Add check in Sphere/Box collision for same center

This commit is contained in:
Stephen Seo 2024-05-02 12:31:55 +09:00
parent a930d8b8aa
commit 7b9f25ca5c

View file

@ -296,6 +296,12 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
SC_SACD_Vec3 sphere_pos{sphere->x, sphere->y, sphere->z}; SC_SACD_Vec3 sphere_pos{sphere->x, sphere->y, sphere->z};
SC_SACD_Vec3 sphere_box_normal = SC_SACD_Vec3 sphere_box_normal =
SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos; SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos;
if (sphere_box_normal.x < 0.0001F && sphere_box_normal.x > -0.0001F &&
sphere_box_normal.y < 0.0001F && sphere_box_normal.y > -0.0001F &&
sphere_box_normal.z < 0.0001F && sphere_box_normal.z > -0.0001F) {
// Sphere center is box center.
return 1;
}
sphere_box_normal = sphere_box_normal =
sphere_box_normal / sphere_box_normal /
std::sqrt(SC_SACD_Dot_Product(sphere_box_normal, sphere_box_normal)); std::sqrt(SC_SACD_Dot_Product(sphere_box_normal, sphere_box_normal));