Impl match players via phrase
Front-end now has option to input phrase on game start. Fixed back-end accepting empty strings (will treat empty strings as if no phrase was given).
This commit is contained in:
parent
f9338d4093
commit
059d0608b6
4 changed files with 144 additions and 76 deletions
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@ -41,9 +41,11 @@ fn handle_pairing_request(root: Value, tx: SyncSender<DBHandlerRequest>) -> Resu
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let mut phrase: Option<String> = None;
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if let Some(phrase_text) = root.get("phrase") {
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if let Some(phrase_str) = phrase_text.as_str() {
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if !phrase_str.is_empty() {
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phrase = Some(phrase_str.to_owned());
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}
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}
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}
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if tx
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.send(DBHandlerRequest::GetID {
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response_sender: player_tx,
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@ -42,9 +42,23 @@
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grid-row: 2;
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grid-column: 3;
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}
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button.menuMultiplayer {
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div.multiplayerMenu {
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grid-row: 2;
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grid-column: 4;
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display: grid;
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}
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button.networkedMultiplayer {
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grid-row: 1;
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grid-column: 1;
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}
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button.NMPhrase {
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grid-row: 2;
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grid-column: 1;
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}
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input.NMPhrase {
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grid-row: 3;
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grid-column: 1;
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}
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b.menuText {
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color: #FFF;
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@ -12,12 +12,12 @@ use crate::game_logic::{check_win_draw, WinType};
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use serde::{Deserialize, Serialize};
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use std::cell::Cell;
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use std::cell::{Cell, RefCell};
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use std::collections::hash_set::HashSet;
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use std::fmt::Display;
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use std::rc::Rc;
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub enum GameState {
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MainMenu,
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SinglePlayer(Turn, AIDifficulty),
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@ -26,18 +26,20 @@ pub enum GameState {
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paired: bool,
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current_side: Option<Turn>,
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current_turn: Turn,
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phrase: Option<String>,
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},
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PostGameResults(BoardState),
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}
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impl GameState {
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pub fn is_networked_multiplayer(self) -> bool {
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pub fn is_networked_multiplayer(&self) -> bool {
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matches!(
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self,
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*self,
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GameState::NetworkedMultiplayer {
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paired: _,
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current_side: _,
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current_turn: _
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current_turn: _,
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phrase: _,
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}
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)
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}
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@ -47,6 +49,7 @@ impl GameState {
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ref mut paired,
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current_side: _,
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current_turn: _,
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phrase: _,
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} = self
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{
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*paired = true;
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@ -58,6 +61,7 @@ impl GameState {
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paired: _,
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current_side,
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current_turn: _,
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phrase: _,
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} = *self
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{
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current_side
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@ -71,6 +75,7 @@ impl GameState {
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paired: _,
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ref mut current_side,
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current_turn: _,
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phrase: _,
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} = self
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{
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*current_side = side;
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@ -84,6 +89,7 @@ impl GameState {
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paired: _,
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current_side: _,
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current_turn,
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phrase: _,
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} = *self
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{
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current_turn
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@ -97,6 +103,7 @@ impl GameState {
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paired: _,
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current_side,
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current_turn: _,
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phrase: _,
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} = *self
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{
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current_side
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@ -110,11 +117,26 @@ impl GameState {
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paired: _,
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current_side: _,
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ref mut current_turn,
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phrase: _,
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} = self
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{
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*current_turn = turn;
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}
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}
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pub fn get_phrase(&self) -> Option<String> {
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if let GameState::NetworkedMultiplayer {
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paired: _,
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current_side: _,
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current_turn: _,
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phrase,
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} = self
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{
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phrase.clone()
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} else {
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None
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}
