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7e4041e50f
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8378707f21
5 changed files with 13 additions and 64 deletions
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@ -6,7 +6,7 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
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add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
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add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
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set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.1.0 SOVERSION 2)
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set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
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target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
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target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
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if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
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if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
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@ -1,13 +1,11 @@
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# Changelog
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# Changelog
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## Version 2.1.0
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## Upcoming Changes
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Refactoring of internally used function(s).
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Refactoring of internally used function(s).
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This library now requires a compiler that supports C++20.
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This library now requires a compiler that supports C++20.
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Add SC_SACD_Scale_Mat4(...) fn.
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## Version 2.0.2
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## Version 2.0.2
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Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of
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Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of
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@ -350,25 +350,25 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
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// First check plane where normal = box_pos - sphere_pos.
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// First check plane where normal = box_pos - sphere_pos.
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SC_SACD_Vec3 sphere_pos{sphere->x, sphere->y, sphere->z};
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SC_SACD_Vec3 sphere_pos{sphere->x, sphere->y, sphere->z};
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std::array<SC_SACD_Vec3, 1> sphere_box_normal = {
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SC_SACD_Vec3 sphere_box_normal =
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SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos};
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SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos;
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if (sphere_box_normal[0].x < 0.0001F && sphere_box_normal[0].x > -0.0001F &&
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if (sphere_box_normal.x < 0.0001F && sphere_box_normal.x > -0.0001F &&
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sphere_box_normal[0].y < 0.0001F && sphere_box_normal[0].y > -0.0001F &&
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sphere_box_normal.y < 0.0001F && sphere_box_normal.y > -0.0001F &&
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sphere_box_normal[0].z < 0.0001F && sphere_box_normal[0].z > -0.0001F) {
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sphere_box_normal.z < 0.0001F && sphere_box_normal.z > -0.0001F) {
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// Sphere center is box center.
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// Sphere center is box center.
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return 1;
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return 1;
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}
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}
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sphere_box_normal[0] =
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sphere_box_normal =
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sphere_box_normal[0] / std::sqrt(SC_SACD_Dot_Product(
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sphere_box_normal /
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sphere_box_normal[0], sphere_box_normal[0]));
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std::sqrt(SC_SACD_Dot_Product(sphere_box_normal, sphere_box_normal));
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std::vector<SC_SACD_MinMax> box_minmaxes =
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std::vector<SC_SACD_MinMax> box_minmaxes =
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SC_SACD_Get_Box_MinMax(box, sphere_box_normal);
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SC_SACD_Get_Box_MinMax(box, {&sphere_box_normal, 1});
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float projected_0 = SC_SACD_Dot_Product(
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float projected_0 = SC_SACD_Dot_Product(
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sphere_box_normal[0], sphere_pos + sphere_box_normal[0] * sphere->radius);
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sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
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float projected_1 = SC_SACD_Dot_Product(
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float projected_1 = SC_SACD_Dot_Product(
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sphere_box_normal[0], sphere_pos - sphere_box_normal[0] * sphere->radius);
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sphere_box_normal, sphere_pos - sphere_box_normal * sphere->radius);
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if (projected_0 < projected_1) {
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if (projected_0 < projected_1) {
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if (box_minmaxes[0].max < projected_0 ||
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if (box_minmaxes[0].max < projected_0 ||
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box_minmaxes[0].min > projected_1) {
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box_minmaxes[0].min > projected_1) {
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@ -546,11 +546,6 @@ SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z) {
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0.0F, 0.0F, 1.0F, z, 0.0F, 0.0F, 0.0F, 1.0F};
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0.0F, 0.0F, 1.0F, z, 0.0F, 0.0F, 0.0F, 1.0F};
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}
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}
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SC_SACD_Mat4 SC_SACD_Scale_Mat4(float x, float y, float z) {
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return SC_SACD_Mat4{x, 0.0F, 0.0F, 0.0F, 0.0F, y, 0.0F, 0.0F,
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0.0F, 0.0F, z, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F};
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}
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SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(const SC_SACD_Vec3 *pos,
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SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(const SC_SACD_Vec3 *pos,
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const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *point) {
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const SC_SACD_Vec3 *point) {
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@ -119,8 +119,6 @@ SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Rotation_Mat4_ZAxis(float z_radians);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z);
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SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Scale_Mat4(float x, float y, float z);
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/// This variant of Closest_Point expects "dir" to be a unit vector.
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/// This variant of Closest_Point expects "dir" to be a unit vector.
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(
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SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(
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const SC_SACD_Vec3 *pos, const SC_SACD_Vec3 *dir,
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const SC_SACD_Vec3 *pos, const SC_SACD_Vec3 *dir,
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42
src/test.cpp
42
src/test.cpp
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@ -591,48 +591,6 @@ int main() {
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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}
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}
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// Box with Scale Mat4.
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{
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SC_SACD_Generic_Box a = SC_SACD_Generic_Box_Default();
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SC_SACD_Generic_Box b = SC_SACD_Generic_Box_Default();
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a.x = 1.1F;
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b.x = -1.1F;
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(2.0F, 1.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(-2.0F, 1.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.x = 0.0F;
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b.x = 0.0F;
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a.y = 1.1F;
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b.y = -1.1F;
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a.transform = SC_SACD_Mat4_Identity();
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, 2.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, -2.0F, 1.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.y = 0.0F;
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b.y = 0.0F;
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a.z = 1.1F;
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b.z = -1.1F;
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a.transform = SC_SACD_Mat4_Identity();
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CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, 1.0F, 2.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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a.transform = SC_SACD_Scale_Mat4(1.0F, 1.0F, -2.0F);
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CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
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}
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std::cout << "Checks checked: " << checks_checked << '\n'
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std::cout << "Checks checked: " << checks_checked << '\n'
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<< "Checks passed: " << checks_passed << '\n';
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<< "Checks passed: " << checks_passed << '\n';
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