Impl conditionally update front-end board
When the front-end polls the back-end for the game-state, the back-end includes a "date_updated" String in the JSON. If the String is the same as in the front-end, then no updates are needed, but if they are not the same, then the front-end will update the board. Because the front-end polls the back-end's board state approximately every second, this should make the front-end more efficient.
This commit is contained in:
parent
b4eaba09c5
commit
b2ea79a7f7
5 changed files with 99 additions and 38 deletions
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@ -31,8 +31,14 @@ pub type GetIDSenderType = (Option<u32>, Option<bool>);
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/// third bool is if cyan player
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/// third bool is if cyan player
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pub type CheckPairingType = (bool, bool, bool);
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pub type CheckPairingType = (bool, bool, bool);
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/// second String is board string, third String is received emote type
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/// second String is board string, third String is date updated, fourth value
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pub type BoardStateType = (DBGameState, Option<String>, Option<EmoteEnum>);
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/// is EmoteEnum
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pub type BoardStateType = (
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DBGameState,
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Option<String>,
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Option<String>,
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Option<EmoteEnum>,
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);
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pub type PlaceResultType = Result<(DBPlaceStatus, Option<String>), DBPlaceError>;
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pub type PlaceResultType = Result<(DBPlaceStatus, Option<String>), DBPlaceError>;
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@ -250,7 +256,7 @@ impl DBHandler {
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// don't stop server on send fail, may have timed out and
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// don't stop server on send fail, may have timed out and
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// dropped the receiver
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// dropped the receiver
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response_sender
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response_sender
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.send((DBGameState::UnknownID, None, None))
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.send((DBGameState::UnknownID, None, None, None))
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.ok();
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.ok();
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return false;
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return false;
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}
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}
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@ -677,66 +683,91 @@ impl DBHandler {
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}
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}
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// TODO maybe handle "opponent_disconnected" case
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// TODO maybe handle "opponent_disconnected" case
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let row_result: Result<(String, i64, Option<u32>, Option<u32>), RusqliteError> = conn.query_row(
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let row_result: Result<(String, i64, Option<u32>, Option<u32>, String), RusqliteError> = conn.query_row(
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"SELECT games.board, games.status, games.cyan_player, games.magenta_player FROM games JOIN players WHERE players.id = ? AND games.id = players.game_id;",
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"SELECT games.board, games.status, games.cyan_player, games.magenta_player, games.turn_time_start FROM games JOIN players WHERE players.id = ? AND games.id = players.game_id;",
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[player_id],
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[player_id],
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|row| {
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|row| {
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let board_result = row.get(0);
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let board_result = row.get(0);
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let status_result = row.get(1);
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let status_result = row.get(1);
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let cyan_player = row.get(2);
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let cyan_player = row.get(2);
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let magenta_player = row.get(3);
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let magenta_player = row.get(3);
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if board_result.is_ok() && status_result.is_ok() && cyan_player.is_ok() && magenta_player.is_ok() {
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let updated_time = row.get(4);
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if let (Ok(board), Ok(status), Ok(cyan_id), Ok(magenta_id)) = (board_result, status_result, cyan_player, magenta_player) {
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if board_result.is_ok() && status_result.is_ok() && cyan_player.is_ok() && magenta_player.is_ok() && updated_time.is_ok() {
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Ok((board, status, cyan_id, magenta_id))
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if let (Ok(board), Ok(status), Ok(cyan_id), Ok(magenta_id), Ok(updated_time)) = (board_result, status_result, cyan_player, magenta_player, updated_time) {
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Ok((board, status, cyan_id, magenta_id, updated_time))
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} else {
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} else {
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unreachable!("Both row items should be Ok");
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unreachable!("All row items should be Ok");
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}
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}
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} else if board_result.is_err() {
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} else if board_result.is_err() {
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board_result
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board_result
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.map(|_| (String::from("this value should never be returned"), 0, None, None))
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.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
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} else if status_result.is_err() {
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} else if status_result.is_err() {
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status_result
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status_result
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.map(|_| (String::from("this value should never be returned"), 0, None, None))
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.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
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} else if cyan_player.is_err() {
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} else if cyan_player.is_err() {
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cyan_player
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cyan_player
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.map(|_| (String::from("this value should never be returned"), 0, None, None))
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.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
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} else {
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} else if magenta_player.is_err() {
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magenta_player
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magenta_player
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.map(|_| (String::from("this value should never be returned"), 0, None, None))
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.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
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} else {
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updated_time
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.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
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}
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}
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}
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}
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);
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);
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if let Ok((board, status, cyan_opt, magenta_opt)) = row_result {
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if let Ok((board, status, cyan_opt, magenta_opt, updated_time)) = row_result {
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if board.len() != (ROWS * COLS) as usize {
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if board.len() != (ROWS * COLS) as usize {
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// board is invalid size
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// board is invalid size
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Ok((DBGameState::InternalError, None, received_emote))
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Ok((
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DBGameState::InternalError,
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None,
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Some(updated_time),
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received_emote,
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))
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} else if cyan_opt.is_none() || magenta_opt.is_none() {
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} else if cyan_opt.is_none() || magenta_opt.is_none() {
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// One player disconnected
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// One player disconnected
