Added output-text-box, connected front-end items
More work was needed to have separate components of the front-end to communicate with each other. Also added an output-text-box for informative messages.
This commit is contained in:
parent
a756f0b4b2
commit
a8e516c535
5 changed files with 232 additions and 68 deletions
14
front_end/Cargo.lock
generated
14
front_end/Cargo.lock
generated
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@ -40,6 +40,9 @@ dependencies = [
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name = "four_line_dropper_frontend"
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version = "0.1.0"
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dependencies = [
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"log",
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"wasm-logger",
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"web-sys",
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"yew",
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]
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@ -397,6 +400,17 @@ version = "0.2.79"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3d958d035c4438e28c70e4321a2911302f10135ce78a9c7834c0cab4123d06a2"
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[[package]]
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name = "wasm-logger"
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version = "0.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "074649a66bb306c8f2068c9016395fa65d8e08d2affcbf95acf3c24c3ab19718"
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dependencies = [
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"log",
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"wasm-bindgen",
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"web-sys",
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]
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[[package]]
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name = "web-sys"
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version = "0.3.56"
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@ -7,3 +7,7 @@ edition = "2021"
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[dependencies]
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yew = "0.19"
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log = "0.4.6"
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wasm-logger = "0.2.0"
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web-sys = { version = "0.3.56", features = ["HtmlParagraphElement", "HtmlBrElement"] }
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@ -11,6 +11,18 @@
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grid-auto-rows: 50px;
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border: 0px;
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}
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div.info_text_wrapper {
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grid-row: 9;
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grid-column: 1 / 8;
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}
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div.info_text {
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background-color: #DDD;
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width: fill;
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height: 400px;
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overflow-x: hidden;
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overflow-y: auto;
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word-wrap: break-word;
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}
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button.slot {
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width: 50px;
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height: 50px;
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@ -1,10 +1,14 @@
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use std::cell::Cell;
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use std::cell::{Cell, RefCell};
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use std::collections::VecDeque;
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use std::rc::Rc;
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use yew::prelude::*;
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//const ROWS: u8 = 8;
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const COLS: u8 = 7;
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const INFO_TEXT_MAX_ITEMS: u32 = 100;
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const INFO_TEXT_HEIGHT: i32 = 400;
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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enum BoardState {
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Empty,
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@ -19,8 +23,41 @@ impl Default for BoardState {
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}
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#[derive(Clone, Debug, PartialEq, Eq)]
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struct MessageBus {
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queued: VecDeque<String>,
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}
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impl Default for MessageBus {
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fn default() -> Self {
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Self {
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queued: VecDeque::new(),
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}
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}
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}
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impl MessageBus {
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pub fn get_next_msg(&mut self) -> Option<String> {
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self.queued.pop_front()
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}
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pub fn push_msg(&mut self, msg: String) -> Result<(), String> {
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self.queued.push_back(msg);
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Ok(())
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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enum Turn {
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CyanPlayer,
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MagentaPlayer,
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}
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#[derive(Clone, Debug, PartialEq)]
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struct SharedState {
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board: [Rc<Cell<BoardState>>; 56],
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bus: Rc<RefCell<MessageBus>>,
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turn: Turn,
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info_text_ref: NodeRef,
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}
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impl Default for SharedState {
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@ -85,6 +122,9 @@ impl Default for SharedState {
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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],
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bus: Rc::new(RefCell::new(MessageBus::default())),
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turn: Turn::CyanPlayer,
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info_text_ref: NodeRef::default(),
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}
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}
