Use std::span instead of ptr + size in MinMax fn
Note that std::span requires C++20.
This commit is contained in:
parent
763b2d3a6d
commit
376ad44e67
2 changed files with 9 additions and 11 deletions
|
@ -7,6 +7,7 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
|
||||||
add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
|
add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
|
||||||
|
|
||||||
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
|
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
|
||||||
|
target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
|
||||||
|
|
||||||
if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
|
if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||||
message("Defaulting to \"Debug\" build type.")
|
message("Defaulting to \"Debug\" build type.")
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
// Standard library includes.
|
// Standard library includes.
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <span>
|
||||||
#include <stdfloat>
|
#include <stdfloat>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
@ -213,18 +214,17 @@ struct SC_SACD_MinMax {
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax(
|
std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax(
|
||||||
const SC_SACD_Generic_Box *box, const SC_SACD_Vec3 *normals,
|
const SC_SACD_Generic_Box *box, const std::span<SC_SACD_Vec3> normals) {
|
||||||
std::size_t size) {
|
|
||||||
std::vector<SC_SACD_MinMax> minmaxes;
|
std::vector<SC_SACD_MinMax> minmaxes;
|
||||||
|
|
||||||
std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box);
|
std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box);
|
||||||
|
|
||||||
// Assuming normals are not normalized, and will not normalize anyway.
|
// Assuming normals are not normalized, and will not normalize anyway.
|
||||||
// MinMax count should be same as normals count.
|
// MinMax count should be same as normals count.
|
||||||
for (std::size_t idx = 0; idx < size; ++idx) {
|
for (const auto &normal : normals) {
|
||||||
SC_SACD_MinMax minmax{INFINITY, -INFINITY};
|
SC_SACD_MinMax minmax{INFINITY, -INFINITY};
|
||||||
for (const auto &corner : corners) {
|
for (const auto &corner : corners) {
|
||||||
float projected = SC_SACD_Dot_Product(corner, normals[idx]);
|
float projected = SC_SACD_Dot_Product(corner, normal);
|
||||||
if (projected > minmax.max) {
|
if (projected > minmax.max) {
|
||||||
minmax.max = projected;
|
minmax.max = projected;
|
||||||
}
|
}
|
||||||
|
@ -284,10 +284,8 @@ int SC_SACD_Generic_Box_Collision(const SC_SACD_Generic_Box *a,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get all minmaxes.
|
// Get all minmaxes.
|
||||||
std::vector<SC_SACD_MinMax> minmaxes_a =
|
std::vector<SC_SACD_MinMax> minmaxes_a = SC_SACD_Get_Box_MinMax(a, normals);
|
||||||
SC_SACD_Get_Box_MinMax(a, normals.data(), normals.size());
|
std::vector<SC_SACD_MinMax> minmaxes_b = SC_SACD_Get_Box_MinMax(b, normals);
|
||||||
std::vector<SC_SACD_MinMax> minmaxes_b =
|
|
||||||
SC_SACD_Get_Box_MinMax(b, normals.data(), normals.size());
|
|
||||||
|
|
||||||
// Check minmaxes.
|
// Check minmaxes.
|
||||||
for (unsigned int i = 0; i < normals.size(); ++i) {
|
for (unsigned int i = 0; i < normals.size(); ++i) {
|
||||||
|
@ -367,7 +365,7 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
|
||||||
std::vector<SC_SACD_Vec3> normals{sphere_box_normal};
|
std::vector<SC_SACD_Vec3> normals{sphere_box_normal};
|
||||||
|
|
||||||
std::vector<SC_SACD_MinMax> box_minmaxes =
|
std::vector<SC_SACD_MinMax> box_minmaxes =
|
||||||
SC_SACD_Get_Box_MinMax(box, normals.data(), normals.size());
|
SC_SACD_Get_Box_MinMax(box, normals);
|
||||||
|
|
||||||
float projected_0 = SC_SACD_Dot_Product(
|
float projected_0 = SC_SACD_Dot_Product(
|
||||||
sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
|
sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
|
||||||
|
@ -386,8 +384,7 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
|
||||||
// Next check the planes for the 3 normals of the box.
|
// Next check the planes for the 3 normals of the box.
|
||||||
|
|
||||||
auto box_normals = SC_SACD_Get_Box_Normals(box);
|
auto box_normals = SC_SACD_Get_Box_Normals(box);
|
||||||
box_minmaxes =
|
box_minmaxes = SC_SACD_Get_Box_MinMax(box, box_normals);
|
||||||
SC_SACD_Get_Box_MinMax(box, box_normals.data(), box_normals.size());
|
|
||||||
for (unsigned int i = 0; i < box_normals.size(); ++i) {
|
for (unsigned int i = 0; i < box_normals.size(); ++i) {
|
||||||
projected_0 = SC_SACD_Dot_Product(
|
projected_0 = SC_SACD_Dot_Product(
|
||||||
box_normals[i], sphere_pos + box_normals[i] * sphere->radius);
|
box_normals[i], sphere_pos + box_normals[i] * sphere->radius);
|
||||||
|
|
Loading…
Reference in a new issue