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self.disconnect_player(Some(conn), player_id).ok();
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self.disconnect_player(Some(conn), player_id).ok();
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// Remove the game(s) with disconnected players
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// Remove the game(s) with disconnected players
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if self.clear_empty_games(Some(conn)).is_err() {
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if self.clear_empty_games(Some(conn)).is_err() {
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Ok((DBGameState::InternalError, None, received_emote))
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Ok((
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DBGameState::InternalError,
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None,
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Some(updated_time),
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received_emote,
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))
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} else if status == 2 || status == 3 {
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} else if status == 2 || status == 3 {
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Ok((DBGameState::from(status), Some(board), received_emote))
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Ok((
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DBGameState::from(status),
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Some(board),
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Some(updated_time),
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received_emote,
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))
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} else {
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} else {
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Ok((
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Ok((
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DBGameState::OpponentDisconnected,
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DBGameState::OpponentDisconnected,
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Some(board),
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Some(board),
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Some(updated_time),
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received_emote,
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received_emote,
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))
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))
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}
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}
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} else {
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} else {
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// Game in progress, or other state depending on "status"
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// Game in progress, or other state depending on "status"
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Ok((DBGameState::from(status), Some(board), received_emote))
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Ok((
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DBGameState::from(status),
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Some(board),
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Some(updated_time),
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received_emote,
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))
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}
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}
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} else if let Err(RusqliteError::QueryReturnedNoRows) = row_result {
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} else if let Err(RusqliteError::QueryReturnedNoRows) = row_result {
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// No rows is either player doesn't exist or not paired
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// No rows is either player doesn't exist or not paired
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let (exists, is_paired, _is_cyan) =
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let (exists, is_paired, _is_cyan) =
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self.check_if_player_is_paired(Some(conn), player_id)?;
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self.check_if_player_is_paired(Some(conn), player_id)?;
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if !exists {
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if !exists {
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Ok((DBGameState::UnknownID, None, received_emote))
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Ok((DBGameState::UnknownID, None, None, received_emote))
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} else if !is_paired {
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} else if !is_paired {
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Ok((DBGameState::NotPaired, None, received_emote))
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Ok((DBGameState::NotPaired, None, None, received_emote))
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} else {
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} else {
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unreachable!("either exists or is_paired must be false");
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unreachable!("either exists or is_paired must be false");
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}
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}
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@ -266,19 +266,25 @@ fn handle_game_state(root: Value, tx: SyncSender<DBHandlerRequest>) -> Result<St
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return Err("{\"type\":\"game_state\", \"status\":\"internal_error\"}".into());
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return Err("{\"type\":\"game_state\", \"status\":\"internal_error\"}".into());
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}
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}
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if let Ok((db_game_state, board_string_opt, received_emote_opt)) =
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if let Ok((db_game_state, board_string_opt, updated_time_opt, received_emote_opt)) =
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resp_rx.recv_timeout(DB_REQUEST_TIMEOUT)
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resp_rx.recv_timeout(DB_REQUEST_TIMEOUT)
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{
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{
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if let Some(board_string) = board_string_opt {
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if let Some(board_string) = board_string_opt {
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let updated_time = if let Some(time_string) = updated_time_opt {
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time_string
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} else {
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return Err("{\"type\":\"game_state\", \"status\":\"internal_error\"}".into());
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};
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if let Some(emote) = received_emote_opt {
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if let Some(emote) = received_emote_opt {
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Ok(format!(
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Ok(format!(
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"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\", \"peer_emote\": \"{}\"}}",
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"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\", \"peer_emote\": \"{}\", \"updated_time\": \"{}\"}}",
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db_game_state, board_string, emote
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db_game_state, board_string, emote, updated_time
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))
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))
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} else {
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} else {
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Ok(format!(
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Ok(format!(
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"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\"}}",
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"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\", \"updated_time\": \"{}\"}}",
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db_game_state, board_string
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db_game_state, board_string, updated_time
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))
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))
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}
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}
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} else {
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} else {
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@ -558,6 +558,7 @@ pub struct GameStateResponse {
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pub status: String,
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pub status: String,
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pub board: Option<String>,
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pub board: Option<String>,
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pub peer_emote: Option<String>,
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pub peer_emote: Option<String>,
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pub updated_time: Option<String>,
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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@ -392,6 +392,7 @@ pub struct Wrapper {
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place_request: Option<u8>,
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place_request: Option<u8>,
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do_backend_tick: bool,
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do_backend_tick: bool,
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cleanup_id_callback: Rc<RefCell<Option<Function>>>,
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cleanup_id_callback: Rc<RefCell<Option<Function>>>,
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board_updated_time: Option<String>,
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}
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}
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impl Wrapper {
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impl Wrapper {
