-use std::cell::Cell;
+use std::cell::{Cell, RefCell};
+use std::collections::VecDeque;
use std::rc::Rc;
use yew::prelude::*;
//const ROWS: u8 = 8;
const COLS: u8 = 7;
+const INFO_TEXT_MAX_ITEMS: u32 = 100;
+const INFO_TEXT_HEIGHT: i32 = 400;
+
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
enum BoardState {
Empty,
}
#[derive(Clone, Debug, PartialEq, Eq)]
+struct MessageBus {
+ queued: VecDeque<String>,
+}
+
+impl Default for MessageBus {
+ fn default() -> Self {
+ Self {
+ queued: VecDeque::new(),
+ }
+ }
+}
+
+impl MessageBus {
+ pub fn get_next_msg(&mut self) -> Option<String> {
+ self.queued.pop_front()
+ }
+
+ pub fn push_msg(&mut self, msg: String) -> Result<(), String> {
+ self.queued.push_back(msg);
+ Ok(())
+ }
+}
+
+#[derive(Copy, Clone, Debug, PartialEq, Eq)]
+enum Turn {
+ CyanPlayer,
+ MagentaPlayer,
+}
+
+#[derive(Clone, Debug, PartialEq)]
struct SharedState {
board: [Rc<Cell<BoardState>>; 56],
+ bus: Rc<RefCell<MessageBus>>,
+ turn: Turn,
+ info_text_ref: NodeRef,
}
impl Default for SharedState {
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
],
+ bus: Rc::new(RefCell::new(MessageBus::default())),
+ turn: Turn::CyanPlayer,
+ info_text_ref: NodeRef::default(),
}
}
}
struct SlotProperties {
idx: u8,
state: Rc<Cell<BoardState>>,
+ bus: Rc<RefCell<MessageBus>>,
}
impl Component for Slot {
.link()
.context::<SharedState>(Callback::noop())
.expect("shared to be set");
- let value_at_idx = shared.board[idx as usize].get();
- match value_at_idx {
- BoardState::Empty => {
- shared.board[idx as usize].replace(BoardState::Cyan);
- }
- BoardState::Cyan => {
- shared.board[idx as usize].replace(BoardState::Magenta);
- }
- BoardState::Magenta => {
- shared.board[idx as usize].replace(BoardState::Empty);
- }
+
+ let result = shared.bus.borrow_mut().push_msg(format!("pressed {idx}"));
+ if let Err(e) = result {
+ log::error!("Error pushing msg to bus: {}", e);
+ } else {
+ log::info!("Pushed \"pressed {idx}\" msg to bus");
}
}
}
+
+ // notify Wrapper with message
+ if let Some(p) = ctx.link().get_parent() {
+ p.clone().downcast::<Wrapper>().send_message(());
+ }
+
true
}
}
.expect("state to be set");
html! {
<div class="wrapper">
- <Slot idx=0 state={shared.board[0].clone()} />
- <Slot idx=1 state={shared.board[1].clone()} />
- <Slot idx=2 state={shared.board[2].clone()} />
- <Slot idx=3 state={shared.board[3].clone()} />
- <Slot idx=4 state={shared.board[4].clone()} />
- <Slot idx=5 state={shared.board[5].clone()} />
- <Slot idx=6 state={shared.board[6].clone()} />
- <Slot idx=7 state={shared.board[7].clone()} />
- <Slot idx=8 state={shared.board[8].clone()} />
- <Slot idx=9 state={shared.board[9].clone()} />
- <Slot idx=10 state={shared.board[10].clone()} />
- <Slot idx=11 state={shared.board[11].clone()} />
- <Slot idx=12 state={shared.board[12].clone()} />
- <Slot idx=13 state={shared.board[13].clone()} />
- <Slot idx=14 state={shared.board[14].clone()} />
- <Slot idx=15 state={shared.board[15].clone()} />
- <Slot idx=16 state={shared.board[16].clone()} />
- <Slot idx=17 state={shared.board[17].clone()} />
- <Slot idx=18 state={shared.board[18].clone()} />
- <Slot idx=19 state={shared.board[19].clone()} />
- <Slot idx=20 state={shared.board[20].clone()} />
- <Slot idx=21 state={shared.board[21].clone()} />
- <Slot idx=22 state={shared.board[22].clone()} />
- <Slot idx=23 state={shared.board[23].clone()} />
- <Slot idx=24 state={shared.board[24].clone()} />
- <Slot idx=25 state={shared.board[25].clone()} />
- <Slot idx=26 state={shared.board[26].clone()} />
- <Slot idx=27 state={shared.board[27].clone()} />
- <Slot idx=28 state={shared.board[28].clone()} />
- <Slot idx=29 state={shared.board[29].clone()} />
- <Slot idx=30 state={shared.board[30].clone()} />
- <Slot idx=31 state={shared.board[31].clone()} />
- <Slot idx=32 state={shared.board[32].clone()} />
- <Slot idx=33 state={shared.board[33].clone()} />
