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8 commits
cafcff139f
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51ce6bcc39
Author | SHA1 | Date | |
---|---|---|---|
51ce6bcc39 | |||
476726e162 | |||
9fc4671bec | |||
4ae6400711 | |||
3cdce36947 | |||
267ae3ecf6 | |||
ab046fe22e | |||
9d97a45a78 |
6 changed files with 404 additions and 20 deletions
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@ -23,7 +23,8 @@ jobs:
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|||
-H 'Content-Type: application/json' \
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-d "{
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||||
\"name\": \"3d_collision_helpers version ${GITHUB_REF_NAME}\",
|
||||
\"tag_name\": \"${GITHUB_REF_NAME}\"
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||||
\"tag_name\": \"${GITHUB_REF_NAME}\",
|
||||
\"body\": \" SHA256SUMS\"
|
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}" >&/dev/null
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||||
|
||||
assets-release-x86_64:
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||||
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@ -74,7 +75,7 @@ jobs:
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|||
-H 'Content-Type: application/json' \
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||||
-d "{
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||||
\"body\":\"$(jq .body < current_release_info.json | sed -e 's/^"//' -e 's/"$//')
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SHA256SUM $(find "$THE_CURRENT_WORKING_DIRECTORY" -maxdepth 1 -name "*$SHARED_LIB_ASSET_NAME" -execdir sha256sum '{}' ';')\"
|
||||
$(find "$THE_CURRENT_WORKING_DIRECTORY" -maxdepth 1 -name "*$SHARED_LIB_ASSET_NAME" -execdir sha256sum '{}' ';' | sed -e 's|\./3d_collision|3d_collision|')\"
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}" >&/dev/null
|
||||
curl --fail-with-body -X POST \
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||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/$(jq .id < $THE_CURRENT_WORKING_DIRECTORY/release_info.json)/assets" \
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@ -104,7 +105,7 @@ jobs:
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|||
-H 'Content-Type: application/json' \
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||||
-d "{
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||||
\"body\":\"$(jq .body < current_release_info.json | sed -e 's/^"//' -e 's/"$//')
|
||||
SHA256SUM $(find "$THE_CURRENT_WORKING_DIRECTORY" -maxdepth 1 -name "*$STATIC_LIB_ASSET_NAME" -execdir sha256sum '{}' ';')\"
|
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$(find "$THE_CURRENT_WORKING_DIRECTORY" -maxdepth 1 -name "*$STATIC_LIB_ASSET_NAME" -execdir sha256sum '{}' ';' | sed -e 's|\./3d_collision|3d_collision|')\"
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}" >&/dev/null
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curl --fail-with-body -X POST \
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||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/$(jq .id < $THE_CURRENT_WORKING_DIRECTORY/release_info.json)/assets" \
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@ -113,3 +114,110 @@ jobs:
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-H 'Content-Type: multipart/form-data' \
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-F "attachment=@${THE_CURRENT_WORKING_DIRECTORY}/$STATIC_LIB_ASSET_NAME;type=application/zstd" > client_attach.json
|
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fi
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assets-release-x86_64-debian:
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needs: assets-release-x86_64
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if: ${{ always() }}
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runs-on: docker_debian_bookworm
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env:
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SHARED_LIB_ASSET_NAME: "3d_collision_helpers_${{ github.ref_name }}_debian_shared.tar.zst"
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STATIC_LIB_ASSET_NAME: "3d_collision_helpers_${{ github.ref_name }}_debian_static.tar.zst"
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steps:
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- name: Update and upgrade with apt
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run: apt-get --yes update && apt-get --yes upgrade
|
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- name: Get necessary packages
|
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run: apt-get --yes install gcc g++ jq curl cmake make zstd sed git
|
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- name: Get release info
|
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run: |
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curl -X GET \
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"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/tags/${GITHUB_REF_NAME}" \
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-H 'accept: application/json' -o release_info.json
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- name: Check if asset exists
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run: |
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for asset in $(jq '.assets[].name' < release_info.json | tr -d '"'); do
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if [[ "$asset" == "$SHARED_LIB_ASSET_NAME" ]]; then
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touch shared_lib_exists
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elif [[ "$asset" == "$STATIC_LIB_ASSET_NAME" ]]; then
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touch static_lib_exists
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fi
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done
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- name: Build shared if asset does not exist
|
||||
run: |
|
||||
if ! [[ -e shared_lib_exists ]]; then
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if ! [[ -d 3dch_cloned ]]; then
|
||||
git clone --depth=1 --no-single-branch https://git.seodisparate.com/stephenseo/3d_collision_helpers.git 3dch_cloned
|
||||
fi
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pushd 3dch_cloned >&/dev/null && git restore . && git checkout "${GITHUB_REF_NAME}" && popd >&/dev/null
|
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# Debian's gcc doesn't know about "-fstrict-flex-arrays=3".
