ret std::array not std::vector in get-box-normals
"Get Box Normals" function always returns three vectors, so use std::array instead of std::vector. Minor changes related to usage of this function.
This commit is contained in:
parent
5a1413bda9
commit
9e8c5f0c39
1 changed files with 33 additions and 24 deletions
|
@ -1,6 +1,7 @@
|
|||
#include "sc_sacd.h"
|
||||
|
||||
// Standard library includes.
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <stdfloat>
|
||||
#include <vector>
|
||||
|
@ -60,9 +61,8 @@ SC_SACD_Vec3 operator*(const SC_SACD_Mat4 &mat, const SC_SACD_Vec3 &vec) {
|
|||
vec.x * mat.z0 + vec.y * mat.z1 + vec.z * mat.z2 + mat.z3};
|
||||
}
|
||||
|
||||
std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
|
||||
std::array<SC_SACD_Vec3, 3> SC_SACD_Get_Box_Normals(
|
||||
const SC_SACD_Generic_Box *box) {
|
||||
std::vector<SC_SACD_Vec3> normals;
|
||||
SC_SACD_Vec3 a, b, c;
|
||||
|
||||
// Facing positive x-axis.
|
||||
|
@ -85,7 +85,7 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
|
|||
b = b - a;
|
||||
c = c - a;
|
||||
|
||||
normals.push_back(SC_SACD_Cross_Product(b, c));
|
||||
auto normal_x = SC_SACD_Cross_Product(b, c);
|
||||
|
||||
// Facing positive y-axis.
|
||||
a.x = 0.0F;
|
||||
|
@ -107,7 +107,7 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
|
|||
b = b - a;
|
||||
c = c - a;
|
||||
|
||||
normals.push_back(SC_SACD_Cross_Product(b, c));
|
||||
auto normal_y = SC_SACD_Cross_Product(b, c);
|
||||
|
||||
// Facing positive z-axis.
|
||||
a.x = 0.0F;
|
||||
|
@ -129,14 +129,14 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
|
|||
b = b - a;
|
||||
c = c - a;
|
||||
|
||||
normals.push_back(SC_SACD_Cross_Product(b, c));
|
||||
auto normal_z = SC_SACD_Cross_Product(b, c);
|
||||
|
||||
return normals;
|
||||
return {normal_x, normal_y, normal_z};
|
||||
}
|
||||
|
||||
std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals_Normalized(
|
||||
std::array<SC_SACD_Vec3, 3> SC_SACD_Get_Box_Normals_Normalized(
|
||||
const SC_SACD_Generic_Box *box) {
|
||||
std::vector<SC_SACD_Vec3> normals = SC_SACD_Get_Box_Normals(box);
|
||||
auto normals = SC_SACD_Get_Box_Normals(box);
|
||||
|
||||
for (auto &normal : normals) {
|
||||
normal = normal / std::sqrt(SC_SACD_Dot_Product(normal, normal));
|
||||
|
@ -213,17 +213,18 @@ struct SC_SACD_MinMax {
|
|||
};
|
||||
|
||||
std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax(
|
||||
const SC_SACD_Generic_Box *box, const std::vector<SC_SACD_Vec3> &normals) {
|
||||
const SC_SACD_Generic_Box *box, const SC_SACD_Vec3 *normals,
|
||||
std::size_t size) {
|
||||
std::vector<SC_SACD_MinMax> minmaxes;
|
||||
|
||||
std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box);
|
||||
|
||||
// Assuming normals are not normalized, and will not normalize anyway.
|
||||
// MinMax count should be same as normals count.
