Impl additional info text box, drop logic

Can place tokens, and not place tokens where there already is a token.

Additional info text box added to the side of the board.

More information to the UI regarding placed tokens.
This commit is contained in:
Stephen Seo 2022-03-02 17:51:14 +09:00
parent 4c8e330c05
commit 3b4d8b3483
5 changed files with 307 additions and 140 deletions

View file

@ -9,4 +9,4 @@ edition = "2021"
yew = "0.19" yew = "0.19"
log = "0.4.6" log = "0.4.6"
wasm-logger = "0.2.0" wasm-logger = "0.2.0"
web-sys = { version = "0.3.56", features = ["HtmlDivElement"] } web-sys = { version = "0.3.56", features = ["HtmlDivElement", "HtmlButtonElement"] }

View file

@ -6,7 +6,7 @@
<style> <style>
div.wrapper { div.wrapper {
display: grid; display: grid;
grid-template-columns: repeat(7, 50px); grid-template-columns: repeat(7, 50px) 400px;
gap: 2px; gap: 2px;
grid-auto-rows: 50px; grid-auto-rows: 50px;
border: 0px; border: 0px;
@ -15,9 +15,13 @@
grid-row: 9; grid-row: 9;
grid-column: 1 / 8; grid-column: 1 / 8;
} }
div.info_text { div.info_text_side_wrapper {
grid-row: 1 / 9;
grid-column: 8;
}
div.info_text0 {
background-color: #DDD; background-color: #DDD;
width: fill; width: 100%;
height: 400px; height: 400px;
overflow-x: hidden; overflow-x: hidden;
overflow-y: auto; overflow-y: auto;
@ -25,6 +29,16 @@
display: flex; display: flex;
flex-direction: column-reverse; flex-direction: column-reverse;
} }
div.info_text1 {
background-color: #DDD;
width: 100%;
height: 100%;
overflow-x: hidden;
overflow-y: auto;
word-wrap: break-word;
display: flex;
flex-direction: column-reverse;
}
button.slot { button.slot {
width: 50px; width: 50px;
height: 50px; height: 50px;

View file

@ -1,5 +1,4 @@
//const ROWS: u8 = 8; pub const ROWS: u8 = 8;
pub const COLS: u8 = 7; pub const COLS: u8 = 7;
pub const INFO_TEXT_MAX_ITEMS: u32 = 100; pub const INFO_TEXT_MAX_ITEMS: u32 = 100;
pub const INFO_TEXT_HEIGHT: i32 = 400;

View file

@ -1,4 +1,5 @@
use std::cell::Cell; use std::cell::Cell;
use std::fmt::Display;
use std::rc::Rc; use std::rc::Rc;
use yew::prelude::*; use yew::prelude::*;
@ -15,17 +16,37 @@ impl Default for BoardState {
} }
} }
impl Display for BoardState {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match *self {
BoardState::Empty => f.write_str("open"),
BoardState::Cyan => f.write_str("cyan"),
BoardState::Magenta => f.write_str("magenta"),
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)] #[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Turn { pub enum Turn {
CyanPlayer, CyanPlayer,
MagentaPlayer, MagentaPlayer,
} }
impl Display for Turn {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match *self {
Turn::CyanPlayer => f.write_str("CyanPlayer"),
Turn::MagentaPlayer => f.write_str("MagentaPlayer"),
}
}
}
#[derive(Clone, Debug, PartialEq)] #[derive(Clone, Debug, PartialEq)]
pub struct SharedState { pub struct SharedState {
pub board: [Rc<Cell<BoardState>>; 56], pub board: [Rc<Cell<BoardState>>; 56],
pub turn: Cell<Turn>, pub turn: Rc<Cell<Turn>>,
pub info_text_ref: NodeRef, pub info_text_ref: [NodeRef; 2],
pub slot_refs: [NodeRef; 56],
} }
impl Default for SharedState { impl Default for SharedState {
@ -90,8 +111,68 @@ impl Default for SharedState {
Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())),
], ],
turn: Cell::new(Turn::CyanPlayer), turn: Rc::new(Cell::new(Turn::CyanPlayer)),
info_text_ref: NodeRef::default(), // NodeRef array needs to have unique values
info_text_ref: [NodeRef::default(), NodeRef::default()],
// slot_refs array needs to have unique values
slot_refs: [
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
NodeRef::default(),
],
} }
} }
} }