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sed -i -e 's/-fstrict-flex-arrays=3//g' 3dch_cloned/CMakeLists.txt
|
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cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=On -DCMAKE_INSTALL_PREFIX=/usr -S 3dch_cloned -B buildReleaseShared
|
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make -C buildReleaseShared
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make DESTDIR=$(pwd)/sharedOut -C buildReleaseShared install
|
||||
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pushd sharedOut >&/dev/null
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tar --sort=name -I'zstd --compress -T0 --ultra -20' -cf "$SHARED_LIB_ASSET_NAME" usr
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|
||||
popd >&/dev/null
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curl -X GET \
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"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/tags/${GITHUB_REF_NAME}" \
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-H 'accept: application/json' -o release_info_latest.json
|
||||
|
||||
curl --fail-with-body -X PATCH \
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||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/$(jq .id < release_info_latest.json)" \
|
||||
-H 'accept: application/json' \
|
||||
-H "Authorization: token ${GITHUB_TOKEN}" \
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||||
-H 'Content-Type: application/json' \
|
||||
-d "{
|
||||
\"body\": \"$(jq .body < release_info_latest.json | sed -e 's/^"//' -e 's/"$//')
|
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$(cd sharedOut && sha256sum "$SHARED_LIB_ASSET_NAME")\"
|
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"} >&/dev/null
|
||||
|
||||
curl --fail-with-body -X POST \
|
||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/$(jq .id < release_info_latest.json)/assets" \
|
||||
-H 'accept: application/json' \
|
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-H "Authorization: token ${GITHUB_TOKEN}" \
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-H 'Content-Type: multipart/form-data' \
|
||||
-F "attachment=@sharedOut/${SHARED_LIB_ASSET_NAME};type=application/zstd" >&/dev/null
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fi
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- name: Build static if asset does not exist
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run: |
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||||
if ! [[ -e static_lib_exists ]]; then
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if ! [[ -d 3dch_cloned ]]; then
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git clone --depth=1 --no-single-branch https://git.seodisparate.com/stephenseo/3d_collision_helpers.git 3dch_cloned
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fi
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pushd 3dch_cloned >&/dev/null && git restore . && git checkout "${GITHUB_REF_NAME}" && popd >&/dev/null
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# Debian's gcc doesn't know about "-fstrict-flex-arrays=3".
