+use crate::helpers::round_f32_to_i32;
use crate::sprites::*;
use tinyrand::{Rand, StdRand};
-use crate::helpers::round_f32_to_i32;
const CAR_ANIM_FRAMES: u8 = 10;
const MOVE_RATE: f32 = 1f32;
-const MULTIPLIER_INC_RATE: f32 = 0.07f32;
-const HOUSE_FRAMES: u32 = 150;
+const MULTIPLIER_INC_RATE: f32 = 0.13f32;
+const HOUSE_FRAMES: u32 = 100;
const HOUSE_RANGE: f32 = 90f32;
pub struct World {
// - 1 fixed
house: Option<(f32, u8)>,
house_frames: u32,
+ house_frames_max: u32,
is_in_range: bool,
score: u64,
rate_multiplier: f32,
shrubs: [None, None, None, None, None, None, None, None],
house: None,
house_frames: 0,
+ house_frames_max: HOUSE_FRAMES,
is_in_range: false,
score: 0,
rate_multiplier: 1f32,
if self.house.is_none() {
self.house_frames += 1;
- if self.house_frames > HOUSE_FRAMES {
+ if self.house_frames > self.house_frames_max {
self.house_frames = 0;
self.house = Some((170f32, 0));
+ self.house_frames_max = HOUSE_FRAMES + (self.rand.next_u16() % 100) as u32;
}
} else {
self.house.as_mut().unwrap().0 -= self.get_move_rate();
let pos_ref: &f32 = &self.house.as_ref().unwrap().0;
let state_ref: &u8 = &self.house.as_ref().unwrap().1;
- if *state_ref == 0 && *pos_ref < HOUSE_RANGE && *pos_ref >= 0f32 {
+ if *state_ref == 0 && *pos_ref < HOUSE_RANGE && *pos_ref >= -20f32 {
self.is_in_range = true;
} else if *pos_ref < -(HOUSE0_WIDTH as f32) {
+ if self.is_in_range {
+ self.rate_multiplier /= 2f32;
+ if self.rate_multiplier < 1f32 {
+ self.rate_multiplier = 1f32;
+ }
+ self.status_text = Some(("Slow down!", 80));
+ }
self.house.take();
self.is_in_range = false;
} else {
if self.is_in_range {
- self.rate_multiplier = 1f32;
+ self.rate_multiplier /= 2f32;
+ if self.rate_multiplier < 1f32 {
+ self.rate_multiplier = 1f32;
+ }
self.status_text = Some(("Slow down!", 80));
}
self.is_in_range = false;