View file

@ -1,4 +1,4 @@
use crate::constants::{COLS, INFO_TEXT_HEIGHT, INFO_TEXT_MAX_ITEMS}; use crate::constants::{COLS, INFO_TEXT_MAX_ITEMS, ROWS};
use crate::state::{BoardState, SharedState, Turn}; use crate::state::{BoardState, SharedState, Turn};
use std::cell::Cell; use std::cell::Cell;
use std::rc::Rc; use std::rc::Rc;
@ -26,17 +26,14 @@ impl Component for Slot {
fn view(&self, ctx: &Context<Self>) -> Html { fn view(&self, ctx: &Context<Self>) -> Html {
let idx = ctx.props().idx; let idx = ctx.props().idx;
let state = match ctx.props().state.as_ref().get() { let state = ctx.props().state.as_ref().get();
BoardState::Empty => "open",
BoardState::Cyan => "cyan",
BoardState::Magenta => "magenta",
};
let idx_copy = idx; let idx_copy = idx;
let onclick = ctx.link().callback(move |_| SlotMessage::Press(idx_copy)); let onclick = ctx.link().callback(move |_| SlotMessage::Press(idx_copy));
let col = idx % COLS; let col = idx % COLS;
let row = idx / COLS; let row = idx / COLS;
html! { html! {
<button class={format!("slot {} r{} c{}", state, row, col)} id={format!("{}", idx)} onclick={onclick}> <button class={format!("slot {} r{} c{}", state, row, col)} id={format!("{}", idx)} onclick={onclick}>
{idx}
</button> </button>
} }
} }
@ -73,64 +70,67 @@ impl Component for Wrapper {
.expect("state to be set"); .expect("state to be set");
html! { html! {
<div class="wrapper"> <div class="wrapper">
<Slot idx=0 state={shared.board[0].clone()} /> <Slot idx=0 state={shared.board[0].clone()} ref={shared.slot_refs[0].clone()} />
<Slot idx=1 state={shared.board[1].clone()} /> <Slot idx=1 state={shared.board[1].clone()} ref={shared.slot_refs[1].clone()} />
<Slot idx=2 state={shared.board[2].clone()} /> <Slot idx=2 state={shared.board[2].clone()} ref={shared.slot_refs[2].clone()} />
<Slot idx=3 state={shared.board[3].clone()} /> <Slot idx=3 state={shared.board[3].clone()} ref={shared.slot_refs[3].clone()} />
<Slot idx=4 state={shared.board[4].clone()} /> <Slot idx=4 state={shared.board[4].clone()} ref={shared.slot_refs[4].clone()} />
<Slot idx=5 state={shared.board[5].clone()} /> <Slot idx=5 state={shared.board[5].clone()} ref={shared.slot_refs[5].clone()} />
<Slot idx=6 state={shared.board[6].clone()} /> <Slot idx=6 state={shared.board[6].clone()} ref={shared.slot_refs[6].clone()} />
<Slot idx=7 state={shared.board[7].clone()} /> <Slot idx=7 state={shared.board[7].clone()} ref={shared.slot_refs[7].clone()} />
<Slot idx=8 state={shared.board[8].clone()} /> <Slot idx=8 state={shared.board[8].clone()} ref={shared.slot_refs[8].clone()} />
<Slot idx=9 state={shared.board[9].clone()} /> <Slot idx=9 state={shared.board[9].clone()} ref={shared.slot_refs[9].clone()} />
<Slot idx=10 state={shared.board[10].clone()} /> <Slot idx=10 state={shared.board[10].clone()} ref={shared.slot_refs[10].clone()} />
<Slot idx=11 state={shared.board[11].clone()} /> <Slot idx=11 state={shared.board[11].clone()} ref={shared.slot_refs[11].clone()} />
<Slot idx=12 state={shared.board[12].clone()} /> <Slot idx=12 state={shared.board[12].clone()} ref={shared.slot_refs[12].clone()} />
<Slot idx=13 state={shared.board[13].clone()} /> <Slot idx=13 state={shared.board[13].clone()} ref={shared.slot_refs[13].clone()} />
<Slot idx=14 state={shared.board[14].clone()} /> <Slot idx=14 state={shared.board[14].clone()} ref={shared.slot_refs[14].clone()} />
<Slot idx=15 state={shared.board[15].clone()} /> <Slot idx=15 state={shared.board[15].clone()} ref={shared.slot_refs[15].clone()} />
<Slot idx=16 state={shared.board[16].clone()} /> <Slot idx=16 state={shared.board[16].clone()} ref={shared.slot_refs[16].clone()} />
<Slot idx=17 state={shared.board[17].clone()} /> <Slot idx=17 state={shared.board[17].clone()} ref={shared.slot_refs[17].clone()} />
<Slot idx=18 state={shared.board[18].clone()} /> <Slot idx=18 state={shared.board[18].clone()} ref={shared.slot_refs[18].clone()} />