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sed -i -e 's/-fstrict-flex-arrays=3//g' 3dch_cloned/CMakeLists.txt
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cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=Off -DCMAKE_INSTALL_PREFIX=/usr -S 3dch_cloned -B buildReleaseStatic
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make -C buildReleaseStatic
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make DESTDIR=$(pwd)/staticOut -C buildReleaseStatic install
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pushd staticOut >&/dev/null
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tar --sort=name -I'zstd --compress -T0 --ultra -20' -cf "$STATIC_LIB_ASSET_NAME" usr
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||||
|
||||
popd >&/dev/null
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||||
|
||||
curl -X GET \
|
||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/tags/${GITHUB_REF_NAME}" \
|
||||
-H 'accept: application/json' -o release_info_latest.json
|
||||
|
||||
curl --fail-with-body -X PATCH \
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||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/$(jq .id < release_info_latest.json)" \
|
||||
-H 'accept: application/json' \
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||||
-H "Authorization: token ${GITHUB_TOKEN}" \
|
||||
-H 'Content-Type: application/json' \
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||||
-d "{
|
||||
\"body\": \"$(jq .body < release_info_latest.json | sed -e 's/^"//' -e 's/"$//')
|
||||
$(cd staticOut && sha256sum "$STATIC_LIB_ASSET_NAME")\"
|
||||
"} >&/dev/null
|
||||
|
||||
curl --fail-with-body -X POST \
|
||||
"https://git.seodisparate.com/api/v1/repos/stephenseo/3d_collision_helpers/releases/$(jq .id < release_info_latest.json)/assets" \
|
||||
-H 'accept: application/json' \
|
||||
-H "Authorization: token ${GITHUB_TOKEN}" \
|
||||
-H 'Content-Type: multipart/form-data' \
|
||||
-F "attachment=@staticOut/${STATIC_LIB_ASSET_NAME};type=application/zstd" >&/dev/null
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||||
fi
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|
|
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@ -6,7 +6,7 @@ set(SC_3D_CollisionDetectionHelpers_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/src/sc_
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add_library(SC_3D_CollisionDetectionHelpers ${SC_3D_CollisionDetectionHelpers_SOURCES})
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set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 3.2.1 SOVERSION 3)
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set_target_properties(SC_3D_CollisionDetectionHelpers PROPERTIES VERSION 3.3.0 SOVERSION 3)
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target_compile_features(SC_3D_CollisionDetectionHelpers PUBLIC cxx_std_20)
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if(NOT DEFINED CMAKE_BUILD_TYPE OR "${CMAKE_BUILD_TYPE}" STREQUAL "")
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|
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13
Changelog.md
13
Changelog.md
|
@ -1,5 +1,18 @@
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|||
# Changelog
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## Upcoming Changes
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## Version 3.3.0
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Refactor some internal operators for Vec3/Mat4 operations (like mult., sum,
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etc.)
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Added Mat3 and helper functions related to Mat3.
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Implemented conversion from axis/angle to rotation matrix (Mat3).
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Implemented conversion from rotation matrix (mat3) to axis/angle.
