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4 changed files with 20 additions and 100 deletions

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@ -6,7 +6,7 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.1 SOVERSION 2)
if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
message("Defaulting to \"Debug\" build type.")

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@ -1,12 +1,5 @@
# Changelog
## Version 2.0.2
Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of
the Mat4.
Made internal function getting normals of a box more robust.
## Version 2.0.1
Added check in SC_SACD_Sphere_Box_Collision(...) to see if sphere and box has

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@ -63,84 +63,34 @@ SC_SACD_Vec3 operator*(const SC_SACD_Mat4 &mat, const SC_SACD_Vec3 &vec) {
std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals(
const SC_SACD_Generic_Box *box) {
std::vector<SC_SACD_Vec3> normals;
SC_SACD_Vec3 a, b, c;
// Facing positive x-axis.
a.x = 0.0F;
a.y = 0.0F;
a.z = 0.0F;
normals.emplace_back(SC_SACD_Vec3{1.0F, 0.0F, 0.0F});
normals.back() = box->transform * normals.back();
b.x = 0.0F;
b.y = 1.0F;
b.z = 0.0F;
normals.emplace_back(SC_SACD_Vec3{0.0F, 1.0F, 0.0F});
normals.back() = box->transform * normals.back();
c.x = 0.0F;
c.y = 0.0F;
c.z = 1.0F;
a = box->transform * a;
b = box->transform * b;
c = box->transform * c;
b = b - a;
c = c - a;
normals.push_back(SC_SACD_Cross_Product(b, c));
// Facing positive y-axis.
a.x = 0.0F;
a.y = 0.0F;
a.z = 0.0F;
b.x = 1.0F;
b.y = 0.0F;
b.z = 0.0F;
c.x = 0.0F;
c.y = 0.0F;
c.z = -1.0F;
a = box->transform * a;
b = box->transform * b;
c = box->transform * c;
b = b - a;
c = c - a;
normals.push_back(SC_SACD_Cross_Product(b, c));
// Facing positive z-axis.
a.x = 0.0F;
a.y = 0.0F;
a.z = 0.0F;
b.x = 0.0F;
b.y = 1.0F;
b.z = 0.0F;
c.x = -1.0F;
c.y = 0.0F;
c.z = 0.0F;
a = box->transform * a;
b = box->transform * b;
c = box->transform * c;
b = b - a;
c = c - a;
normals.push_back(SC_SACD_Cross_Product(b, c));
normals.emplace_back(SC_SACD_Vec3{0.0F, 0.0F, 1.0F});
normals.back() = box->transform * normals.back();
return normals;
}
std::vector<SC_SACD_Vec3> SC_SACD_Get_Box_Normals_Normalized(
const SC_SACD_Generic_Box *box) {
std::vector<SC_SACD_Vec3> normals = SC_SACD_Get_Box_Normals(box);
std::vector<SC_SACD_Vec3> normals;
for (auto &normal : normals) {
normal = normal / std::sqrt(SC_SACD_Dot_Product(normal, normal));
}
normals.emplace_back(SC_SACD_Vec3{1.0F, 0.0F, 0.0F});
normals.back() = box->transform * normals.back();
normals.back() = normals.back() / SC_SACD_Vec3_Length(normals.back());
normals.emplace_back(SC_SACD_Vec3{0.0F, 1.0F, 0.0F});
normals.back() = box->transform * normals.back();
normals.back() = normals.back() / SC_SACD_Vec3_Length(normals.back());
normals.emplace_back(SC_SACD_Vec3{0.0F, 0.0F, 1.0F});
normals.back() = box->transform * normals.back();
normals.back() = normals.back() / SC_SACD_Vec3_Length(normals.back());
return normals;
}
@ -538,7 +488,7 @@ SC_SACD_Mat4 SC_SACD_Rotation_Mat4_ZAxis(float z_radians) {
}
SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z) {
return SC_SACD_Mat4{1.0F, 0.0F, 0.0F, x, 0.0F, 1.0F, 0.0F, y,
return SC_SACD_Mat4{0.0F, 0.0F, 0.0F, x, 0.0F, 1.0F, 0.0F, y,
0.0F, 0.0F, 1.0F, z, 0.0F, 0.0F, 0.0F, 1.0F};
}

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@ -568,29 +568,6 @@ int main() {
CHECK_FLOAT(result.y, std::sqrt(2.0F));
}
}
// Box collision with transform that has translation.
{
SC_SACD_Generic_Box a = SC_SACD_Generic_Box_Default();
SC_SACD_Generic_Box b = SC_SACD_Generic_Box_Default();
a.width = 1.1F;
a.height = 1.1F;
b.width = 1.1F;
b.height = 1.1F;
a.transform = SC_SACD_Translate_Mat4(-1.0F, 0.0F, 0.0F);
b.transform = SC_SACD_Translate_Mat4(0.0F, -1.0F, 0.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
a.width = 0.9F;
a.height = 0.9F;
b.width = 0.9F;
b.height = 0.9F;
CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
}
std::cout << "Checks checked: " << checks_checked << '\n'
<< "Checks passed: " << checks_passed << '\n';