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}
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@ -99,6 +139,7 @@ enum SlotMessage {
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struct SlotProperties {
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idx: u8,
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state: Rc<Cell<BoardState>>,
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bus: Rc<RefCell<MessageBus>>,
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}
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impl Component for Slot {
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@ -133,20 +174,21 @@ impl Component for Slot {
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.link()
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.context::<SharedState>(Callback::noop())
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.expect("shared to be set");
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let value_at_idx = shared.board[idx as usize].get();
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match value_at_idx {
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BoardState::Empty => {
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shared.board[idx as usize].replace(BoardState::Cyan);
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}
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BoardState::Cyan => {
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shared.board[idx as usize].replace(BoardState::Magenta);
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}
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BoardState::Magenta => {
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shared.board[idx as usize].replace(BoardState::Empty);
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}
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let result = shared.bus.borrow_mut().push_msg(format!("pressed {idx}"));
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if let Err(e) = result {
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log::error!("Error pushing msg to bus: {}", e);
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} else {
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log::info!("Pushed \"pressed {idx}\" msg to bus");
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}
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}
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}
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// notify Wrapper with message
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if let Some(p) = ctx.link().get_parent() {
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p.clone().downcast::<Wrapper>().send_message(());
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}
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true
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}
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}
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@ -168,65 +210,152 @@ impl Component for Wrapper {
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.expect("state to be set");
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html! {
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<div class="wrapper">
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<Slot idx=0 state={shared.board[0].clone()} />
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<Slot idx=1 state={shared.board[1].clone()} />
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<Slot idx=2 state={shared.board[2].clone()} />
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<Slot idx=3 state={shared.board[3].clone()} />
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<Slot idx=4 state={shared.board[4].clone()} />
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<Slot idx=5 state={shared.board[5].clone()} />
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<Slot idx=6 state={shared.board[6].clone()} />
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<Slot idx=7 state={shared.board[7].clone()} />
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<Slot idx=8 state={shared.board[8].clone()} />
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<Slot idx=9 state={shared.board[9].clone()} />
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<Slot idx=10 state={shared.board[10].clone()} />
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<Slot idx=11 state={shared.board[11].clone()} />
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<Slot idx=12 state={shared.board[12].clone()} />
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<Slot idx=13 state={shared.board[13].clone()} />
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<Slot idx=14 state={shared.board[14].clone()} />
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<Slot idx=15 state={shared.board[15].clone()} />
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<Slot idx=16 state={shared.board[16].clone()} />
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<Slot idx=17 state={shared.board[17].clone()} />
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<Slot idx=18 state={shared.board[18].clone()} />
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<Slot idx=19 state={shared.board[19].clone()} />
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<Slot idx=20 state={shared.board[20].clone()} />
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<Slot idx=21 state={shared.board[21].clone()} />
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<Slot idx=22 state={shared.board[22].clone()} />
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<Slot idx=23 state={shared.board[23].clone()} />
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<Slot idx=24 state={shared.board[24].clone()} />
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<Slot idx=25 state={shared.board[25].clone()} />
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<Slot idx=26 state={shared.board[26].clone()} />
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<Slot idx=27 state={shared.board[27].clone()} />
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<Slot idx=28 state={shared.board[28].clone()} />
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<Slot idx=29 state={shared.board[29].clone()} />
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<Slot idx=30 state={shared.board[30].clone()} />
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<Slot idx=31 state={shared.board[31].clone()} />
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<Slot idx=32 state={shared.board[32].clone()} />
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<Slot idx=33 state={shared.board[33].clone()} />
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<Slot idx=34 state={shared.board[34].clone()} />
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<Slot idx=35 state={shared.board[35].clone()} />
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<Slot idx=36 state={shared.board[36].clone()} />
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<Slot idx=37 state={shared.board[37].clone()} />
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<Slot idx=38 state={shared.board[38].clone()} />
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<Slot idx=39 state={shared.board[39].clone()} />
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<Slot idx=40 state={shared.board[40].clone()} />
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<Slot idx=41 state={shared.board[41].clone()} />
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<Slot idx=42 state={shared.board[42].clone()} />
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<Slot idx=43 state={shared.board[43].clone()} />