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## Version 3.2.1
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Add workflow to build shared/static libs available
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|
|
165
src/sc_sacd.cpp
165
src/sc_sacd.cpp
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@ -12,23 +12,30 @@
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constexpr float INV_SQRT2 = 0.70710678118654752440F;
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SC_SACD_Vec3 operator+(const SC_SACD_Vec3 &a, const SC_SACD_Vec3 &b) {
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SC_SACD_Vec3 operator+(SC_SACD_Vec3 a, SC_SACD_Vec3 b) {
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return SC_SACD_Vec3{a.x + b.x, a.y + b.y, a.z + b.z};
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}
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SC_SACD_Vec3 operator-(const SC_SACD_Vec3 &a, const SC_SACD_Vec3 &b) {
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SC_SACD_Vec3 operator-(SC_SACD_Vec3 a, SC_SACD_Vec3 b) {
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return SC_SACD_Vec3{a.x - b.x, a.y - b.y, a.z - b.z};
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}
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SC_SACD_Vec3 operator*(const SC_SACD_Vec3 &a, float scalar) {
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SC_SACD_Vec3 operator*(SC_SACD_Vec3 a, float scalar) {
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return SC_SACD_Vec3{a.x * scalar, a.y * scalar, a.z * scalar};
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}
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SC_SACD_Vec3 operator/(const SC_SACD_Vec3 &a, float scalar) {
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SC_SACD_Vec3 operator/(SC_SACD_Vec3 a, float scalar) {
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return SC_SACD_Vec3{a.x / scalar, a.y / scalar, a.z / scalar};
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}
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SC_SACD_Mat4 operator*(const SC_SACD_Mat4 &a, const SC_SACD_Mat4 &b) {
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SC_SACD_Mat4 operator+(SC_SACD_Mat4 a, SC_SACD_Mat4 b) {
|
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return SC_SACD_Mat4{a.x0 + b.x0, a.x1 + b.x1, a.x2 + b.x2, a.x3 + b.x3,
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a.y0 + b.y0, a.y1 + b.y1, a.y2 + b.y2, a.y3 + b.y3,
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a.z0 + b.z0, a.z1 + b.z1, a.z2 + b.z2, a.z3 + b.z3,
|
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a.w0 + b.w0, a.w1 + b.w1, a.w2 + b.w2, a.w3 + b.w3};
|
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}
|
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|
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SC_SACD_Mat4 operator*(SC_SACD_Mat4 a, SC_SACD_Mat4 b) {
|
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SC_SACD_Mat4 mat;
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mat.x0 = b.x0 * a.x0 + b.y0 * a.x1 + b.z0 * a.x2 + b.w0 * a.x3;
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|
@ -54,13 +61,58 @@ SC_SACD_Mat4 operator*(const SC_SACD_Mat4 &a, const SC_SACD_Mat4 &b) {
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return mat;
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}
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|
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SC_SACD_Vec3 operator*(const SC_SACD_Mat4 &mat, const SC_SACD_Vec3 &vec) {
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SC_SACD_Vec3 operator*(SC_SACD_Mat4 mat, SC_SACD_Vec3 vec) {
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return SC_SACD_Vec3{
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vec.x * mat.x0 + vec.y * mat.x1 + vec.z * mat.x2 + mat.x3,
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vec.x * mat.y0 + vec.y * mat.y1 + vec.z * mat.y2 + mat.y3,
