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Author SHA1 Message Date
12aee049c0 Update Changelog.md
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2024-05-03 17:55:18 +09:00
376ad44e67 Use std::span instead of ptr + size in MinMax fn
Note that std::span requires C++20.
2024-05-03 17:54:55 +09:00
3 changed files with 11 additions and 11 deletions

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@ -7,6 +7,7 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES}) add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2) set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "") if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
message("Defaulting to \"Debug\" build type.") message("Defaulting to \"Debug\" build type.")

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@ -4,6 +4,8 @@
Refactoring of internally used function(s). Refactoring of internally used function(s).
This library now requires a compiler that supports C++20.
## Version 2.0.2 ## Version 2.0.2
Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of

View file

@ -3,6 +3,7 @@
// Standard library includes. // Standard library includes.
#include <array> #include <array>
#include <cmath> #include <cmath>
#include <span>
#include <stdfloat> #include <stdfloat>
#include <vector> #include <vector>
@ -213,18 +214,17 @@ struct SC_SACD_MinMax {
}; };
std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax( std::vector<SC_SACD_MinMax> SC_SACD_Get_Box_MinMax(
const SC_SACD_Generic_Box *box, const SC_SACD_Vec3 *normals, const SC_SACD_Generic_Box *box, const std::span<SC_SACD_Vec3> normals) {
std::size_t size) {
std::vector<SC_SACD_MinMax> minmaxes; std::vector<SC_SACD_MinMax> minmaxes;
std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box); std::vector<SC_SACD_Vec3> corners = SC_SACD_Get_Box_Corners(box);
// Assuming normals are not normalized, and will not normalize anyway. // Assuming normals are not normalized, and will not normalize anyway.
// MinMax count should be same as normals count. // MinMax count should be same as normals count.
for (std::size_t idx = 0; idx < size; ++idx) { for (const auto &normal : normals) {
SC_SACD_MinMax minmax{INFINITY, -INFINITY}; SC_SACD_MinMax minmax{INFINITY, -INFINITY};
for (const auto &corner : corners) { for (const auto &corner : corners) {
float projected = SC_SACD_Dot_Product(corner, normals[idx]); float projected = SC_SACD_Dot_Product(corner, normal);
if (projected > minmax.max) { if (projected > minmax.max) {
minmax.max = projected; minmax.max = projected;
} }
@ -284,10 +284,8 @@ int SC_SACD_Generic_Box_Collision(const SC_SACD_Generic_Box *a,
} }
// Get all minmaxes. // Get all minmaxes.
std::vector<SC_SACD_MinMax> minmaxes_a = std::vector<SC_SACD_MinMax> minmaxes_a = SC_SACD_Get_Box_MinMax(a, normals);
SC_SACD_Get_Box_MinMax(a, normals.data(), normals.size()); std::vector<SC_SACD_MinMax> minmaxes_b = SC_SACD_Get_Box_MinMax(b, normals);
std::vector<SC_SACD_MinMax> minmaxes_b =
SC_SACD_Get_Box_MinMax(b, normals.data(), normals.size());
// Check minmaxes. // Check minmaxes.
for (unsigned int i = 0; i < normals.size(); ++i) { for (unsigned int i = 0; i < normals.size(); ++i) {
@ -367,7 +365,7 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
std::vector<SC_SACD_Vec3> normals{sphere_box_normal}; std::vector<SC_SACD_Vec3> normals{sphere_box_normal};
std::vector<SC_SACD_MinMax> box_minmaxes = std::vector<SC_SACD_MinMax> box_minmaxes =
SC_SACD_Get_Box_MinMax(box, normals.data(), normals.size()); SC_SACD_Get_Box_MinMax(box, normals);
float projected_0 = SC_SACD_Dot_Product( float projected_0 = SC_SACD_Dot_Product(
sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius); sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
@ -386,8 +384,7 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
// Next check the planes for the 3 normals of the box. // Next check the planes for the 3 normals of the box.
auto box_normals = SC_SACD_Get_Box_Normals(box); auto box_normals = SC_SACD_Get_Box_Normals(box);
box_minmaxes = box_minmaxes = SC_SACD_Get_Box_MinMax(box, box_normals);
SC_SACD_Get_Box_MinMax(box, box_normals.data(), box_normals.size());
for (unsigned int i = 0; i < box_normals.size(); ++i) { for (unsigned int i = 0; i < box_normals.size(); ++i) {
projected_0 = SC_SACD_Dot_Product( projected_0 = SC_SACD_Dot_Product(
box_normals[i], sphere_pos + box_normals[i] * sphere->radius); box_normals[i], sphere_pos + box_normals[i] * sphere->radius);