Minor fixes/tweaks to Utility AI
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14d224734f
commit
21041132c6
1 changed files with 11 additions and 9 deletions
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@ -78,9 +78,17 @@ pub fn get_ai_choice(
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return Err("All slots are full".into());
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}
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// shuffle utilities for the cases where there are equivalent utilities
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let mut utilities: Vec<(usize, f64)> = utilities.into_iter().enumerate().collect();
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if utilities.len() > 1 {
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for i in 1..utilities.len() {
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utilities.swap(i, thread_rng().gen_range(0..=i));
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}
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}
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let pick_some_of_choices = |amount: usize| -> Result<SlotChoice, String> {
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let mut maximums: BTreeMap<i64, usize> = BTreeMap::new();
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for (idx, utility) in utilities.iter().enumerate() {
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for (idx, utility) in &utilities {
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// f64 cannot be used as Key since it doesn't implement Ord.
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// Use i64 as a substitute, noting that the map stores in ascending
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// order.
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@ -88,7 +96,7 @@ pub fn get_ai_choice(
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while maximums.contains_key(&utility_value) {
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utility_value += thread_rng().gen_range(-3..=3);
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}
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maximums.insert(utility_value, idx);
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maximums.insert(utility_value, *idx);
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}
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// don't pick from more items than what exists
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@ -108,6 +116,7 @@ pub fn get_ai_choice(
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let rand_idx = maximums.len() - 1 - random_number;
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// turns the map into a vector of (key, value), then pick out of the
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// last few values by index the "value" which is the SlotChoice.
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// This is done because BTreeMap stores keys in ascending order.
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Ok((*maximums.iter().collect::<Vec<(&i64, &usize)>>()[rand_idx].1).into())
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};
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@ -115,13 +124,6 @@ pub fn get_ai_choice(
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AIDifficulty::Easy => pick_some_of_choices(AI_EASY_MAX_CHOICES),
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AIDifficulty::Normal => pick_some_of_choices(AI_NORMAL_MAX_CHOICES),
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AIDifficulty::Hard => {
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let mut utilities: Vec<(usize, f64)> = utilities.into_iter().enumerate().collect();
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// shuffle utilities for the cases where there are equivalent utilities
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if utilities.len() > 1 {
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for i in 1..utilities.len() {
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utilities.swap(i, thread_rng().gen_range(0..=i));
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}
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}
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// only pick the best option all the time
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let mut max = -1.0f64;
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let mut max_idx: usize = 0;
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