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}
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}
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impl Default for GameState {
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@ -128,10 +150,11 @@ impl From<MainMenuMessage> for GameState {
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match msg {
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MainMenuMessage::SinglePlayer(t, ai) => GameState::SinglePlayer(t, ai),
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MainMenuMessage::LocalMultiplayer => GameState::LocalMultiplayer,
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MainMenuMessage::NetworkedMultiplayer => GameState::NetworkedMultiplayer {
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MainMenuMessage::NetworkedMultiplayer(phrase) => GameState::NetworkedMultiplayer {
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paired: false,
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current_side: None,
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current_turn: Turn::CyanPlayer,
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phrase,
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},
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}
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}
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@ -380,7 +403,7 @@ pub fn new_placed() -> PlacedType {
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#[derive(Clone, Debug, PartialEq)]
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pub struct SharedState {
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pub board: BoardType,
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pub game_state: Rc<Cell<GameState>>,
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pub game_state: Rc<RefCell<GameState>>,
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pub turn: Rc<Cell<Turn>>,
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pub placed: PlacedType,
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}
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@ -390,7 +413,7 @@ impl Default for SharedState {
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Self {
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// cannot use [<type>; 56] because Rc does not impl Copy
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board: new_empty_board(),
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game_state: Rc::new(Cell::new(GameState::default())),
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game_state: Rc::new(RefCell::new(GameState::default())),
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turn: Rc::new(Cell::new(Turn::CyanPlayer)),
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placed: new_placed(),
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}
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@ -399,11 +422,11 @@ impl Default for SharedState {
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// This enum moved from yew_components module so that this module would have no
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// dependencies on the yew_components module
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub enum MainMenuMessage {
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SinglePlayer(Turn, AIDifficulty),
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LocalMultiplayer,
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NetworkedMultiplayer,
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NetworkedMultiplayer(Option<String>),
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}
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pub fn new_string_board() -> String {
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@ -582,12 +605,15 @@ mod tests {
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paired: false,
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current_side: None,
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current_turn: Turn::CyanPlayer,
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phrase: None,
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};
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assert!(state.is_networked_multiplayer());
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let state = GameState::NetworkedMultiplayer {
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paired: true,
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current_side: Some(Turn::CyanPlayer),
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current_turn: Turn::MagentaPlayer,
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phrase: None,
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};
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assert!(state.is_networked_multiplayer());
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}
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}
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@ -13,12 +13,12 @@ use crate::constants::{
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};
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use crate::game_logic::{check_win_draw, WinType};
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use crate::html_helper::{
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append_to_info_text, create_json_request, element_append_class, element_has_class,
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element_remove_class, get_window_document, send_to_backend,
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append_to_info_text, element_append_class, element_has_class, element_remove_class,
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get_window_document, send_to_backend,
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};
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use crate::random_helper::get_seeded_random;
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use crate::state::{
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board_from_string, BoardState, BoardType, GameState, GameStateResponse, MainMenuMessage,
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board_from_string, BoardState, GameState, GameStateResponse, MainMenuMessage,
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NetworkedGameState, PairingRequestResponse, PairingStatusResponse, PlaceTokenResponse,
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PlacedEnum, SharedState, Turn,
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};
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@ -28,10 +28,7 @@ use std::collections::HashMap;
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use std::rc::Rc;
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use js_sys::{Function, Promise};
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use wasm_bindgen::JsCast;
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use web_sys::{AddEventListenerOptions, Document, Response};
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use serde_json::Value as SerdeJSONValue;
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use web_sys::{AddEventListenerOptions, Document, HtmlInputElement};
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use wasm_bindgen_futures::JsFuture;
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@ -80,9 +77,9 @@ impl Component for MainMenu {
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let onclick_networked_multiplayer = ctx
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.link()
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.callback(|_| MainMenuMessage::NetworkedMultiplayer);
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.callback(|_| MainMenuMessage::NetworkedMultiplayer(None));
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let menu_class = if shared.game_state.get() == GameState::MainMenu {
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let menu_class = if shared.game_state.borrow().eq(&GameState::MainMenu) {
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"menu"
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} else {
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"hidden_menu"
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@ -104,9 +101,19 @@ impl Component for MainMenu {
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<button class={"menuLocalMultiplayer"} onclick={onclick_local_multiplayer}>
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{"Local Multiplayer"}
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</button>
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<button class={"menuMultiplayer"} onclick={onclick_networked_multiplayer}>
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<div class={"multiplayerMenu"}>
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<button class={"networkedMultiplayer"} onclick={onclick_networked_multiplayer}>
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{"Networked Multiplayer"}
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</button>
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<button class={"NMPhrase"} onclick={ctx.link().callback(|_| {
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let (_window, document) = get_window_document().expect("Should be able to get window/document");
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let input = HtmlInputElement::from(wasm_bindgen::JsValue::from(document.get_element_by_id("NMPhraseText").expect("Should be able to get NMPhrase input element")));
