Minor tweaks (and `cargo fmt` got aggressive)

This commit is contained in:
Stephen Seo 2022-04-06 19:38:37 +09:00
parent 89b9bf860b
commit 567cec9500
2 changed files with 236 additions and 195 deletions

View File

@ -84,6 +84,19 @@ impl GameState {
}
}
pub fn get_network_current_side(&self) -> Option<Turn> {
if let GameState::NetworkedMultiplayer {
paired: _,
current_side,
current_turn: _,
} = *self
{
current_side
} else {
None
}
}
pub fn set_networked_current_turn(&mut self, turn: Turn) {
if let GameState::NetworkedMultiplayer {
paired: _,

View File

@ -702,12 +702,6 @@ impl Component for Wrapper {
current_side,
current_turn,
} => {
log::warn!(
"paired is {}, current_side is {:?}, current_turn is {:?}",
paired,
current_side,
current_turn
);
if paired {
if let Some(current_side) = current_side {
if current_side == current_turn {
@ -715,7 +709,6 @@ impl Component for Wrapper {
}
}
}
log::warn!("Set place request to {:?}", self.place_request);
return true;
}
GameState::PostGameResults(_) => (),
@ -1212,210 +1205,135 @@ impl Component for Wrapper {
WrapperMsg::BackendRequest { place } => {
self.place_request = Some(place);
}
WrapperMsg::BackendResponse(br_enum) => match br_enum {
BREnum::Error(string) => {
// TODO maybe suppress this for release builds
log::warn!("{}", string);
}
BREnum::GotID(id, turn_opt) => {
self.player_id = Some(id);
let mut game_state = shared.game_state.get();
game_state.set_networked_paired();
game_state.set_networked_current_side(turn_opt);
shared.game_state.set(game_state);
if let Some(turn_type) = turn_opt {
append_to_info_text(
&document,
"info_text0",
&format!(
"<b class=\"{}\">Paired with player, you are the {}</b>",
turn_type.get_color(),
turn_type
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
append_to_info_text(
&document,
"info_text1",
"<b class=\"cyan\">It is CyanPlayer's Turn</b>",
1,
)
.ok();
WrapperMsg::BackendResponse(br_enum) => {
match br_enum {
BREnum::Error(string) => {
// TODO maybe suppress this for release builds
log::warn!("{}", string);
}
}
BREnum::GotPairing(turn_opt) => {
let mut game_state = shared.game_state.get();
game_state.set_networked_current_side(turn_opt);
shared.game_state.set(game_state);
if let Some(turn_type) = turn_opt {
append_to_info_text(
&document,
"info_text0",
&format!(
"<b class=\"{}\">Paired with player, you are the {}</b>",
turn_type.get_color(),
turn_type
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
append_to_info_text(
&document,
"info_text1",
"<b class=\"cyan\">It is CyanPlayer's Turn</b>",
1,
)
.ok();
}
}
BREnum::GotStatus(networked_game_state, board_opt) => {
if let Some(board_string) = board_opt {
self.update_board_from_string(&shared, &document, board_string);
}
let mut current_game_state = shared.game_state.get();
match networked_game_state {
NetworkedGameState::CyanTurn => {
if current_game_state.get_current_turn() != Turn::CyanPlayer {
current_game_state.set_networked_current_turn(Turn::CyanPlayer);
shared.game_state.set(current_game_state);
append_to_info_text(
&document,
"info_text1",
"<b class=\"cyan\">It is CyanPlayer's Turn</b>",
1,
)
.ok();
}
}
NetworkedGameState::MagentaTurn => {
if current_game_state.get_current_turn() != Turn::MagentaPlayer {
current_game_state.set_networked_current_turn(Turn::MagentaPlayer);
shared.game_state.set(current_game_state);
append_to_info_text(
&document,
"info_text1",
"<b class=\"magenta\">It is MagentaPlayer's Turn</b>",
1,
)
.ok();
}
}
NetworkedGameState::CyanWon => {
append_to_info_text(
&document,
"info_text1",
"<b class=\"cyan\">CyanPlayer won the game</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::CyanWin));
self.do_backend_tick = false;
}
NetworkedGameState::MagentaWon => {
append_to_info_text(
&document,
"info_text1",
"<b class=\"magenta\">MagentaPlayer won the game</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::MagentaWin));
self.do_backend_tick = false;
}
NetworkedGameState::Draw => {
append_to_info_text(
&document,
"info_text1",
"<b>The game ended in a draw</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::Disconnected => {
append_to_info_text(
&document,
"info_text1",
"<b>The opponent disconnected</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::InternalError => {
append_to_info_text(
&document,
"info_text1",
"<b>There was an internal error</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::NotPaired => (),
NetworkedGameState::UnknownID => {
append_to_info_text(
&document,
"info_text1",
"<b>The game has ended (disconnected?)</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
}
}
BREnum::GotPlaced(placed_status, board_string) => {
self.update_board_from_string(&shared, &document, board_string);
match placed_status {
PlacedEnum::Accepted => {
// noop, handled by update_board_from_string
}
PlacedEnum::Illegal => {
BREnum::GotID(id, turn_opt) => {
self.player_id = Some(id);
let mut game_state = shared.game_state.get();
game_state.set_networked_paired();
