Add Mat4 translation function
Implemented creating a Mat4 that does translation.
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3 changed files with 25 additions and 0 deletions
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@ -457,6 +457,11 @@ SC_SACD_Mat4 SC_SACD_Rotation_Mat4_ZAxis(float z_radians) {
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return mat;
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}
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SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z) {
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return SC_SACD_Mat4{0.0F, 0.0F, 0.0F, x, 0.0F, 1.0F, 0.0F, y,
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0.0F, 0.0F, 1.0F, z, 0.0F, 0.0F, 0.0F, 1.0F};
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}
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SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(const SC_SACD_Vec3 *pos,
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const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *point) {
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@ -111,6 +111,8 @@ SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Rotation_Mat4_XAxis(float x_radians);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Rotation_Mat4_YAxis(float y_radians);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Rotation_Mat4_ZAxis(float z_radians);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z);
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(
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const SC_SACD_Vec3 *pos, const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *point);
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18
src/test.cpp
18
src/test.cpp
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@ -543,6 +543,24 @@ int main() {
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CHECK_FLOAT(result.z, std::sqrt(2.0F) / 2.0F);
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}
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}
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// Mat4 rotation and translation.
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{
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SC_SACD_Mat4 mat_a = SC_SACD_Translate_Mat4(1.0F, 1.0F, 1.0F);
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SC_SACD_Mat4 mat_b =
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SC_SACD_Rotation_Mat4_ZAxis(std::numbers::pi_v<float> / 4.0F);
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mat_a = SC_SACD_Mat4_Mult(&mat_b, &mat_a);
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mat_b = SC_SACD_Translate_Mat4(0.0F, 0.0F, -1.0F);
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mat_a = SC_SACD_Mat4_Mult(&mat_b, &mat_a);
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{
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auto result =
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SC_SACD_Mat4_Vec3_Mult(&mat_a, SC_SACD_Vec3{0.0F, 0.0F, 0.0F});
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CHECK_FLOAT(result.x, 0.0F);
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CHECK_FLOAT(result.z, 0.0F);
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CHECK_FLOAT(result.y, std::sqrt(2.0F));
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}
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}
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std::cout << "Checks checked: " << checks_checked << '\n'
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<< "Checks passed: " << checks_passed << '\n';
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