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MainMenuMessage::NetworkedMultiplayer(Some(input.value()))
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})}>
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{"NMultiplayer with Phrase"}
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</button>
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<input class={"NMPhrase"} id={"NMPhraseText"} placeholder={"input phrase here"} autofocus=true />
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</div>
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</div>
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}
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}
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@ -120,13 +127,13 @@ impl Component for MainMenu {
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let document = window.document().expect("window should have a document");
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shared.game_state.replace(msg.into());
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if shared.game_state.get() != GameState::MainMenu {
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if !shared.game_state.borrow().eq(&GameState::MainMenu) {
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let mainmenu = document
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.get_element_by_id("mainmenu")
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.expect("mainmenu should exist");
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mainmenu.set_class_name("hidden_menu");
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match shared.game_state.get() {
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match shared.game_state.borrow().clone() {
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GameState::SinglePlayer(turn, _) => {
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if shared.turn.get() == turn {
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append_to_info_text(
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@ -157,6 +164,7 @@ impl Component for MainMenu {
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paired: _,
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current_side: _,
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current_turn: _,
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phrase: _,
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} => {
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append_to_info_text(
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&document,
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@ -265,13 +273,14 @@ impl Component for Slot {
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.context::<SharedState>(Callback::noop())
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.expect("state to be set");
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match shared.game_state.get() {
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match shared.game_state.borrow().clone() {
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GameState::MainMenu => return false,
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GameState::SinglePlayer(_, _) | GameState::LocalMultiplayer => (),
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GameState::NetworkedMultiplayer {
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paired,
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current_side,
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current_turn,
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phrase: _,
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} => {
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if paired && current_side.is_some() {
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if current_side.as_ref().unwrap() == ¤t_turn {
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@ -289,7 +298,7 @@ impl Component for Slot {
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}
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GameState::PostGameResults(_) => return false,
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}
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if shared.game_state.get() == GameState::MainMenu {
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if shared.game_state.borrow().eq(&GameState::MainMenu) {
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return false;
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}
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@ -342,10 +351,19 @@ impl Wrapper {
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}
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fn get_networked_player_id(&mut self, ctx: &Context<Self>) {
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let (shared, _) = ctx
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.link()
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.context::<SharedState>(Callback::noop())
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.expect("state to be set");
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let phrase_clone: Option<String> = shared.game_state.borrow().get_phrase();
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// make a request to get the player_id
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ctx.link().send_future(async {
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ctx.link().send_future(async move {
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let mut json_entries = HashMap::new();
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json_entries.insert("type".into(), "pairing_request".into());
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if let Some(phrase_string) = phrase_clone {
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json_entries.insert("phrase".into(), phrase_string);
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}
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let send_to_backend_result = send_to_backend(json_entries).await;
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if let Err(e) = send_to_backend_result {
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@ -717,7 +735,7 @@ impl Component for Wrapper {
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// check if player can make a move
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if !msg.is_ai_pressed() {
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match shared.game_state.get() {
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match shared.game_state.borrow().clone() {
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GameState::MainMenu => (),
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GameState::SinglePlayer(turn, _) => {
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if current_player != turn {
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@ -729,6 +747,7 @@ impl Component for Wrapper {
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paired,
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current_side,
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current_turn,
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phrase: _,
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} => {
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if paired {
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if let Some(current_side) = current_side {
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@ -796,8 +815,9 @@ impl Component for Wrapper {
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// info text right of the grid
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{
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let turn = shared.turn.get();
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let output_str =
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if let GameState::SinglePlayer(player_turn, _) = shared.game_state.get() {
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let output_str = if let GameState::SinglePlayer(player_turn, _) =
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shared.game_state.borrow().clone()
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{
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if shared.turn.get() == player_turn {
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format!(
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"<b class=\"{}\">It is {}'s (player) turn</b>",
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@ -1179,7 +1199,7 @@ impl Component for Wrapper {
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// check if it is AI's turn
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if let GameState::SinglePlayer(player_type, _ai_difficulty) =
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shared.game_state.get()
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shared.game_state.borrow().clone()
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{
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if shared.turn.get() != player_type {
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ctx.link().send_message(WrapperMsg::AIChoice);
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@ -1192,7 +1212,8 @@ impl Component for Wrapper {
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}
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WrapperMsg::AIChoiceImpl => {
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// get AI's choice
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if let GameState::SinglePlayer(player_type, ai_difficulty) = shared.game_state.get()
