Replace xyz-axis with Mat4 in GenericBox
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cca3880bed
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097661346d
3 changed files with 102 additions and 72 deletions
128
src/sc_sacd.cpp
128
src/sc_sacd.cpp
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@ -65,19 +65,33 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
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std::vector<SC_SACD_Vec3> normals;
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normals.emplace_back(SC_SACD_Vec3{1.0F, 0.0F, 0.0F});
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normals.back() = SC_SACD_Vec3_Rotate(normals.back(), box->x_radians,
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box->y_radians, box->z_radians);
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normals.back() = box->transform * normals.back();
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normals.emplace_back(SC_SACD_Vec3{0.0F, 1.0F, 0.0F});
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normals.back() = SC_SACD_Vec3_Rotate(normals.back(), box->x_radians,
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box->y_radians, box->z_radians);
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normals.back() = box->transform * normals.back();
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normals.emplace_back(SC_SACD_Vec3{0.0F, 0.0F, 1.0F});
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normals.back() = SC_SACD_Vec3_Rotate(normals.back(), box->x_radians,
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box->y_radians, box->z_radians);
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normals.back() = box->transform * normals.back();
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return normals;
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}
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std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals_Normalized(
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const SC_SACD_Generic_Box *box) {
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std::vector<SC_SACD_Vec3> normals;
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normals.emplace_back(SC_SACD_Vec3{1.0F, 0.0F, 0.0F});
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normals.back() = box->transform * normals.back();
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normals.back() = normals.back() / SC_SACD_Vec3_Length(normals.back());
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normals.emplace_back(SC_SACD_Vec3{0.0F, 1.0F, 0.0F});
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normals.back() = box->transform * normals.back();
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normals.back() = normals.back() / SC_SACD_Vec3_Length(normals.back());
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normals.emplace_back(SC_SACD_Vec3{0.0F, 0.0F, 1.0F});
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normals.back() = box->transform * normals.back();
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normals.back() = normals.back() / SC_SACD_Vec3_Length(normals.back());
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// Not normalizing the normals on purpose for optimization. It should already
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// be normalized as each normal is a rotated unit vector.
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return normals;
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}
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@ -85,55 +99,61 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Corners(
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const SC_SACD_Generic_Box *box) {
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std::vector<SC_SACD_Vec3> corners;
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SC_SACD_Vec3 pos{box->x, box->y, box->z};
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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-box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{-box->width / 2.0F, -box->height / 2.0F,
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-box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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-box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{box->width / 2.0F, -box->height / 2.0F,
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-box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{-box->width / 2.0F, box->height / 2.0F,
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-box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{box->width / 2.0F, box->height / 2.0F,
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-box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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-box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{-box->width / 2.0F, -box->height / 2.0F,
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box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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-box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{box->width / 2.0F, -box->height / 2.0F,
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box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{-box->width / 2.0F, box->height / 2.0F,
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box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(
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SC_SACD_Vec3_Rotate(SC_SACD_Vec3{box->width / 2.0F, box->height / 2.0F,
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box->depth / 2.0F},
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box->x_radians, box->y_radians, box->z_radians) +
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pos);
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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return corners;
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}
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@ -226,9 +246,7 @@ int SC_SACD_AABB_Generic_Box_Collision(const SC_SACD_AABB_Box *a,
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a_conv.width = a->width;
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a_conv.height = a->height;
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a_conv.depth = a->depth;
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a_conv.x_radians = 0.0F;
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a_conv.y_radians = 0.0F;
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a_conv.z_radians = 0.0F;
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a_conv.transform = SC_SACD_Mat4_Identity();
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return SC_SACD_Generic_Box_Collision(&a_conv, b);
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}
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@ -478,3 +496,7 @@ SC_SACD_Vec3 SC_SACD_Closest_Point(const SC_SACD_Vec3 *pos,
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SC_SACD_Dot_Product(*dir, *dir);
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return *pos + *dir * alpha;
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}
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float SC_SACD_Vec3_Length(const SC_SACD_Vec3 vec) {
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return std::sqrt(SC_SACD_Dot_Product(vec, vec));
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}
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@ -55,10 +55,8 @@ typedef struct SC_SACD_EXPORT SC_SACD_Generic_Box {
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float height;
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/// z-axis depth.