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vec.x * mat.z0 + vec.y * mat.z1 + vec.z * mat.z2 + mat.z3};
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}
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|
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SC_SACD_Mat3 operator+(SC_SACD_Mat3 a, SC_SACD_Mat3 b) {
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return SC_SACD_Mat3{a.x0 + b.x0, a.x1 + b.x1, a.x2 + b.x2,
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a.y0 + b.y0, a.y1 + b.y1, a.y2 + b.y2,
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a.z0 + b.z0, a.z1 + b.z1, a.z2 + b.z2};
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}
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|
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SC_SACD_Mat3 operator*(SC_SACD_Mat3 a, SC_SACD_Mat3 b) {
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return SC_SACD_Mat3{// x0
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a.x0 * b.x0 + a.x1 * b.y0 + a.x2 * b.z0,
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// x1
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a.x0 * b.x1 + a.x1 * b.y1 + a.x2 * b.z1,
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// x2
|
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a.x0 * b.x2 + a.x1 * b.y2 + a.x2 * b.z2,
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// y0
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a.y0 * b.x0 + a.y1 * b.y0 + a.y2 * b.z0,
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// y1
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a.y0 * b.x1 + a.y1 * b.y1 + a.y2 * b.z1,
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// y2
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a.y0 * b.x2 + a.y1 * b.y2 + a.y2 * b.z2,
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// z0
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a.z0 * b.x0 + a.z1 * b.y0 + a.z2 * b.z0,
|
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// z1
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a.z0 * b.x1 + a.z1 * b.y1 + a.z2 * b.z1,
|
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// z2
|
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a.z0 * b.x2 + a.z1 * b.y2 + a.z2 * b.z2};
|
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}
|
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|
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SC_SACD_Vec3 operator*(SC_SACD_Mat3 mat3, SC_SACD_Vec3 vec) {
|
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return SC_SACD_Vec3{
|
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mat3.x0 * vec.x + mat3.x1 * vec.y + mat3.x2 * vec.z,
|
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mat3.y0 * vec.x + mat3.y1 * vec.y + mat3.y2 * vec.z,
|
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mat3.z0 * vec.x + mat3.z1 * vec.y + mat3.z2 * vec.z,
|
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};
|
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}
|
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|
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SC_SACD_Mat3 operator*(SC_SACD_Mat3 mat3, float scalar) {
|
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return SC_SACD_Mat3{mat3.x0 * scalar, mat3.x1 * scalar, mat3.x2 * scalar,
|
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mat3.y0 * scalar, mat3.y1 * scalar, mat3.y2 * scalar,
|
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mat3.z0 * scalar, mat3.z1 * scalar, mat3.z2 * scalar};
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 UHat_Mat3(float x, float y, float z) {
|
||||
return SC_SACD_Mat3{0.0F, -z, y, z, 0.0F, -x, -y, x, 0.0F};
|
||||
}
|
||||
|
||||
std::array<SC_SACD_Vec3, 3> SC_SACD_Get_Box_Normals(SC_SACD_Generic_Box box) {
|
||||
SC_SACD_Vec3 a, b, c;
|
||||
|
||||
|
@ -413,6 +465,8 @@ SC_SACD_Mat4 SC_SACD_Mat4_Identity(void) {
|
|||