- <Slot idx=34 state={shared.board[34].clone()} />
- <Slot idx=35 state={shared.board[35].clone()} />
- <Slot idx=36 state={shared.board[36].clone()} />
- <Slot idx=37 state={shared.board[37].clone()} />
- <Slot idx=38 state={shared.board[38].clone()} />
- <Slot idx=39 state={shared.board[39].clone()} />
- <Slot idx=40 state={shared.board[40].clone()} />
- <Slot idx=41 state={shared.board[41].clone()} />
- <Slot idx=42 state={shared.board[42].clone()} />
- <Slot idx=43 state={shared.board[43].clone()} />
- <Slot idx=44 state={shared.board[44].clone()} />
- <Slot idx=45 state={shared.board[45].clone()} />
- <Slot idx=46 state={shared.board[46].clone()} />
- <Slot idx=47 state={shared.board[47].clone()} />
- <Slot idx=48 state={shared.board[48].clone()} />
- <Slot idx=49 state={shared.board[49].clone()} />
- <Slot idx=50 state={shared.board[50].clone()} />
- <Slot idx=51 state={shared.board[51].clone()} />
- <Slot idx=52 state={shared.board[52].clone()} />
- <Slot idx=53 state={shared.board[53].clone()} />
- <Slot idx=54 state={shared.board[54].clone()} />
- <Slot idx=55 state={shared.board[55].clone()} />
+ <Slot idx=0 state={shared.board[0].clone()} bus={shared.bus.clone()} />
+ <Slot idx=1 state={shared.board[1].clone()} bus={shared.bus.clone()} />
+ <Slot idx=2 state={shared.board[2].clone()} bus={shared.bus.clone()} />
+ <Slot idx=3 state={shared.board[3].clone()} bus={shared.bus.clone()} />
+ <Slot idx=4 state={shared.board[4].clone()} bus={shared.bus.clone()} />
+ <Slot idx=5 state={shared.board[5].clone()} bus={shared.bus.clone()} />
+ <Slot idx=6 state={shared.board[6].clone()} bus={shared.bus.clone()} />
+ <Slot idx=7 state={shared.board[7].clone()} bus={shared.bus.clone()} />
+ <Slot idx=8 state={shared.board[8].clone()} bus={shared.bus.clone()} />
+ <Slot idx=9 state={shared.board[9].clone()} bus={shared.bus.clone()} />
+ <Slot idx=10 state={shared.board[10].clone()} bus={shared.bus.clone()} />
+ <Slot idx=11 state={shared.board[11].clone()} bus={shared.bus.clone()} />
+ <Slot idx=12 state={shared.board[12].clone()} bus={shared.bus.clone()} />
+ <Slot idx=13 state={shared.board[13].clone()} bus={shared.bus.clone()} />
+ <Slot idx=14 state={shared.board[14].clone()} bus={shared.bus.clone()} />
+ <Slot idx=15 state={shared.board[15].clone()} bus={shared.bus.clone()} />
+ <Slot idx=16 state={shared.board[16].clone()} bus={shared.bus.clone()} />
+ <Slot idx=17 state={shared.board[17].clone()} bus={shared.bus.clone()} />
+ <Slot idx=18 state={shared.board[18].clone()} bus={shared.bus.clone()} />
+ <Slot idx=19 state={shared.board[19].clone()} bus={shared.bus.clone()} />
+ <Slot idx=20 state={shared.board[20].clone()} bus={shared.bus.clone()} />
+ <Slot idx=21 state={shared.board[21].clone()} bus={shared.bus.clone()} />
+ <Slot idx=22 state={shared.board[22].clone()} bus={shared.bus.clone()} />
+ <Slot idx=23 state={shared.board[23].clone()} bus={shared.bus.clone()} />
+ <Slot idx=24 state={shared.board[24].clone()} bus={shared.bus.clone()} />
+ <Slot idx=25 state={shared.board[25].clone()} bus={shared.bus.clone()} />
+ <Slot idx=26 state={shared.board[26].clone()} bus={shared.bus.clone()} />
+ <Slot idx=27 state={shared.board[27].clone()} bus={shared.bus.clone()} />
+ <Slot idx=28 state={shared.board[28].clone()} bus={shared.bus.clone()} />
+ <Slot idx=29 state={shared.board[29].clone()} bus={shared.bus.clone()} />
+ <Slot idx=30 state={shared.board[30].clone()} bus={shared.bus.clone()} />
+ <Slot idx=31 state={shared.board[31].clone()} bus={shared.bus.clone()} />
+ <Slot idx=32 state={shared.board[32].clone()} bus={shared.bus.clone()} />
+ <Slot idx=33 state={shared.board[33].clone()} bus={shared.bus.clone()} />
+ <Slot idx=34 state={shared.board[34].clone()} bus={shared.bus.clone()} />
+ <Slot idx=35 state={shared.board[35].clone()} bus={shared.bus.clone()} />