<Slot idx=19 state={shared.board[19].clone()} /> <Slot idx=19 state={shared.board[19].clone()} ref={shared.slot_refs[19].clone()} />
<Slot idx=20 state={shared.board[20].clone()} /> <Slot idx=20 state={shared.board[20].clone()} ref={shared.slot_refs[20].clone()} />
<Slot idx=21 state={shared.board[21].clone()} /> <Slot idx=21 state={shared.board[21].clone()} ref={shared.slot_refs[21].clone()} />
<Slot idx=22 state={shared.board[22].clone()} /> <Slot idx=22 state={shared.board[22].clone()} ref={shared.slot_refs[22].clone()} />
<Slot idx=23 state={shared.board[23].clone()} /> <Slot idx=23 state={shared.board[23].clone()} ref={shared.slot_refs[23].clone()} />
<Slot idx=24 state={shared.board[24].clone()} /> <Slot idx=24 state={shared.board[24].clone()} ref={shared.slot_refs[24].clone()} />
<Slot idx=25 state={shared.board[25].clone()} /> <Slot idx=25 state={shared.board[25].clone()} ref={shared.slot_refs[25].clone()} />
<Slot idx=26 state={shared.board[26].clone()} /> <Slot idx=26 state={shared.board[26].clone()} ref={shared.slot_refs[26].clone()} />
<Slot idx=27 state={shared.board[27].clone()} /> <Slot idx=27 state={shared.board[27].clone()} ref={shared.slot_refs[27].clone()} />
<Slot idx=28 state={shared.board[28].clone()} /> <Slot idx=28 state={shared.board[28].clone()} ref={shared.slot_refs[28].clone()} />
<Slot idx=29 state={shared.board[29].clone()} /> <Slot idx=29 state={shared.board[29].clone()} ref={shared.slot_refs[29].clone()} />
<Slot idx=30 state={shared.board[30].clone()} /> <Slot idx=30 state={shared.board[30].clone()} ref={shared.slot_refs[30].clone()} />
<Slot idx=31 state={shared.board[31].clone()} /> <Slot idx=31 state={shared.board[31].clone()} ref={shared.slot_refs[31].clone()} />
<Slot idx=32 state={shared.board[32].clone()} /> <Slot idx=32 state={shared.board[32].clone()} ref={shared.slot_refs[32].clone()} />
<Slot idx=33 state={shared.board[33].clone()} /> <Slot idx=33 state={shared.board[33].clone()} ref={shared.slot_refs[33].clone()} />
<Slot idx=34 state={shared.board[34].clone()} /> <Slot idx=34 state={shared.board[34].clone()} ref={shared.slot_refs[34].clone()} />
<Slot idx=35 state={shared.board[35].clone()} /> <Slot idx=35 state={shared.board[35].clone()} ref={shared.slot_refs[35].clone()} />
<Slot idx=36 state={shared.board[36].clone()} /> <Slot idx=36 state={shared.board[36].clone()} ref={shared.slot_refs[36].clone()} />
<Slot idx=37 state={shared.board[37].clone()} /> <Slot idx=37 state={shared.board[37].clone()} ref={shared.slot_refs[37].clone()} />
<Slot idx=38 state={shared.board[38].clone()} /> <Slot idx=38 state={shared.board[38].clone()} ref={shared.slot_refs[38].clone()} />
<Slot idx=39 state={shared.board[39].clone()} /> <Slot idx=39 state={shared.board[39].clone()} ref={shared.slot_refs[39].clone()} />
<Slot idx=40 state={shared.board[40].clone()} /> <Slot idx=40 state={shared.board[40].clone()} ref={shared.slot_refs[40].clone()} />
<Slot idx=41 state={shared.board[41].clone()} /> <Slot idx=41 state={shared.board[41].clone()} ref={shared.slot_refs[41].clone()} />
<Slot idx=42 state={shared.board[42].clone()} /> <Slot idx=42 state={shared.board[42].clone()} ref={shared.slot_refs[42].clone()} />
<Slot idx=43 state={shared.board[43].clone()} /> <Slot idx=43 state={shared.board[43].clone()} ref={shared.slot_refs[43].clone()} />
<Slot idx=44 state={shared.board[44].clone()} /> <Slot idx=44 state={shared.board[44].clone()} ref={shared.slot_refs[44].clone()} />
<Slot idx=45 state={shared.board[45].clone()} /> <Slot idx=45 state={shared.board[45].clone()} ref={shared.slot_refs[45].clone()} />
<Slot idx=46 state={shared.board[46].clone()} /> <Slot idx=46 state={shared.board[46].clone()} ref={shared.slot_refs[46].clone()} />
<Slot idx=47 state={shared.board[47].clone()} /> <Slot idx=47 state={shared.board[47].clone()} ref={shared.slot_refs[47].clone()} />
