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5 changed files with 13 additions and 64 deletions

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@ -6,7 +6,7 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.1.0 SOVERSION 2)
set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 2.0.2 SOVERSION 2)
target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")

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@ -1,13 +1,11 @@
# Changelog
## Version 2.1.0
## Upcoming Changes
Refactoring of internally used function(s).
This library now requires a compiler that supports C++20.
Add SC_SACD_Scale_Mat4(...) fn.
## Version 2.0.2
Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of

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@ -350,25 +350,25 @@ int SC_SACD_Sphere_Box_Collision(const SC_SACD_Sphere *sphere,
// First check plane where normal = box_pos - sphere_pos.
SC_SACD_Vec3 sphere_pos{sphere->x, sphere->y, sphere->z};
std::array<SC_SACD_Vec3, 1> sphere_box_normal = {
SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos};
if (sphere_box_normal[0].x < 0.0001F && sphere_box_normal[0].x > -0.0001F &&
sphere_box_normal[0].y < 0.0001F && sphere_box_normal[0].y > -0.0001F &&
sphere_box_normal[0].z < 0.0001F && sphere_box_normal[0].z > -0.0001F) {
SC_SACD_Vec3 sphere_box_normal =
SC_SACD_Vec3{box->x, box->y, box->z} - sphere_pos;
if (sphere_box_normal.x < 0.0001F && sphere_box_normal.x > -0.0001F &&
sphere_box_normal.y < 0.0001F && sphere_box_normal.y > -0.0001F &&
sphere_box_normal.z < 0.0001F && sphere_box_normal.z > -0.0001F) {
// Sphere center is box center.
return 1;
}
sphere_box_normal[0] =
sphere_box_normal[0] / std::sqrt(SC_SACD_Dot_Product(
sphere_box_normal[0], sphere_box_normal[0]));
sphere_box_normal =
sphere_box_normal /
std::sqrt(SC_SACD_Dot_Product(sphere_box_normal, sphere_box_normal));
std::vector<SC_SACD_MinMax> box_minmaxes =
SC_SACD_Get_Box_MinMax(box, sphere_box_normal);
SC_SACD_Get_Box_MinMax(box, {&sphere_box_normal, 1});
float projected_0 = SC_SACD_Dot_Product(
sphere_box_normal[0], sphere_pos + sphere_box_normal[0] * sphere->radius);
sphere_box_normal, sphere_pos + sphere_box_normal * sphere->radius);
float projected_1 = SC_SACD_Dot_Product(
sphere_box_normal[0], sphere_pos - sphere_box_normal[0] * sphere->radius);
sphere_box_normal, sphere_pos - sphere_box_normal * sphere->radius);
if (projected_0 < projected_1) {
if (box_minmaxes[0].max < projected_0 ||
box_minmaxes[0].min > projected_1) {
@ -546,11 +546,6 @@ SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z) {
0.0F, 0.0F, 1.0F, z, 0.0F, 0.0F, 0.0F, 1.0F};
}
SC_SACD_Mat4 SC_SACD_Scale_Mat4(float x, float y, float z) {
return SC_SACD_Mat4{x, 0.0F, 0.0F, 0.0F, 0.0F, y, 0.0F, 0.0F,
0.0F, 0.0F, z, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F};
}
SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(const SC_SACD_Vec3 *pos,
const SC_SACD_Vec3 *dir,
const SC_SACD_Vec3 *point) {

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@ -119,8 +119,6 @@ SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Rotation_Mat4_ZAxis(float z_radians);
SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Translate_Mat4(float x, float y, float z);
SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Scale_Mat4(float x, float y, float z);
/// This variant of Closest_Point expects "dir" to be a unit vector.
SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Closest_Point_Dir_Normalized(
const SC_SACD_Vec3 *pos, const SC_SACD_Vec3 *dir,

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@ -591,48 +591,6 @@ int main() {
CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
}
// Box with Scale Mat4.
{
SC_SACD_Generic_Box a = SC_SACD_Generic_Box_Default();
SC_SACD_Generic_Box b = SC_SACD_Generic_Box_Default();
a.x = 1.1F;
b.x = -1.1F;
CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
a.transform = SC_SACD_Scale_Mat4(2.0F, 1.0F, 1.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
a.transform = SC_SACD_Scale_Mat4(-2.0F, 1.0F, 1.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
a.x = 0.0F;
b.x = 0.0F;
a.y = 1.1F;
b.y = -1.1F;
a.transform = SC_SACD_Mat4_Identity();
CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
a.transform = SC_SACD_Scale_Mat4(1.0F, 2.0F, 1.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
a.transform = SC_SACD_Scale_Mat4(1.0F, -2.0F, 1.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
a.y = 0.0F;
b.y = 0.0F;
a.z = 1.1F;
b.z = -1.1F;
a.transform = SC_SACD_Mat4_Identity();
CHECK_FALSE(SC_SACD_Generic_Box_Collision(&a, &b));
a.transform = SC_SACD_Scale_Mat4(1.0F, 1.0F, 2.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
a.transform = SC_SACD_Scale_Mat4(1.0F, 1.0F, -2.0F);
CHECK_TRUE(SC_SACD_Generic_Box_Collision(&a, &b));
}
std::cout << "Checks checked: " << checks_checked << '\n'
<< "Checks passed: " << checks_passed << '\n';