game_state.set_networked_current_side(turn_opt);
shared.game_state.set(game_state);
if let Some(turn_type) = turn_opt {
append_to_info_text(
&document,
"info_text0",
"<b>Cannot place a token there</b>",
&format!(
"<b class=\"{}\">Paired with player, you are the {}</b>",
turn_type.get_color(),
turn_type
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
append_to_info_text(
&document,
"info_text1",
&format!(
"<b class=\"cyan\">It is CyanPlayer's ({}) Turn</b>",
if turn_type == Turn::CyanPlayer {
"your"
} else {
"opponent's"
}
),
1,
)
.ok();
}
PlacedEnum::NotYourTurn => {
}
BREnum::GotPairing(turn_opt) => {
let mut game_state = shared.game_state.get();
game_state.set_networked_current_side(turn_opt);
shared.game_state.set(game_state);
if let Some(turn_type) = turn_opt {
append_to_info_text(
&document,
"info_text0",
"<b>Cannot place a token, not your turn</b>",
&format!(
"<b class=\"{}\">Paired with player, you are the {}</b>",
turn_type.get_color(),
turn_type
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
append_to_info_text(
&document,
"info_text1",
&format!(
"<b class=\"cyan\">It is CyanPlayer's ({}) Turn</b>",
if turn_type == Turn::CyanPlayer {
"your"
} else {
"opponent's"
}
),
1,
)
.ok();
}
PlacedEnum::Other(networked_game_state) => match networked_game_state {
NetworkedGameState::CyanTurn => (),
NetworkedGameState::MagentaTurn => (),
}
BREnum::GotStatus(networked_game_state, board_opt) => {
if let Some(board_string) = board_opt {
self.update_board_from_string(&shared, &document, board_string);
}
let mut current_game_state = shared.game_state.get();
match networked_game_state {
NetworkedGameState::CyanTurn => {
if current_game_state.get_current_turn() != Turn::CyanPlayer {
current_game_state.set_networked_current_turn(Turn::CyanPlayer);
shared.game_state.set(current_game_state);
append_to_info_text(
&document,
"info_text1",
&format!(
"<b class=\"cyan\">It is CyanPlayer's ({}) Turn</b>",
if current_game_state
.get_network_current_side()
.unwrap_or(Turn::CyanPlayer)
== Turn::CyanPlayer
{
"your"
} else {
"opponent's"
}
),
1,
)
.ok();
}
}
NetworkedGameState::MagentaTurn => {
if current_game_state.get_current_turn() != Turn::MagentaPlayer {
current_game_state
.set_networked_current_turn(Turn::MagentaPlayer);
shared.game_state.set(current_game_state);
append_to_info_text(
&document,
"info_text1",
&format!(
"<b class=\"magenta\">It is MagentaPlayer's ({}) Turn</b>",
if current_game_state.get_network_current_side().unwrap_or(Turn::CyanPlayer) == Turn::MagentaPlayer
{
"your"
} else {
"opponent's"
}),
1,
)
.ok();
}
}
NetworkedGameState::CyanWon => {
append_to_info_text(
&document,
"info_text1",
"<b class=\"cyan\">CyanPlayer has won the game</b>",
"<b class=\"cyan\">CyanPlayer won the game</b>",
1,
)
.ok();
@ -1428,7 +1346,7 @@ impl Component for Wrapper {
append_to_info_text(
&document,
"info_text1",
"<b class=\"magenta\">MagentaPlayer has won the game</b>",
"<b class=\"magenta\">MagentaPlayer won the game</b>",
1,
)
.ok();
@ -1490,10 +1408,120 @@ impl Component for Wrapper {
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
},
}
}
BREnum::GotPlaced(placed_status, board_string) => {
self.update_board_from_string(&shared, &document, board_string);
match placed_status {
PlacedEnum::Accepted => {
// noop, handled by update_board_from_string
}
PlacedEnum::Illegal => {
append_to_info_text(
&document,
"info_text0",
"<b>Cannot place a token there</b>",
INFO_TEXT_MAX_ITEMS,
)
.ok();
}
PlacedEnum::NotYourTurn => {
append_to_info_text(
&document,
"info_text0",
"<b>Cannot place a token, not your turn</b>",
INFO_TEXT_MAX_ITEMS,
)
.ok();
}
PlacedEnum::Other(networked_game_state) => match networked_game_state {
NetworkedGameState::CyanTurn => (),
NetworkedGameState::MagentaTurn => (),
NetworkedGameState::CyanWon => {
append_to_info_text(
&document,
"info_text1",
"<b class=\"cyan\">CyanPlayer has won the game</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::CyanWin));
self.do_backend_tick = false;
}
NetworkedGameState::MagentaWon => {
append_to_info_text(
&document,
"info_text1",
"<b class=\"magenta\">MagentaPlayer has won the game</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::MagentaWin));
self.do_backend_tick = false;
}
NetworkedGameState::Draw => {
append_to_info_text(
&document,
"info_text1",
"<b>The game ended in a draw</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::Disconnected => {
append_to_info_text(
&document,
"info_text1",
"<b>The opponent disconnected</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::InternalError => {
append_to_info_text(
&document,
"info_text1",
"<b>There was an internal error</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::NotPaired => (),
NetworkedGameState::UnknownID => {
append_to_info_text(
&document,
"info_text1",
"<b>The game has ended (disconnected?)</b>",
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
},
}
}
}
},
}
} // match (msg)
true