0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F};
|
||||
}
|
||||
|
||||
SC_SACD_Mat4 SC_SACD_Mat4_Sum(SC_SACD_Mat4 a, SC_SACD_Mat4 b) { return a + b; }
|
||||
|
||||
SC_SACD_Mat4 SC_SACD_Mat4_Mult(SC_SACD_Mat4 a, SC_SACD_Mat4 b) { return a * b; }
|
||||
|
||||
SC_SACD_Vec3 SC_SACD_Mat4_Vec3_Mult(SC_SACD_Mat4 mat, SC_SACD_Vec3 vec) {
|
||||
|
@ -703,3 +757,102 @@ SC_SACD_Vec3 SC_SACD_Vec3_Reflect(SC_SACD_Vec3 vec, SC_SACD_Vec3 target) {
|
|||
SC_SACD_Vec3 proj = SC_SACD_Vec3_Project(vec, target);
|
||||
return proj * 2.0F - vec;
|
||||
}
|
||||
|
||||
SC_SACD_Mat4 SC_SACD_Mat3_Promote(SC_SACD_Mat3 mat3) {
|
||||
return SC_SACD_Mat4{mat3.x0, mat3.x1, mat3.x2, 0.0F, mat3.y0, mat3.y1,
|
||||
mat3.y2, 0.0F, mat3.z0, mat3.z1, mat3.z2, 0.0F,
|
||||
0.0F, 0.0F, 0.0F, 1.0F};
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Mat4_Demote(SC_SACD_Mat4 mat4) {
|
||||
return SC_SACD_Mat3{mat4.x0, mat4.x1, mat4.x2, mat4.y0, mat4.y1,
|
||||
mat4.y2, mat4.z0, mat4.z1, mat4.z2};
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Mat3_Identity() {
|
||||
return SC_SACD_Mat3{1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 1.0F};
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Mat3_Sum(SC_SACD_Mat3 a, SC_SACD_Mat3 b) { return a + b; }
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Mat3_Mult(SC_SACD_Mat3 a, SC_SACD_Mat3 b) { return a * b; }
|
||||
|
||||
SC_SACD_Vec3 SC_SACD_Mat3_Vec3_Mult(SC_SACD_Mat3 mat3, SC_SACD_Vec3 vec) {
|
||||
return mat3 * vec;
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Rotation_Mat3_XAxis(float x_radians) {
|
||||
SC_SACD_Mat3 mat;
|
||||
|
||||
mat.x0 = 1.0F;
|
||||
mat.x1 = 0.0F;
|
||||
mat.x2 = 0.0F;
|
||||
|
||||
mat.y0 = 0.0F;
|
||||
mat.y1 = std::cos(x_radians);
|
||||
mat.y2 = -std::sin(x_radians);
|
||||
|
||||
mat.z0 = 0.0F;
|
||||
mat.z1 = -mat.y2;
|
||||
mat.z2 = mat.y1;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Rotation_Mat3_YAxis(float y_radians) {
|
||||
SC_SACD_Mat3 mat;
|
||||
|
||||
mat.x0 = std::cos(y_radians);
|
||||
mat.x1 = 0.0F;
|
||||
mat.x2 = std::sin(y_radians);
|
||||
|
||||
mat.y0 = 0.0F;
|
||||
mat.y1 = 1.0F;
|
||||
mat.y2 = 0.0F;
|
||||
|
||||
mat.z0 = -mat.x2;
|
||||
mat.z1 = 0.0F;
|
||||
mat.z2 = mat.x0;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Rotation_Mat3_ZAxis(float z_radians) {
|
||||
SC_SACD_Mat3 mat;
|
||||
|
||||
mat.x0 = std::cos(z_radians);
|
||||
mat.x1 = -std::sin(z_radians);
|
||||
mat.x2 = 0.0F;
|
||||
|
||||
mat.y0 = -mat.x1;
|
||||
mat.y1 = mat.x0;
|
||||
mat.y2 = 0.0F;
|
||||
|
||||
mat.z0 = 0.0F;
|
||||
mat.z1 = 0.0F;
|
||||
mat.z2 = 1.0F;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_Scale_Mat3(float x, float y, float z) {
|
||||
return SC_SACD_Mat3{x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, z};
|
||||
}
|
||||
|
||||
SC_SACD_Mat3 SC_SACD_ExpMap(SC_SACD_Vec3 axis, float angle) {
|
||||
axis = SC_SACD_Vec3_Normalize(axis);
|
||||
auto uhat = UHat_Mat3(axis.x, axis.y, axis.z);
|
||||
auto uhat_squared = uhat * uhat;
|
||||
return SC_SACD_Mat3_Identity() + uhat * std::sin(angle) +
|
||||
uhat_squared * (1 - std::cos(angle));
|
||||
}
|
||||
|
||||
float SC_SACD_LogMap_Angle(SC_SACD_Mat3 mat3) {
|
||||
float trace = mat3.x0 + mat3.y1 + mat3.z2;
|
||||
return std::acos((trace - 1.0F) / 2.0F);
|
||||
}
|
||||
|
||||
SC_SACD_Vec3 SC_SACD_LogMap_Axis(SC_SACD_Mat3 mat3, float angle) {
|
||||
return SC_SACD_Vec3{mat3.z1 - mat3.y2, mat3.x2 - mat3.z0, mat3.y0 - mat3.x1} *
|
||||
(1.0F / (2.0F * std::sin(angle)));
|
||||
}
|
||||
|
|
|
@ -24,6 +24,12 @@ typedef struct SC_SACD_EXPORT SC_SACD_Vec3 {
|
|||
float x, y, z;
|
||||
} SC_SACD_Vec3;
|
||||
|
||||
typedef struct SC_SACD_EXPORT SC_SACD_Mat3 {
|
||||
float x0, x1, x2;
|
||||
float y0, y1, y2;
|
||||
float z0, z1, z2;
|
||||
} SC_SACD_Mat3;
|
||||
|
||||
typedef struct SC_SACD_EXPORT SC_SACD_Mat4 {
|
||||
float x0, x1, x2, x3;
|
||||
float y0, y1, y2, y3;
|
||||
|