|
||||
for (const auto &normal : normals) {
|
||||
for (std::size_t idx = 0; idx < size; ++idx) {
|
||||
SC_SACD_MinMax minmax{INFINITY, -INFINITY};
|
||||
for (const auto &corner : corners) {
|
||||
float projected = SC_SACD_Dot_Product(corner, normal);
|
||||
float projected = SC_SACD_Dot_Product(corner, normals[idx]);
|
||||
if (projected > minmax.max) {
|
||||
minmax.max = projected;
|
||||
}
|
||||
|
@ -272,14 +273,21 @@ int SC_SACD_AABB_Box_Collision(const SC_SACD_AABB_Box *a,
|
|||
int SC_SACD_Generic_Box_Collision(const SC_SACD_Generic_Box *a,
|
||||
const SC_SACD_Generic_Box *b) {
|
||||
// Get all normals.
|
||||
std::vector<SC_SACD_Vec3> normals = SC_SACD_Get_Box_Normals(a);
|
||||
std::vector<SC_SACD_Vec3> normals;
|
||||
{
|
||||
for (const auto &normal : SC_SACD_Get_Box_Normals(a)) {
|
||||
normals.push_back(normal);
|
||||
}
|
||||
for (const auto &normal : SC_SACD_Get_Box_Normals(b)) {
|
||||
normals.push_back(normal);
|
||||
}
|
||||
}
|
||||
|
||||
// Get all minmaxes.
|
||||
std::vector<SC_SACD_MinMax> minmaxes_a = SC_SACD_Get_Box_MinMax(a, normals);
|
||||
std::vector<SC_SACD_MinMax> minmaxes_b = SC_SACD_Get_Box_MinMax(b, normals);
|
||||
std::vector<SC_SACD_MinMax> minmaxes_a =
|
||||
SC_SACD_Get_Box_MinMax(a, normals.data(), normals.size());
|
||||
std::vector<SC_SACD_MinMax> minmaxes_b =
|
||||
SC_SACD_Get_Box_MinMax(b, normals.data(), normals.size());
|
||||
|
||||
// Check minmaxes.
|
||||
for (unsigned int i = 0; i < normals.size(); ++i) {
|
||||
|
@ -359,7 +367,7 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
|
|||
std::vector<SC_SACD_Vec3> normals{sphere_box_normal};
|
||||
|
||||
std::vector<SC_SACD_MinMax> box_minmaxes =
|
||||
SC_SACD_Get_Box_MinMax(box, normals);
|
||||
SC_SACD_Get_Box_MinMax(box, normals.data(), normals.size());
|
||||
|
||||
float projected_0 = SC_SACD_Dot_Product(
|
||||
sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
|
||||
|
@ -377,13 +385,14 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
|
|||
|
||||
// Next check the planes for the 3 normals of the box.
|
||||
|
||||
normals = SC_SACD_Get_Box_Normals(box);
|
||||
box_minmaxes = SC_SACD_Get_Box_MinMax(box, normals);
|
||||
for (unsigned int i = 0; i < normals.size(); ++i) {
|
||||
projected_0 = SC_SACD_Dot_Product(normals[i],
|
||||
sphere_pos + normals[i] * sphere->radius);
|
||||
projected_1 = SC_SACD_Dot_Product(normals[i],
|
||||
sphere_pos - normals[i] * sphere->radius);
|
||||
auto box_normals = SC_SACD_Get_Box_Normals(box);
|
||||
box_minmaxes =
|
||||
SC_SACD_Get_Box_MinMax(box, box_normals.data(), box_normals.size());
|
||||
for (unsigned int i = 0; i < box_normals.size(); ++i) {
|
||||
projected_0 = SC_SACD_Dot_Product(
|
||||
box_normals[i], sphere_pos + box_normals[i] * sphere->radius);
|
||||
projected_1 = SC_SACD_Dot_Product(
|
||||
box_normals[i], sphere_pos - box_normals[i] * sphere->radius);
|
||||
if (projected_0 < projected_1) {
|
||||
if (box_minmaxes[i].max < projected_0 ||
|
||||
box_minmaxes[i].min > projected_1) {
|
||||
|
|
Loading…
Reference in a new issue