+ <Slot idx=36 state={shared.board[36].clone()} bus={shared.bus.clone()} />
+ <Slot idx=37 state={shared.board[37].clone()} bus={shared.bus.clone()} />
+ <Slot idx=38 state={shared.board[38].clone()} bus={shared.bus.clone()} />
+ <Slot idx=39 state={shared.board[39].clone()} bus={shared.bus.clone()} />
+ <Slot idx=40 state={shared.board[40].clone()} bus={shared.bus.clone()} />
+ <Slot idx=41 state={shared.board[41].clone()} bus={shared.bus.clone()} />
+ <Slot idx=42 state={shared.board[42].clone()} bus={shared.bus.clone()} />
+ <Slot idx=43 state={shared.board[43].clone()} bus={shared.bus.clone()} />
+ <Slot idx=44 state={shared.board[44].clone()} bus={shared.bus.clone()} />
+ <Slot idx=45 state={shared.board[45].clone()} bus={shared.bus.clone()} />
+ <Slot idx=46 state={shared.board[46].clone()} bus={shared.bus.clone()} />
+ <Slot idx=47 state={shared.board[47].clone()} bus={shared.bus.clone()} />
+ <Slot idx=48 state={shared.board[48].clone()} bus={shared.bus.clone()} />
+ <Slot idx=49 state={shared.board[49].clone()} bus={shared.bus.clone()} />
+ <Slot idx=50 state={shared.board[50].clone()} bus={shared.bus.clone()} />
+ <Slot idx=51 state={shared.board[51].clone()} bus={shared.bus.clone()} />
+ <Slot idx=52 state={shared.board[52].clone()} bus={shared.bus.clone()} />
+ <Slot idx=53 state={shared.board[53].clone()} bus={shared.bus.clone()} />
+ <Slot idx=54 state={shared.board[54].clone()} bus={shared.bus.clone()} />
+ <Slot idx=55 state={shared.board[55].clone()} bus={shared.bus.clone()} />
+ <div class="info_text_wrapper">
+ <InfoText />
+ </div>
</div> // wrapper
}
}
+
+ fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool) {
+ let (shared, _) = ctx
+ .link()
+ .context::<SharedState>(Callback::noop())
+ .expect("state to be set");
+
+ loop {
+ if let Some(msg) = shared.bus.borrow_mut().get_next_msg() {
+ let split_str: Vec<&str> = msg.split_whitespace().collect();
+ if split_str.len() == 2 {
+ if split_str[0] == "pressed" {
+ if let Ok(idx) = split_str[1].parse::<u8>() {
+ let output_str: String = format!("Got {idx} pressed.");
+ log::info!("{}", &output_str);
+ if let Some(info_text) =
+ shared.info_text_ref.cast::<web_sys::HtmlParagraphElement>()
+ {
+ // create the new text to be appended in the output
+ let window = web_sys::window().expect("no window exists");
+ let document =
+ window.document().expect("window should have a document");
+ let p = document
+ .create_element("p")
+ .expect("document should be able to create <p>");
+ p.set_text_content(Some(&output_str));
+
+ // check if scrolled to bottom
+ let at_bottom: bool = info_text.scroll_top() + INFO_TEXT_HEIGHT
+ >= info_text.scroll_height();
+
+ // append text to output
+ info_text
+ .append_with_node_1(&p)
+ .expect("should be able to append to info_text");
+ while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
+ info_text
+ .remove_child(&info_text.first_child().unwrap())
+ .expect("should be able to limit items in info_text");
+ }
+
+ // scroll to bottom only if at bottom
+ if at_bottom {
+ info_text.set_scroll_top(info_text.scroll_height());
+ }
+ } else {
+ log::warn!("Failed to get \"info_text\"");
+ }
+ }
+ }
+ }
+ } else {
+ break;
+ }
+ }
+ }
+
+ fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool {
+ true
+ }
+}
+
+#[derive(Clone, Debug, PartialEq, Eq)]
+struct InfoText {}
+
+impl Component for InfoText {
+ type Message = ();
+ type Properties = ();
+
+ fn create(_ctx: &Context<Self>) -> Self {
+ Self {}
+ }
+
+ fn view(&self, ctx: &Context<Self>) -> Html {
+ let (shared, _) = ctx
+ .link()
+ .context::<SharedState>(Callback::noop())
+ .expect("state to be set");
+ html! {
+ <div ref={shared.info_text_ref} class="info_text">
+ {"Hello"}
+ </div>
+ }
+ }
}
#[function_component(App)]
}
fn main() {
+ // setup logging to browser console
+ wasm_logger::init(wasm_logger::Config::default());
+
+ // start webapp
yew::start_app::<App>();
}