@ -100,6 +106,8 @@ SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Cross_Product(SC_SACD_Vec3 a,
|
|||
|
||||
SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Mat4_Identity(void);
|
||||
|
||||
SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Mat4_Sum(SC_SACD_Mat4 a, SC_SACD_Mat4 b);
|
||||
|
||||
SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Mat4_Mult(SC_SACD_Mat4 a, SC_SACD_Mat4 b);
|
||||
|
||||
SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Mat4_Vec3_Mult(SC_SACD_Mat4 mat,
|
||||
|
@ -155,6 +163,23 @@ SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Project(SC_SACD_Vec3 vec,
|
|||
SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Vec3_Reflect(SC_SACD_Vec3 vec,
|
||||
SC_SACD_Vec3 target);
|
||||
|
||||
SC_SACD_EXPORT SC_SACD_Mat4 SC_SACD_Mat3_Promote(SC_SACD_Mat3 mat3);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Mat4_Demote(SC_SACD_Mat4 mat4);
|
||||
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Mat3_Identity(void);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Mat3_Sum(SC_SACD_Mat3 a, SC_SACD_Mat3 b);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Mat3_Mult(SC_SACD_Mat3 a, SC_SACD_Mat3 b);
|
||||
SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_Mat3_Vec3_Mult(SC_SACD_Mat3 mat3,
|
||||
SC_SACD_Vec3 vec);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Rotation_Mat3_XAxis(float x_radians);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Rotation_Mat3_YAxis(float y_radians);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Rotation_Mat3_ZAxis(float z_radians);
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_Scale_Mat3(float x, float y, float z);
|
||||
|
||||
SC_SACD_EXPORT SC_SACD_Mat3 SC_SACD_ExpMap(SC_SACD_Vec3 axis, float angle);
|
||||
SC_SACD_EXPORT float SC_SACD_LogMap_Angle(SC_SACD_Mat3 mat3);
|
||||
SC_SACD_EXPORT SC_SACD_Vec3 SC_SACD_LogMap_Axis(SC_SACD_Mat3 mat3, float angle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
91
src/test.cpp
91
src/test.cpp
|
@ -11,7 +11,8 @@ static int checks_passed = 0;
|
|||
do { \
|
||||
++checks_checked; \
|
||||
if (!(x)) { \
|
||||
std::cout << "CHECK_TRUE at line " << __LINE__ << " failed!\n"; \
|
||||
std::cout << "CHECK_TRUE at line " << __LINE__ << " failed: " \
|
||||
<< #x << '\n'; \
|
||||
} else { \
|
||||
++checks_passed; \
|
||||
} \
|
||||
|
@ -20,7 +21,8 @@ static int checks_passed = 0;
|
|||
do { \
|
||||
++checks_checked; \
|
||||
if (x) { \
|
||||
std::cout << "CHECK_FALSE at line " << __LINE__ << " failed!\n"; \
|
||||
std::cout << "CHECK_FALSE at line " << __LINE__ << " failed: " \
|
||||
<< #x << '\n'; \
|
||||
} else { \
|
||||
++checks_passed; \
|
||||
} \
|
||||
|
@ -32,7 +34,8 @@ static int checks_passed = 0;
|
|||
if ((var) > (value)-0.0001F && (var) < (value) + 0.0001F) { \
|
||||
++checks_passed; \
|
||||
} else { \
|
||||
std::cout << "CHECK_FLOAT at line " << __LINE__ << " failed!\n"; \
|
||||
std::cout << "CHECK_FLOAT at line " << __LINE__ << " failed: " \
|
||||
<< #var << " != " << #value << '\n'; \
|
||||
} \
|
||||
} while (false);
|
||||
|
||||
|
@ -902,6 +905,88 @@ int main() {
|
|||
CHECK_FLOAT(vec.z, std::sqrt(9.0F / 14.0F));
|
||||
}
|
||||
|
||||
// Test axis-angle to rotation matrix.
|
||||
{
|
||||
// About Z-axis.
|
||||
SC_SACD_Vec3 axis{0.0F, 0.0F, 1.0F};
|
||||
float angle = std::numbers::pi_v<float> / 2.0F;
|
||||
|
||||
SC_SACD_Mat3 rot_from_axis_angle = SC_SACD_ExpMap(axis, angle);
|
||||
SC_SACD_Mat3 rotation_mat = SC_SACD_Rotation_Mat3_ZAxis(angle);
|
||||
|
||||
SC_SACD_Vec3 vec{1.0F, 1.0F, 1.0F};
|
||||
|
||||
SC_SACD_Vec3 transformed_vec0 = SC_SACD_Mat3_Vec3_Mult(rot_from_axis_angle, vec);
|
||||
SC_SACD_Vec3 transformed_vec1 = SC_SACD_Mat3_Vec3_Mult(rotation_mat, vec);
|
||||
|
||||
CHECK_FLOAT(transformed_vec0.x, transformed_vec1.x);
|
||||
CHECK_FLOAT(transformed_vec0.y, transformed_vec1.y);
|
||||
CHECK_FLOAT(transformed_vec0.z, transformed_vec1.z);
|
||||
|
||||
// About X-axis.