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<Slot idx=44 state={shared.board[44].clone()} />
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<Slot idx=45 state={shared.board[45].clone()} />
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<Slot idx=46 state={shared.board[46].clone()} />
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<Slot idx=47 state={shared.board[47].clone()} />
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<Slot idx=48 state={shared.board[48].clone()} />
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<Slot idx=49 state={shared.board[49].clone()} />
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<Slot idx=50 state={shared.board[50].clone()} />
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<Slot idx=51 state={shared.board[51].clone()} />
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<Slot idx=52 state={shared.board[52].clone()} />
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<Slot idx=53 state={shared.board[53].clone()} />
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<Slot idx=54 state={shared.board[54].clone()} />
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<Slot idx=55 state={shared.board[55].clone()} />
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<Slot idx=0 state={shared.board[0].clone()} bus={shared.bus.clone()} />
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<Slot idx=1 state={shared.board[1].clone()} bus={shared.bus.clone()} />
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<Slot idx=2 state={shared.board[2].clone()} bus={shared.bus.clone()} />
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<Slot idx=3 state={shared.board[3].clone()} bus={shared.bus.clone()} />
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<Slot idx=4 state={shared.board[4].clone()} bus={shared.bus.clone()} />
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<Slot idx=5 state={shared.board[5].clone()} bus={shared.bus.clone()} />
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<Slot idx=6 state={shared.board[6].clone()} bus={shared.bus.clone()} />
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<Slot idx=7 state={shared.board[7].clone()} bus={shared.bus.clone()} />
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<Slot idx=8 state={shared.board[8].clone()} bus={shared.bus.clone()} />
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<Slot idx=9 state={shared.board[9].clone()} bus={shared.bus.clone()} />
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<Slot idx=10 state={shared.board[10].clone()} bus={shared.bus.clone()} />
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<Slot idx=11 state={shared.board[11].clone()} bus={shared.bus.clone()} />
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<Slot idx=12 state={shared.board[12].clone()} bus={shared.bus.clone()} />
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<Slot idx=13 state={shared.board[13].clone()} bus={shared.bus.clone()} />
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<Slot idx=14 state={shared.board[14].clone()} bus={shared.bus.clone()} />
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<Slot idx=15 state={shared.board[15].clone()} bus={shared.bus.clone()} />
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<Slot idx=16 state={shared.board[16].clone()} bus={shared.bus.clone()} />
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<Slot idx=17 state={shared.board[17].clone()} bus={shared.bus.clone()} />
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<Slot idx=18 state={shared.board[18].clone()} bus={shared.bus.clone()} />
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<Slot idx=19 state={shared.board[19].clone()} bus={shared.bus.clone()} />
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<Slot idx=20 state={shared.board[20].clone()} bus={shared.bus.clone()} />
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<Slot idx=21 state={shared.board[21].clone()} bus={shared.bus.clone()} />
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<Slot idx=22 state={shared.board[22].clone()} bus={shared.bus.clone()} />
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<Slot idx=23 state={shared.board[23].clone()} bus={shared.bus.clone()} />
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<Slot idx=24 state={shared.board[24].clone()} bus={shared.bus.clone()} />
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<Slot idx=25 state={shared.board[25].clone()} bus={shared.bus.clone()} />
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<Slot idx=26 state={shared.board[26].clone()} bus={shared.bus.clone()} />
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<Slot idx=27 state={shared.board[27].clone()} bus={shared.bus.clone()} />
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<Slot idx=28 state={shared.board[28].clone()} bus={shared.bus.clone()} />
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<Slot idx=29 state={shared.board[29].clone()} bus={shared.bus.clone()} />
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<Slot idx=30 state={shared.board[30].clone()} bus={shared.bus.clone()} />
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<Slot idx=31 state={shared.board[31].clone()} bus={shared.bus.clone()} />
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<Slot idx=32 state={shared.board[32].clone()} bus={shared.bus.clone()} />
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<Slot idx=33 state={shared.board[33].clone()} bus={shared.bus.clone()} />
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<Slot idx=34 state={shared.board[34].clone()} bus={shared.bus.clone()} />
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<Slot idx=35 state={shared.board[35].clone()} bus={shared.bus.clone()} />
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<Slot idx=36 state={shared.board[36].clone()} bus={shared.bus.clone()} />
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<Slot idx=37 state={shared.board[37].clone()} bus={shared.bus.clone()} />
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<Slot idx=38 state={shared.board[38].clone()} bus={shared.bus.clone()} />
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<Slot idx=39 state={shared.board[39].clone()} bus={shared.bus.clone()} />
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<Slot idx=40 state={shared.board[40].clone()} bus={shared.bus.clone()} />
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<Slot idx=41 state={shared.board[41].clone()} bus={shared.bus.clone()} />
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<Slot idx=42 state={shared.board[42].clone()} bus={shared.bus.clone()} />
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<Slot idx=43 state={shared.board[43].clone()} bus={shared.bus.clone()} />
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<Slot idx=44 state={shared.board[44].clone()} bus={shared.bus.clone()} />
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<Slot idx=45 state={shared.board[45].clone()} bus={shared.bus.clone()} />
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<Slot idx=46 state={shared.board[46].clone()} bus={shared.bus.clone()} />
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<Slot idx=47 state={shared.board[47].clone()} bus={shared.bus.clone()} />
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<Slot idx=48 state={shared.board[48].clone()} bus={shared.bus.clone()} />
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<Slot idx=49 state={shared.board[49].clone()} bus={shared.bus.clone()} />
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<Slot idx=50 state={shared.board[50].clone()} bus={shared.bus.clone()} />
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<Slot idx=51 state={shared.board[51].clone()} bus={shared.bus.clone()} />