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float depth;
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/// Rotation about center of box about axis.
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float x_radians;
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float y_radians;
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float z_radians;
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/// Local transform; expects center of box as origin.
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SC_SACD_Mat4 transform;
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} SC_SACD_Generic_Box;
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typedef struct SC_SACD_EXPORT SC_SACD_Sphere {
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@ -106,6 +104,7 @@ SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Mat4_Mult(const SC_SACD_Mat4 *a,
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Mat4_Vec3_Mult(const SC_SACD_Mat4 *mat,
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const SC_SACD_Vec3 vec);
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/// Rotates by x-axis first, then y-axis, then finally z-axis.
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Rotate(const SC_SACD_Vec3 vec,
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float x_axis, float y_axis,
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float z_axis);
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@ -124,6 +123,8 @@ SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Closest_Point(const SC_SACD_Vec3 *pos,
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const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *point);
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SC_SACD_EXPORT float SC_SACD_Vec3_Length(const SC_SACD_Vec3 vec);
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#ifdef __cplusplus
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}
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#endif
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37
src/test.cpp
37
src/test.cpp
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@ -96,8 +96,10 @@ int main() {
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// Test Separating_Axis_Collision check.
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{
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SC_SACD_Generic_Box a{0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, 0.0F, 0.0F};
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SC_SACD_Generic_Box b{0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, 0.0F, 0.0F};
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SC_SACD_Generic_Box a{
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0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F, SC_SACD_Mat4_Identity()};
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SC_SACD_Generic_Box b{
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0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F, SC_SACD_Mat4_Identity()};
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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@ -106,37 +108,37 @@ int main() {
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b.x = -1.1F;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.z_radians = std::numbers::pi_v<float> / 4.0F;
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b.z_radians = a.z_radians;
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a.transform = SC_SACD_Rotation_Mat4_ZAxis(std::numbers::pi_v<float> / 4.0F);
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b.transform = a.transform;
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.x = 1.1F;
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.x = 0.0F;
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b.y = 1.1F;
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a.z_radians = 0.0F;
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b.z_radians = 0.0F;
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a.transform = SC_SACD_Mat4_Identity();
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b.transform = a.transform;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.y = -1.1F;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.z_radians = std::numbers::pi_v<float> / 4.0F;
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b.z_radians = a.z_radians;
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a.transform = SC_SACD_Rotation_Mat4_ZAxis(std::numbers::pi_v<float> / 4.0F);
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b.transform = a.transform;
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.y = 1.1F;
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.y = 0.0F;
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a.z_radians = 0.0F;
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b.z_radians = 0.0F;
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a.transform = SC_SACD_Mat4_Identity();
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b.transform = a.transform;
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b.z = 1.1F;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.z = -1.1F;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.y_radians = std::numbers::pi_v<float> / 4.0F;
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b.y_radians = a.y_radians;
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a.transform = SC_SACD_Rotation_Mat4_YAxis(std::numbers::pi_v<float> / 4.0F);
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b.transform = a.transform;
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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b.z = 1.1F;
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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@ -236,9 +238,14 @@ int main() {
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// Test Sphere/Generic_Box collision check.
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{
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SC_SACD_Sphere sphere{0.0F, 0.0F, 0.0F, 1.0F};
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SC_SACD_Generic_Box box{0.0F, 0.0F, 0.0F,
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2.0F, 2.0F, 2.0F,
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0.0F, 0.0F, std::numbers::pi_v<float> / 4.0F};
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SC_SACD_Generic_Box box{
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0.0F,
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0.0F,
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0.0F,
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2.0F,
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2.0F,
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2.0F,
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SC_SACD_Rotation_Mat4_ZAxis(std::numbers::pi_v<float> / 4.0F)};
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CHECK_TRUE(SC_SACD_Sphere_Box_Collision(&sphere, &box));
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