<Slot idx=48 state={shared.board[48].clone()} /> <Slot idx=48 state={shared.board[48].clone()} ref={shared.slot_refs[48].clone()} />
<Slot idx=49 state={shared.board[49].clone()} /> <Slot idx=49 state={shared.board[49].clone()} ref={shared.slot_refs[49].clone()} />
<Slot idx=50 state={shared.board[50].clone()} /> <Slot idx=50 state={shared.board[50].clone()} ref={shared.slot_refs[50].clone()} />
<Slot idx=51 state={shared.board[51].clone()} /> <Slot idx=51 state={shared.board[51].clone()} ref={shared.slot_refs[51].clone()} />
<Slot idx=52 state={shared.board[52].clone()} /> <Slot idx=52 state={shared.board[52].clone()} ref={shared.slot_refs[52].clone()} />
<Slot idx=53 state={shared.board[53].clone()} /> <Slot idx=53 state={shared.board[53].clone()} ref={shared.slot_refs[53].clone()} />
<Slot idx=54 state={shared.board[54].clone()} /> <Slot idx=54 state={shared.board[54].clone()} ref={shared.slot_refs[54].clone()} />
<Slot idx=55 state={shared.board[55].clone()} /> <Slot idx=55 state={shared.board[55].clone()} ref={shared.slot_refs[55].clone()} />
<div class="info_text_wrapper"> <div class="info_text_wrapper">
<InfoText /> <InfoText id=0 />
</div>
<div class="info_text_side_wrapper">
<InfoText id=1 />
</div> </div>
</div> // wrapper </div> // wrapper
} }
@ -141,43 +141,124 @@ impl Component for Wrapper {
.link() .link()
.context::<SharedState>(Callback::noop()) .context::<SharedState>(Callback::noop())
.expect("state to be set"); .expect("state to be set");
let window = web_sys::window().expect("no window exists");
let document = window.document().expect("window should have a document");
let split_str: Vec<&str> = msg.split_whitespace().collect(); let split_str: Vec<&str> = msg.split_whitespace().collect();
if split_str.len() == 2 { if split_str.len() == 2 && split_str[0] == "pressed" {
if split_str[0] == "pressed" {
if let Ok(idx) = split_str[1].parse::<u8>() { if let Ok(idx) = split_str[1].parse::<u8>() {
let output_str: String = format!("Got {idx} pressed."); let mut bottom_idx = idx;
shared.board[idx as usize].replace(match shared.board[idx as usize].get() { let mut placed = false;
BoardState::Empty => BoardState::Cyan, let current_player = shared.turn.get();
BoardState::Cyan => BoardState::Magenta,
BoardState::Magenta => BoardState::Empty, // check if clicked on empty slot
if shared.board[idx as usize].get() == BoardState::Empty {
// get bottom-most empty slot
while bottom_idx + COLS < ROWS * COLS
&& shared.board[(bottom_idx + COLS) as usize].get() == BoardState::Empty
{
bottom_idx += COLS;
}
// apply current player's color to bottom-most empty slot
shared.board[bottom_idx as usize].replace(match shared.turn.get() {
Turn::CyanPlayer => BoardState::Cyan,
Turn::MagentaPlayer => BoardState::Magenta,
});
let current_board_state = shared.board[bottom_idx as usize].get();
// swap turn
shared.turn.replace(match shared.turn.get() {
Turn::CyanPlayer => Turn::MagentaPlayer,
Turn::MagentaPlayer => Turn::CyanPlayer,
}); });
// get handle to slot
if let Some(slot) =
shared.slot_refs[bottom_idx as usize].cast::<web_sys::HtmlButtonElement>()
{
// set slot info
slot.set_class_name(&format!(
"slot {} r{} c{}",
current_board_state,
bottom_idx / COLS,
bottom_idx % COLS
));
}
placed = true;
}
// DEBUG // DEBUG
log::info!("{} is {:?}", idx, shared.board[idx as usize].get()); //log::info!("{} is {:?}", idx, shared.board[idx as usize].get());
// DEBUG // DEBUG
//log::info!("{}", &output_str); //log::info!("{}", &output_str);
if let Some(info_text) = shared.info_text_ref.cast::<web_sys::HtmlDivElement>() // info text below the grid
{ if let Some(info_text) = shared.info_text_ref[0].cast::<web_sys::HtmlDivElement>() {
let height = info_text.client_height();
// create the new text to be appended in the output // create the new text to be appended in the output
let window = web_sys::window().expect("no window exists");
let document = window.document().expect("window should have a document");