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<Slot idx=52 state={shared.board[52].clone()} bus={shared.bus.clone()} />
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<Slot idx=53 state={shared.board[53].clone()} bus={shared.bus.clone()} />
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<Slot idx=54 state={shared.board[54].clone()} bus={shared.bus.clone()} />
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<Slot idx=55 state={shared.board[55].clone()} bus={shared.bus.clone()} />
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<div class="info_text_wrapper">
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<InfoText />
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</div>
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</div> // wrapper
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}
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}
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fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool) {
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let (shared, _) = ctx
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.link()
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.context::<SharedState>(Callback::noop())
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.expect("state to be set");
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loop {
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if let Some(msg) = shared.bus.borrow_mut().get_next_msg() {
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let split_str: Vec<&str> = msg.split_whitespace().collect();
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if split_str.len() == 2 {
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if split_str[0] == "pressed" {
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if let Ok(idx) = split_str[1].parse::<u8>() {
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let output_str: String = format!("Got {idx} pressed.");
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log::info!("{}", &output_str);
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if let Some(info_text) =
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shared.info_text_ref.cast::<web_sys::HtmlParagraphElement>()
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{
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// create the new text to be appended in the output
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let window = web_sys::window().expect("no window exists");
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let document =
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window.document().expect("window should have a document");
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let p = document
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.create_element("p")
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.expect("document should be able to create <p>");
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p.set_text_content(Some(&output_str));
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// check if scrolled to bottom
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let at_bottom: bool = info_text.scroll_top() + INFO_TEXT_HEIGHT
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>= info_text.scroll_height();
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// append text to output
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info_text
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.append_with_node_1(&p)
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.expect("should be able to append to info_text");
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while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
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info_text
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.remove_child(&info_text.first_child().unwrap())
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.expect("should be able to limit items in info_text");
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}
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// scroll to bottom only if at bottom
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if at_bottom {
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info_text.set_scroll_top(info_text.scroll_height());
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}
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} else {
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log::warn!("Failed to get \"info_text\"");
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}
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}
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}
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}
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} else {
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break;
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}
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}
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}
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fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool {
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true
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}
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}
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#[derive(Clone, Debug, PartialEq, Eq)]
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struct InfoText {}
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impl Component for InfoText {
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type Message = ();
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type Properties = ();
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fn create(_ctx: &Context<Self>) -> Self {
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Self {}
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}
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fn view(&self, ctx: &Context<Self>) -> Html {
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let (shared, _) = ctx
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.link()
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.context::<SharedState>(Callback::noop())
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.expect("state to be set");
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html! {
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<div ref={shared.info_text_ref} class="info_text">
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{"Hello"}
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</div>
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}
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}
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}
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#[function_component(App)]
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|
@ -240,5 +369,9 @@ fn app() -> Html {
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}
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fn main() {
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// setup logging to browser console
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wasm_logger::init(wasm_logger::Config::default());
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// start webapp
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yew::start_app::<App>();
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}
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1
spreadsheets/.gitignore
vendored
Normal file
1
spreadsheets/.gitignore
vendored
Normal file
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@ -0,0 +1 @@
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.~lock*
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