Add Vec3 negate and Vec3 normalize functions
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3 changed files with 75 additions and 0 deletions
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@ -684,6 +684,14 @@ SC_SACD_Vec3 SC_SACD_Vec3_Div(SC_SACD_Vec3 vec, float scalar) {
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return vec / scalar;
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return vec / scalar;
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}
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}
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SC_SACD_Vec3 SC_SACD_Vec3_Negate(SC_SACD_Vec3 vec) {
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return SC_SACD_Vec3{-vec.x, -vec.y, -vec.z};
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}
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SC_SACD_Vec3 SC_SACD_Vec3_Normalize(SC_SACD_Vec3 vec) {
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return vec / SC_SACD_Vec3_Length(vec);
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}
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SC_SACD_Vec3 SC_SACD_Vec3_Project(SC_SACD_Vec3 vec, SC_SACD_Vec3 target) {
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SC_SACD_Vec3 SC_SACD_Vec3_Project(SC_SACD_Vec3 vec, SC_SACD_Vec3 target) {
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float upper_dot_product = SC_SACD_Dot_Product(vec, target);
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float upper_dot_product = SC_SACD_Dot_Product(vec, target);
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float lower_dot_product = SC_SACD_Dot_Product(target, target);
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float lower_dot_product = SC_SACD_Dot_Product(target, target);
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@ -142,6 +142,11 @@ SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Difference(SC_SACD_Vec3 a,
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Mult(SC_SACD_Vec3 vec, float scalar);
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Mult(SC_SACD_Vec3 vec, float scalar);
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Div(SC_SACD_Vec3 vec, float scalar);
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Div(SC_SACD_Vec3 vec, float scalar);
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Negate(SC_SACD_Vec3 vec);
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/// Turns vec into a unit vector and returns the unit vector.
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Normalize(SC_SACD_Vec3 vec);
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/// Projects "vec" onto "target".
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/// Projects "vec" onto "target".
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Project(SC_SACD_Vec3 vec,
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Project(SC_SACD_Vec3 vec,
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SC_SACD_Vec3 target);
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SC_SACD_Vec3 target);
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62
src/test.cpp
62
src/test.cpp
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@ -840,6 +840,68 @@ int main() {
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CHECK_FLOAT(result.z, 3.0F);
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CHECK_FLOAT(result.z, 3.0F);
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}
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}
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// Test negate.
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{
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SC_SACD_Vec3 vec{1.0F, 2.0F, 3.0F};
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vec = SC_SACD_Vec3_Negate(vec);
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CHECK_FLOAT(vec.x, -1.0F);
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CHECK_FLOAT(vec.y, -2.0F);
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CHECK_FLOAT(vec.z, -3.0F);
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}
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// Test normalize.
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{
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SC_SACD_Vec3 vec{1.0F, 0.0F, 0.0F};
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, 1.0F);
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CHECK_FLOAT(vec.y, 0.0F);
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CHECK_FLOAT(vec.z, 0.0F);
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vec.x = 0.0F;
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vec.y = -1.0F;
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, 0.0F);
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CHECK_FLOAT(vec.y, -1.0F);
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CHECK_FLOAT(vec.z, 0.0F);
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vec.y = 0.0F;
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vec.z = 0.7F;
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, 0.0F);
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CHECK_FLOAT(vec.y, 0.0F);
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CHECK_FLOAT(vec.z, 1.0F);
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vec.x = 1.0F;
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, std::sqrt(0.5F));
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CHECK_FLOAT(vec.y, 0.0F);
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CHECK_FLOAT(vec.z, std::sqrt(0.5F));
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vec.x = 1.0F;
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vec.y = 1.0F;
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vec.z = 1.0F;
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, std::sqrt(1.0F / 3.0F));
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CHECK_FLOAT(vec.y, std::sqrt(1.0F / 3.0F));
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CHECK_FLOAT(vec.z, std::sqrt(1.0F / 3.0F));
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vec.x = 1.0F;
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vec.y = -1.0F;
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vec.z = -1.0F;
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, std::sqrt(1.0F / 3.0F));
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CHECK_FLOAT(vec.y, -std::sqrt(1.0F / 3.0F));
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CHECK_FLOAT(vec.z, -std::sqrt(1.0F / 3.0F));
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vec.x = 1.0F;
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vec.y = 2.0F;
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vec.z = 3.0F;
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vec = SC_SACD_Vec3_Normalize(vec);
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CHECK_FLOAT(vec.x, std::sqrt(1.0F / 14.0F));
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CHECK_FLOAT(vec.y, std::sqrt(4.0F / 14.0F));
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CHECK_FLOAT(vec.z, std::sqrt(9.0F / 14.0F));
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}
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std::cout << "Checks checked: " << checks_checked << '\n'
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std::cout << "Checks checked: " << checks_checked << '\n'
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<< "Checks passed: " << checks_passed << '\n';
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<< "Checks passed: " << checks_passed << '\n';
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