let p = document let p = document
.create_element("p") .create_element("p")
.expect("document should be able to create <p>"); .expect("document should be able to create <p>");
let output_str = match placed {
true => format!("{} placed into slot {}", current_player, bottom_idx),
false => "Invalid place to insert".into(),
};
p.set_text_content(Some(&output_str)); p.set_text_content(Some(&output_str));
// check if scrolled to top
// DEBUG // DEBUG
//log::info!( //log::info!(
// "pre: scroll top is {}, scroll height is {}", // "pre: scroll top is {}, scroll height is {}",
// info_text.scroll_top(), // info_text.scroll_top(),
// info_text.scroll_height() // info_text.scroll_height()
//); //);
let at_top: bool =
info_text.scroll_top() <= INFO_TEXT_HEIGHT - info_text.scroll_height(); // check if scrolled to top
let at_top: bool = info_text.scroll_top() <= height - info_text.scroll_height();
// append text to output
info_text
.append_with_node_1(&p)
.expect("should be able to append to info_text");
while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
info_text
.remove_child(&info_text.first_child().unwrap())
.expect("should be able to limit items in info_text");
}
// DEBUG
//log::info!("at_top is {}", if at_top { "true" } else { "false" });
// scroll to top only if at top
if at_top {
info_text.set_scroll_top(height - info_text.scroll_height());
}
// DEBUG
//log::info!(
// "post: scroll top is {}, scroll height is {}",
// info_text.scroll_top(),
// info_text.scroll_height()
//);
} else {
log::warn!("Failed to get bottom \"info_text\"");
}
// info text right of the grid
if let Some(info_text) = shared.info_text_ref[1].cast::<web_sys::HtmlDivElement>() {
let height = info_text.client_height();
// create the new text to be appended in the output
let p = document
.create_element("p")
.expect("document should be able to create <p>");
p.set_text_content(Some(&format!("It is {}'s turn", shared.turn.get())));
// check if scrolled to top
let at_top: bool = info_text.scroll_top() <= height - info_text.scroll_height();
// append text to output // append text to output
info_text info_text
@ -190,26 +271,14 @@ impl Component for Wrapper {
} }
// scroll to top only if at top // scroll to top only if at top
// DEBUG
//log::info!("at_top is {}", if at_top { "true" } else { "false" });
if at_top { if at_top {
info_text.set_scroll_top(INFO_TEXT_HEIGHT - info_text.scroll_height()); info_text.set_scroll_top(height - info_text.scroll_height());
} }
// DEBUG
//log::info!(
// "post: scroll top is {}, scroll height is {}",
// info_text.scroll_top(),
// info_text.scroll_height()
//);
} else { } else {
log::warn!("Failed to get \"info_text\""); log::warn!("Failed to get side \"info_text\"");
} }
} // let Ok(idx) = split_str[1].parse::<u8>() } // let Ok(idx) = split_str[1].parse::<u8>()
} // split_str[0] == "pressed" } // split_str.len() == 2 && split_str[0] == "pressed"
} // split_str.len() == 2
true true
} }
@ -218,9 +287,14 @@ impl Component for Wrapper {
#[derive(Clone, Debug, PartialEq, Eq)] #[derive(Clone, Debug, PartialEq, Eq)]
pub struct InfoText {} pub struct InfoText {}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Properties)]
pub struct InfoTextProperties {
id: usize,
}
impl Component for InfoText { impl Component for InfoText {
type Message = (); type Message = ();
type Properties = (); type Properties = InfoTextProperties;
fn create(_ctx: &Context<Self>) -> Self { fn create(_ctx: &Context<Self>) -> Self {
Self {} Self {}
@ -232,8 +306,7 @@ impl Component for InfoText {
.context::<SharedState>(Callback::noop()) .context::<SharedState>(Callback::noop())
.expect("state to be set"); .expect("state to be set");
html! { html! {
<div ref={shared.info_text_ref} class="info_text"> <div ref={shared.info_text_ref[ctx.props().id].clone()} class={format!("info_text{}", ctx.props().id)}>
{"Hello"}
</div> </div>
} }
} }