|
||||
axis = SC_SACD_Vec3{1.0F, 0.0F, 0.0F};
|
||||
|
||||
rot_from_axis_angle = SC_SACD_ExpMap(axis, angle);
|
||||
rotation_mat = SC_SACD_Rotation_Mat3_XAxis(angle);
|
||||
|
||||
transformed_vec0 = SC_SACD_Mat3_Vec3_Mult(rot_from_axis_angle, vec);
|
||||
transformed_vec1 = SC_SACD_Mat3_Vec3_Mult(rotation_mat, vec);
|
||||
|
||||
CHECK_FLOAT(transformed_vec0.x, transformed_vec1.x);
|
||||
CHECK_FLOAT(transformed_vec0.y, transformed_vec1.y);
|
||||
CHECK_FLOAT(transformed_vec0.z, transformed_vec1.z);
|
||||
|
||||
// About Y-axis.
|
||||
axis = SC_SACD_Vec3{0.0F, 1.0F, 0.0F};
|
||||
|
||||
rot_from_axis_angle = SC_SACD_ExpMap(axis, angle);
|
||||
rotation_mat = SC_SACD_Rotation_Mat3_YAxis(angle);
|
||||
|
||||
transformed_vec0 = SC_SACD_Mat3_Vec3_Mult(rot_from_axis_angle, vec);
|
||||
transformed_vec1 = SC_SACD_Mat3_Vec3_Mult(rotation_mat, vec);
|
||||
|
||||
CHECK_FLOAT(transformed_vec0.x, transformed_vec1.x);
|
||||
CHECK_FLOAT(transformed_vec0.y, transformed_vec1.y);
|
||||
CHECK_FLOAT(transformed_vec0.z, transformed_vec1.z);
|
||||
}
|
||||
|
||||
// Test rotation matrix to axis-angle.
|
||||
{
|
||||
// X-axis.
|
||||
float angle = std::numbers::pi_v<float> / 2.0F;
|
||||
SC_SACD_Mat3 rot_mat = SC_SACD_Rotation_Mat3_XAxis(angle);
|
||||
|
||||
float derived_angle = SC_SACD_LogMap_Angle(rot_mat);
|
||||
CHECK_FLOAT(derived_angle, angle);
|
||||
|
||||
SC_SACD_Vec3 derived_axis = SC_SACD_LogMap_Axis(rot_mat, angle);
|
||||
CHECK_FLOAT(derived_axis.x, 1.0F);
|
||||
CHECK_FLOAT(derived_axis.y, 0.0F);
|
||||
CHECK_FLOAT(derived_axis.z, 0.0F);
|
||||
|
||||
// Y-axis.
|
||||
rot_mat = SC_SACD_Rotation_Mat3_YAxis(angle);
|
||||
|
||||
derived_angle = SC_SACD_LogMap_Angle(rot_mat);
|
||||
CHECK_FLOAT(derived_angle, angle);
|
||||
|
||||
derived_axis = SC_SACD_LogMap_Axis(rot_mat, angle);
|
||||
CHECK_FLOAT(derived_axis.x, 0.0F);
|
||||
CHECK_FLOAT(derived_axis.y, 1.0F);
|
||||
CHECK_FLOAT(derived_axis.z, 0.0F);
|
||||
|
||||
// Z-axis.
|
||||
rot_mat = SC_SACD_Rotation_Mat3_ZAxis(angle);
|
||||
|
||||
derived_angle = SC_SACD_LogMap_Angle(rot_mat);
|
||||
CHECK_FLOAT(derived_angle, angle);
|
||||
|
||||
derived_axis = SC_SACD_LogMap_Axis(rot_mat, angle);
|
||||
CHECK_FLOAT(derived_axis.x, 0.0F);
|
||||
CHECK_FLOAT(derived_axis.y, 0.0F);
|
||||
CHECK_FLOAT(derived_axis.z, 1.0F);
|
||||
}
|
||||
|
||||
std::cout << "Checks checked: " << checks_checked << '\n'
|
||||
<< "Checks passed: " << checks_passed << '\n';
|
||||
|
||||
|
|
Loading…
Reference in a new issue