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5 changed files with 95 additions and 33 deletions
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@ -6,7 +6,8 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
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add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
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set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
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set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.1.0 SOVERSION 2)
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target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
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if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
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message("Defaulting to \"Debug\" build type.")
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@ -1,5 +1,13 @@
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# Changelog
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## Version 2.1.0
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Refactoring of internally used function(s).
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This library now requires a compiler that supports C++20.
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Add SC_SACD_Scale_Mat4(...) fn.
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## Version 2.0.2
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Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of
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@ -1,7 +1,9 @@
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#include "sc_sacd.h"
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// Standard library includes.
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#include <array>
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#include <cmath>
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#include <span>
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#include <stdfloat>
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#include <vector>
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@ -60,9 +62,8 @@ SC_SACD_Vec3 operator*(const SC_SACD_Mat4 &mat, const SC_SACD_Vec3 &vec) {
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vec.x * mat.z0 + vec.y * mat.z1 + vec.z * mat.z2 + mat.z3};
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}
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std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
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std::array<SC_SACD_Vec3, 3> SC_SACD_Get_Box_Normals(
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const SC_SACD_Generic_Box *box) {
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std::vector<SC_SACD_Vec3> normals;
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SC_SACD_Vec3 a, b, c;
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// Facing positive x-axis.
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@ -85,7 +86,7 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
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b = b - a;
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c = c - a;
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normals.push_back(SC_SACD_Cross_Product(b, c));
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auto normal_x = SC_SACD_Cross_Product(b, c);
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// Facing positive y-axis.
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a.x = 0.0F;
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@ -107,7 +108,7 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
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b = b - a;
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c = c - a;
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normals.push_back(SC_SACD_Cross_Product(b, c));
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auto normal_y = SC_SACD_Cross_Product(b, c);
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// Facing positive z-axis.
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a.x = 0.0F;
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@ -129,14 +130,14 @@ std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
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b = b - a;
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c = c - a;
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normals.push_back(SC_SACD_Cross_Product(b, c));
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auto normal_z = SC_SACD_Cross_Product(b, c);
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return normals;
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return {normal_x, normal_y, normal_z};
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}
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std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals_Normalized(
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std::array<SC_SACD_Vec3, 3> SC_SACD_Get_Box_Normals_Normalized(
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const SC_SACD_Generic_Box *box) {
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std::vector<SC_SACD_Vec3> normals = SC_SACD_Get_Box_Normals(box);
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auto normals = SC_SACD_Get_Box_Normals(box);
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for (auto &normal : normals) {
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normal = normal / std::sqrt(SC_SACD_Dot_Product(normal, normal));
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@ -213,7 +214,7 @@ struct SC_SACD_MinMax {
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};
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std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax(
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const SC_SACD_Generic_Box *box, const std::vector<SC_SACD_Vec3> &normals) {
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const SC_SACD_Generic_Box *box, const std::span<SC_SACD_Vec3> normals) {
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std::vector<SC_SACD_MinMax> minmaxes;
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std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box);
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@ -272,10 +273,15 @@ int SC_SACD_AABB_Box_Collision(const SC_SACD_AABB_Box *a,
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int SC_SACD_Generic_Box_Collision(const SC_SACD_Generic_Box *a,
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const SC_SACD_Generic_Box *b) {
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// Get all normals.
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std::vector<SC_SACD_Vec3> normals = SC_SACD_Get_Box_Normals(a);
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std::vector<SC_SACD_Vec3> normals;
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{
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for (const auto &normal : SC_SACD_Get_Box_Normals(a)) {
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normals.push_back(normal);
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}
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for (const auto &normal : SC_SACD_Get_Box_Normals(b)) {
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normals.push_back(normal);
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}
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}
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// Get all minmaxes.
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std::vector<SC_SACD_MinMax> minmaxes_a = SC_SACD_Get_Box_MinMax(a, normals);
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@ -344,27 +350,25 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
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// First check plane where normal = box_pos - sphere_pos.
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SC_SACD_Vec3 sphere_pos{sphere->x, sphere->y, sphere->z};
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SC_SACD_Vec3 sphere_box_normal =
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SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos;
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if (sphere_box_normal.x < 0.0001F && sphere_box_normal.x > -0.0001F &&
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sphere_box_normal.y < 0.0001F && sphere_box_normal.y > -0.0001F &&
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sphere_box_normal.z < 0.0001F && sphere_box_normal.z > -0.0001F) {
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std::array<SC_SACD_Vec3, 1> sphere_box_normal = {
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SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos};
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if (sphere_box_normal[0].x < 0.0001F && sphere_box_normal[0].x > -0.0001F &&
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sphere_box_normal[0].y < 0.0001F && sphere_box_normal[0].y > -0.0001F &&
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sphere_box_normal[0].z < 0.0001F && sphere_box_normal[0].z > -0.0001F) {
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// Sphere center is box center.
