cmake_minimum_required(VERSION 3.0)
-project(MeterForPulseAudio VERSION 1.1)
+project(MeterForPulseAudio VERSION 1.2)
set(MeterForPulseAudio_SOURCES
GameDevTools/src/GDT/GameLoop.cpp
if(eol != PA_OK)
{
meter->currentState = MfPA::Meter::FAILED;
- std::cerr << pa_strerror(pa_context_errno(c)) << std::endl;
+ std::cerr << "ERROR getting sink info: "
+ << pa_strerror(pa_context_errno(c)) << std::endl;
return;
}
// get monitor-source of sink
if(eol != PA_OK)
{
meter->currentState = MfPA::Meter::FAILED;
- std::cerr << pa_strerror(pa_context_errno(c)) << std::endl;
+ std::cerr << "ERROR getting source info: "
+ << pa_strerror(pa_context_errno(c)) << std::endl;
return;
}