Refactoring using std::array not std::vector
Getting corners of a box will always return 8 Vec3's, so the return type was changed from std::vector to std::array.
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1 changed files with 54 additions and 53 deletions
107
src/sc_sacd.cpp
107
src/sc_sacd.cpp
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@ -146,67 +146,68 @@ std::array<SC_SACD_Vec3, 3> SC_SACD_Get_Box_Normals_Normalized(
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return normals;
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}
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std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Corners(
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std::array<SC_SACD_Vec3, 8> SC_SACD_Get_Box_Corners(
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const SC_SACD_Generic_Box *box) {
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std::vector<SC_SACD_Vec3> corners;
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SC_SACD_Vec3 corner_0 =
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box->transform *
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SC_SACD_Vec3{-box->width / 2.0F, -box->height / 2.0F, -box->depth / 2.0F};
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corner_0.x += box->x;
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corner_0.y += box->y;
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corner_0.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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-box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_1 =
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box->transform *
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SC_SACD_Vec3{box->width / 2.0F, -box->height / 2.0F, -box->depth / 2.0F};
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corner_1.x += box->x;
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corner_1.y += box->y;
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corner_1.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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-box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_2 =
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box->transform *
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SC_SACD_Vec3{-box->width / 2.0F, box->height / 2.0F, -box->depth / 2.0F};
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corner_2.x += box->x;
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corner_2.y += box->y;
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corner_2.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_3 =
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box->transform *
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SC_SACD_Vec3{box->width / 2.0F, box->height / 2.0F, -box->depth / 2.0F};
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corner_3.x += box->x;
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corner_3.y += box->y;
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corner_3.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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box->height / 2.0F,
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-box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_4 =
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box->transform *
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SC_SACD_Vec3{-box->width / 2.0F, -box->height / 2.0F, box->depth / 2.0F};
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corner_4.x += box->x;
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corner_4.y += box->y;
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corner_4.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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-box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_5 =
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box->transform *
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SC_SACD_Vec3{box->width / 2.0F, -box->height / 2.0F, box->depth / 2.0F};
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corner_5.x += box->x;
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corner_5.y += box->y;
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corner_5.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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-box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_6 =
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box->transform *
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SC_SACD_Vec3{-box->width / 2.0F, box->height / 2.0F, box->depth / 2.0F};
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corner_6.x += box->x;
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corner_6.y += box->y;
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corner_6.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{-box->width / 2.0F,
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box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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SC_SACD_Vec3 corner_7 =
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box->transform *
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SC_SACD_Vec3{box->width / 2.0F, box->height / 2.0F, box->depth / 2.0F};
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corner_7.x += box->x;
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corner_7.y += box->y;
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corner_7.z += box->z;
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corners.push_back(box->transform * SC_SACD_Vec3{box->width / 2.0F,
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box->height / 2.0F,
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box->depth / 2.0F});
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corners.back().x += box->x;
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corners.back().y += box->y;
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corners.back().z += box->z;
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return corners;
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return {
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corner_0, corner_1, corner_2, corner_3,
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corner_4, corner_5, corner_6, corner_7,
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};
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}
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struct SC_SACD_MinMax {
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@ -217,7 +218,7 @@ std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax(
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const SC_SACD_Generic_Box *box, const std::span<SC_SACD_Vec3> normals) {
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std::vector<SC_SACD_MinMax> minmaxes;
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std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box);
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auto corners = SC_SACD_Get_Box_Corners(box);
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// Assuming normals are not normalized, and will not normalize anyway.
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// MinMax count should be same as normals count.
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