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return 1;
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}
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sphere_box_normal =
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sphere_box_normal /
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std::sqrt(SC_SACD_Dot_Product(sphere_box_normal, sphere_box_normal));
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std::vector<SC_SACD_Vec3> normals{sphere_box_normal};
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sphere_box_normal[0] =
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sphere_box_normal[0] / std::sqrt(SC_SACD_Dot_Product(
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sphere_box_normal[0], sphere_box_normal[0]));
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std::vector<SC_SACD_MinMax> box_minmaxes =
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SC_SACD_Get_Box_MinMax(box, normals);
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SC_SACD_Get_Box_MinMax(box, sphere_box_normal);
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float projected_0 = SC_SACD_Dot_Product(
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sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
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sphere_box_normal[0], sphere_pos + sphere_box_normal[0] * sphere->radius);
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float projected_1 = SC_SACD_Dot_Product(
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sphere_box_normal, sphere_pos - sphere_box_normal * sphere->radius);
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sphere_box_normal[0], sphere_pos - sphere_box_normal[0] * sphere->radius);
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if (projected_0 < projected_1) {
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if (box_minmaxes[0].max < projected_0 ||
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box_minmaxes[0].min > projected_1) {
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@ -377,13 +381,13 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
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// Next check the planes for the 3 normals of the box.
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normals = SC_SACD_Get_Box_Normals(box);
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box_minmaxes = SC_SACD_Get_Box_MinMax(box, normals);
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for (unsigned int i = 0; i < normals.size(); ++i) {
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projected_0 = SC_SACD_Dot_Product(normals[i],
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sphere_pos + normals[i] * sphere->radius);
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projected_1 = SC_SACD_Dot_Product(normals[i],
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sphere_pos - normals[i] * sphere->radius);
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auto box_normals = SC_SACD_Get_Box_Normals(box);
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box_minmaxes = SC_SACD_Get_Box_MinMax(box, box_normals);
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for (unsigned int i = 0; i < box_normals.size(); ++i) {
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projected_0 = SC_SACD_Dot_Product(
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box_normals[i], sphere_pos + box_normals[i] * sphere->radius);
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projected_1 = SC_SACD_Dot_Product(
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box_normals[i], sphere_pos - box_normals[i] * sphere->radius);
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if (projected_0 < projected_1) {
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if (box_minmaxes[i].max < projected_0 ||
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box_minmaxes[i].min > projected_1) {
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@ -542,6 +546,11 @@ SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z) {
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0.0F, 0.0F, 1.0F, z, 0.0F, 0.0F, 0.0F, 1.0F};
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}
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SC_SACD_Mat4 SC_SACD_Scale_Mat4(float x, float y, float z) {
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return SC_SACD_Mat4{x, 0.0F, 0.0F, 0.0F, 0.0F, y, 0.0F, 0.0F,
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0.0F, 0.0F, z, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F};
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}
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SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(const SC_SACD_Vec3 *pos,
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const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *point) {
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@ -119,6 +119,8 @@ SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Rotation_Mat4_ZAxis(float z_radians);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Scale_Mat4(float x, float y, float z);
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/// This variant of Closest_Point expects "dir" to be a unit vector.
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(
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const SC_SACD_Vec3 *pos, const SC_SACD_Vec3 *dir,
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42
src/test.cpp
42
src/test.cpp
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@ -591,6 +591,48 @@ int main() {
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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}
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// Box with Scale Mat4.
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{
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SC_SACD_Generic_Box a = SC_SACD_Generic_Box_Default();
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SC_SACD_Generic_Box b = SC_SACD_Generic_Box_Default();
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a.x = 1.1F;
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b.x = -1.1F;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(2.0F, 1.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(-2.0F, 1.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.x = 0.0F;
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b.x = 0.0F;
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a.y = 1.1F;
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b.y = -1.1F;
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a.transform = SC_SACD_Mat4_Identity();
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, 2.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, -2.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.y = 0.0F;
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b.y = 0.0F;
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a.z = 1.1F;
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b.z = -1.1F;
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a.transform = SC_SACD_Mat4_Identity();
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, 1.0F, 2.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, 1.0F, -2.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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}
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std::cout << "Checks checked: " << checks_checked << '\n'
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<< "Checks passed: " << checks_passed << '\n';
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