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if let GameState::SinglePlayer(player_type, ai_difficulty) =
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shared.game_state.borrow().clone()
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{
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if shared.turn.get() != player_type {
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let choice =
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@ -1228,7 +1249,9 @@ impl Component for Wrapper {
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ctx.link().send_message(WrapperMsg::BackendTick);
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}
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WrapperMsg::BackendTick => {
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if !self.do_backend_tick || !shared.game_state.get().is_networked_multiplayer() {
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let is_networked_multiplayer =
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shared.game_state.borrow().is_networked_multiplayer();
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if !self.do_backend_tick || !is_networked_multiplayer {
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// disconnect id if backend tick is to be stopped
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if let Some(id) = self.player_id.take() {
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let function = Function::new_no_args(&format!(
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@ -1248,12 +1271,15 @@ impl Component for Wrapper {
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self.get_networked_player_id(ctx);
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} else if shared
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.game_state
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.get()
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.borrow()
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.get_networked_current_side()
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.is_none()
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{
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self.get_networked_player_type(ctx);
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} else if !matches!(shared.game_state.get(), GameState::PostGameResults(_)) {
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} else if !matches!(
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shared.game_state.borrow().clone(),
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GameState::PostGameResults(_)
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) {
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if self.place_request.is_some() {
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let placement = self.place_request.take().unwrap();
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self.send_place_request(ctx, placement);
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@ -1323,10 +1349,10 @@ impl Component for Wrapper {
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});
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self.player_id = Some(id);
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let mut game_state = shared.game_state.get();
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let mut game_state = shared.game_state.borrow().clone();
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game_state.set_networked_paired();
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game_state.set_networked_current_side(turn_opt);
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shared.game_state.set(game_state);
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shared.game_state.replace(game_state);
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if let Some(turn_type) = turn_opt {
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append_to_info_text(
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&document,
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@ -1356,9 +1382,9 @@ impl Component for Wrapper {
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}
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}
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BREnum::GotPairing(turn_opt) => {
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let mut game_state = shared.game_state.get();
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let mut game_state = shared.game_state.borrow().clone();
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game_state.set_networked_current_side(turn_opt);
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shared.game_state.set(game_state);
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shared.game_state.replace(game_state);
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if let Some(turn_type) = turn_opt {
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append_to_info_text(
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&document,
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@ -1392,12 +1418,12 @@ impl Component for Wrapper {
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self.update_board_from_string(&shared, &document, board_string);
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}
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let mut current_game_state = shared.game_state.get();
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let mut current_game_state: GameState = shared.game_state.borrow().clone();
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match networked_game_state {
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NetworkedGameState::CyanTurn => {
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if current_game_state.get_current_turn() != Turn::CyanPlayer {
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current_game_state.set_networked_current_turn(Turn::CyanPlayer);
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shared.game_state.set(current_game_state);
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shared.game_state.replace(current_game_state.clone());
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append_to_info_text(
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&document,
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"info_text1",
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@ -1422,7 +1448,7 @@ impl Component for Wrapper {
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if current_game_state.get_current_turn() != Turn::MagentaPlayer {
|
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current_game_state
|
||||
.set_networked_current_turn(Turn::MagentaPlayer);
|
||||
shared.game_state.set(current_game_state);
|
||||
shared.game_state.replace(current_game_state.clone());
|
||||
append_to_info_text(
|
||||
&document,
|
||||
"info_text1",
|
||||
|
@ -1449,7 +1475,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::CyanWin));
|
||||
.replace(GameState::PostGameResults(BoardState::CyanWin));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::MagentaWon => {
|
||||
|
@ -1462,7 +1488,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::MagentaWin));
|
||||
.replace(GameState::PostGameResults(BoardState::MagentaWin));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::Draw => {
|
||||
|
@ -1475,7 +1501,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::Disconnected => {
|
||||
|
@ -1495,7 +1521,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::InternalError => {
|
||||
|
@ -1508,7 +1534,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::NotPaired => (),
|
||||
|
@ -1522,7 +1548,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
}
|
||||
|
@ -1565,7 +1591,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::CyanWin));
|
||||
.replace(GameState::PostGameResults(BoardState::CyanWin));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::MagentaWon => {
|
||||
|
@ -1576,9 +1602,9 @@ impl Component for Wrapper {
|
|||
1,
|
||||
)
|
||||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::MagentaWin));
|
||||
shared.game_state.replace(GameState::PostGameResults(
|
||||
BoardState::MagentaWin,
|
||||
));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::Draw => {
|
||||
|
@ -1591,7 +1617,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::Disconnected => {
|
||||
|
@ -1604,7 +1630,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::InternalError => {
|
||||
|
@ -1617,7 +1643,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
NetworkedGameState::NotPaired => (),
|
||||
|
@ -1631,7 +1657,7 @@ impl Component for Wrapper {
|
|||
.ok();
|
||||
shared
|
||||
.game_state
|
||||
.set(GameState::PostGameResults(BoardState::Empty));
|
||||
.replace(GameState::PostGameResults(BoardState::Empty));
|
||||
self.do_backend_tick = false;
|
||||
}
|
||||
},
|
||||
|
@ -1640,7 +1666,7 @@ impl Component for Wrapper {
|
|||
}
|
||||
}
|
||||
WrapperMsg::Reset => {
|
||||
shared.game_state.set(GameState::default());
|
||||
shared.game_state.replace(GameState::default());
|
||||
shared.turn.set(Turn::CyanPlayer);
|
||||
for idx in 0..((ROWS * COLS) as usize) {
|
||||
shared.placed[idx].set(false);
|
||||
|
@ -1718,7 +1744,7 @@ impl Component for InfoText {
|
|||
}
|
||||
}
|
||||
1 => {
|
||||
if shared.game_state.get() == GameState::MainMenu {
|
||||
if shared.game_state.borrow().eq(&GameState::MainMenu) {
|
||||
html! {
|
||||
<div id={format!("info_text{}", ctx.props().id)} class={format!("info_text{}", ctx.props().id)}>
|
||||
<p>
|
||||
|
|
Loading…
Reference in a new issue