back-end: Do refactorings

main
Stephen Seo 5 months ago
parent 1872c4877e
commit 59b2bc34fb
  1. 15
      back_end/src/db_handler.rs

@ -1033,7 +1033,7 @@ impl DBHandler {
for row_result in rows {
if let Ok((id, status, board)) = row_result {
self.have_ai_take_players_turn(Some(&conn), id, status, board)?;
self.have_ai_take_players_turn(Some(&conn), id, status, &board)?;
} else {
unreachable!("This part should never execute");
}
@ -1047,7 +1047,7 @@ impl DBHandler {
conn: Option<&Connection>,
game_id: u32,
status: u32,
board_string: String,
board_string: &str,
) -> Result<(), String> {
if status > 1 {
return Err(String::from(
@ -1064,7 +1064,7 @@ impl DBHandler {
};
let is_cyan = status == 0;
let board = board_from_string(&board_string);
let board = board_from_string(board_string);
let mut ai_choice_pos: usize = get_ai_choice(
AIDifficulty::Hard,
if is_cyan {
@ -1268,17 +1268,18 @@ pub fn start_db_handler_thread(
}
if cleanup_instant.elapsed() > cleanup_duration {
let conn = handler.get_conn(DBFirstRun::NotFirstRun).ok();
cleanup_instant = Instant::now();
if let Err(e) = handler.cleanup_stale_games(None) {
if let Err(e) = handler.cleanup_stale_games(conn.as_ref()) {
println!("{}", e);
}
if let Err(e) = handler.cleanup_stale_players(None) {
if let Err(e) = handler.cleanup_stale_players(conn.as_ref()) {
println!("{}", e);
}
if let Err(e) = handler.cleanup_stale_emotes(None) {
if let Err(e) = handler.cleanup_stale_emotes(conn.as_ref()) {
println!("{}", e);
}
if let Err(e) = handler.clear_empty_games(None) {
if let Err(e) = handler.clear_empty_games(conn.as_ref()) {
println!("{}", e);
}
}

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