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@ -555,11 +556,12 @@ impl Wrapper {
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_ => NetworkedGameState::InternalError,
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_ => NetworkedGameState::InternalError,
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};
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};
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WrapperMsg::BackendResponse(BREnum::GotStatus(
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WrapperMsg::BackendResponse(BREnum::GotStatus {
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networked_game_state,
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networked_game_state,
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response.board,
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board_string: response.board,
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response.peer_emote,
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received_emote: response.peer_emote,
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))
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updated_time: response.updated_time,
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})
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});
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});
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}
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}
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@ -725,8 +727,14 @@ pub enum BREnum {
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Error(String),
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Error(String),
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GotID(u32, Option<Turn>),
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GotID(u32, Option<Turn>),
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GotPairing(Option<Turn>),
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GotPairing(Option<Turn>),
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/// Second opt string is board_str, third opt string is received emote
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/// Second opt string is board_str, third opt string is received emote,
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GotStatus(NetworkedGameState, Option<String>, Option<String>),
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/// fourth opt string is updated_time
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GotStatus {
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networked_game_state: NetworkedGameState,
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board_string: Option<String>,
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received_emote: Option<String>,
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updated_time: Option<String>,
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},
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GotPlaced(PlacedEnum, String),
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GotPlaced(PlacedEnum, String),
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}
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}
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@ -762,6 +770,7 @@ impl Component for Wrapper {
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place_request: None,
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place_request: None,
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do_backend_tick: true,
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do_backend_tick: true,
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cleanup_id_callback: Rc::new(RefCell::new(None)),
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cleanup_id_callback: Rc::new(RefCell::new(None)),
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board_updated_time: None,
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}
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}
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}
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}
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@ -1526,13 +1535,18 @@ impl Component for Wrapper {
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.ok();
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.ok();
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}
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}
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}
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}
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BREnum::GotStatus(networked_game_state, board_opt, emote_opt) => {
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BREnum::GotStatus {
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networked_game_state,
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board_string,
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received_emote,
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updated_time,
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} => {
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let current_side = shared
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let current_side = shared
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.game_state
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.game_state
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.borrow()
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.borrow()
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.get_networked_current_side()
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.get_networked_current_side()
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.expect("Should be Networked mode");
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.expect("Should be Networked mode");
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if let Some(emote_string) = emote_opt {
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if let Some(emote_string) = received_emote {
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if let Ok(emote_enum) = EmoteEnum::try_from(emote_string.as_str()) {
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if let Ok(emote_enum) = EmoteEnum::try_from(emote_string.as_str()) {
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append_to_info_text(
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append_to_info_text(
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&document,
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&document,
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@ -1561,9 +1575,15 @@ impl Component for Wrapper {
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}
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}
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}
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}
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if let Some(board_string) = board_opt {
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// only update board string if updated_time is different
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if self.board_updated_time != updated_time {
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if let Some(updated_time) = updated_time {
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self.board_updated_time.replace(updated_time);
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if let Some(board_string) = board_string {
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self.update_board_from_string(&shared, &document, board_string);
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self.update_board_from_string(&shared, &document, board_string);
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}
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}
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}
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}
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let mut current_game_state: GameState = shared.game_state.borrow().clone();
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let mut current_game_state: GameState = shared.game_state.borrow().clone();
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match networked_game_state {
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match networked_game_state {
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|
|
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@ -149,7 +149,7 @@ then the back-end will respond with "too\_many\_players".
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// "opponent_disconnected", "internal_error"
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// "opponent_disconnected", "internal_error"
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// "board" may not be in the response if "unknown_id" is the status
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// "board" may not be in the response if "unknown_id" is the status
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"board": "abcdefg..." // 56-char long string with mapping:
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"board": "abcdefg...",// 56-char long string with mapping:
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// a - empty
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// a - empty
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// b - cyan
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// b - cyan
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// c - magenta
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// c - magenta
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@ -160,7 +160,10 @@ then the back-end will respond with "too\_many\_players".
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// h - cyan winning and placed piece
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// h - cyan winning and placed piece
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// i - magenta winning and placed piece
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// i - magenta winning and placed piece
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// optional "peer_emote" entry is message from opponent
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// optional "peer_emote" entry is message from opponent
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"peer_emote": "smile" // or "frown", or "neutral", or "think"
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"peer_emote": "smile",// or "frown", or "neutral", or "think"
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// should always be available when "board" is available
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"updated_time": "2022-04-30 12:00:00"
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}
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}
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```
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```
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Loading…
Reference in a new issue