Impl placed token indicator, fixes/refactorings
This commit is contained in:
parent
07eee5b0ce
commit
e35870b240
4 changed files with 311 additions and 66 deletions
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@ -157,6 +157,23 @@
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opacity: 0;
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}
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}
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button.placed {
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animation-duration: 2200ms;
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animation-name: placed_blink;
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animation-iteration-count: 1;
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animation-direction: normal;
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}
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@keyframes placed_blink {
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from {
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opacity: 1;
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}
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50% {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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</style>
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</head>
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</html>
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@ -62,3 +62,18 @@ pub fn element_append_class(document: &Document, id: &str, class: &str) -> Resul
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Ok(())
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}
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pub fn element_remove_class(document: &Document, id: &str, class: &str) -> Result<(), String> {
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let element = document
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.get_element_by_id(id)
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.ok_or_else(|| format!("Failed to get element with id \"{}\"", id))?;
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let mut element_class: String = element.class_name();
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let idx_opt = element_class.find(class);
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if let Some(idx) = idx_opt {
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let mut remaining = element_class.split_off(idx);
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element_class += &remaining.split_off(class.len());
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}
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element.set_class_name(&element_class);
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Ok(())
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}
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@ -69,6 +69,13 @@ impl BoardState {
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*self == BoardState::Empty
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}
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pub fn is_win(self) -> bool {
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match self {
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BoardState::Empty | BoardState::Cyan | BoardState::Magenta => false,
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BoardState::CyanWin | BoardState::MagentaWin => true,
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}
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}
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pub fn into_win(self) -> Self {
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match self {
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BoardState::Empty => BoardState::Empty,
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@ -77,8 +84,8 @@ impl BoardState {
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}
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}
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pub fn from_win(self) -> Self {
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match self {
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pub fn from_win(&self) -> Self {
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match *self {
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BoardState::Empty => BoardState::Empty,
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BoardState::Cyan | BoardState::CyanWin => BoardState::Cyan,
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BoardState::Magenta | BoardState::MagentaWin => BoardState::Magenta,
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@ -189,11 +196,75 @@ pub fn new_empty_board() -> BoardType {
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]
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}
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pub type PlacedType = [Rc<Cell<bool>>; 56];
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pub fn new_placed() -> PlacedType {
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[
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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]
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct SharedState {
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pub board: BoardType,
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pub game_state: Rc<Cell<GameState>>,
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pub turn: Rc<Cell<Turn>>,
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pub placed: PlacedType,
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}
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impl Default for SharedState {
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@ -203,6 +274,7 @@ impl Default for SharedState {
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board: new_empty_board(),
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game_state: Rc::new(Cell::new(GameState::default())),
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turn: Rc::new(Cell::new(Turn::CyanPlayer)),
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placed: new_placed(),
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}
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}
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}
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@ -1,6 +1,8 @@
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use crate::constants::{COLS, INFO_TEXT_MAX_ITEMS, ROWS};
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use crate::game_logic::{check_win_draw, WinType};
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use crate::html_helper::{append_to_info_text, element_append_class, get_window_document};
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use crate::html_helper::{
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append_to_info_text, element_append_class, element_remove_class, get_window_document,
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};
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use crate::state::{BoardState, GameState, SharedState, Turn};
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use std::cell::Cell;
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@ -84,13 +86,14 @@ impl Component for MainMenu {
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pub struct Slot {}
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pub enum SlotMessage {
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Press(u8),
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Press,
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}
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#[derive(Clone, PartialEq, Properties)]
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pub struct SlotProperties {
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idx: u8,
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state: Rc<Cell<BoardState>>,
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placed: Rc<Cell<bool>>,
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}
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impl Component for Slot {
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@ -104,12 +107,17 @@ impl Component for Slot {
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fn view(&self, ctx: &Context<Self>) -> Html {
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let idx = ctx.props().idx;
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let state = ctx.props().state.as_ref().get();
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let idx_copy = idx;
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let onclick = ctx.link().callback(move |_| SlotMessage::Press(idx_copy));
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let onclick = ctx.link().callback(move |_| SlotMessage::Press);
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let col = idx % COLS;
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let row = idx / COLS;
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let place = if ctx.props().placed.get() && !state.is_win() {
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"placed"
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} else {
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""
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};
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ctx.props().placed.replace(false);
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html! {
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<button class={format!("slot {} r{} c{}", state, row, col)} id={format!("slot{}", idx)} onclick={onclick}>
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<button class={format!("slot {} r{} c{} {}", state, row, col, place)} id={format!("slot{}", idx)} onclick={onclick}>
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{idx}
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</button>
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}
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@ -133,9 +141,9 @@ impl Component for Slot {
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}
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match msg {
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SlotMessage::Press(idx) => {
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SlotMessage::Press => {
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// notify Wrapper with message
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let msg = WrapperMsg::Pressed(idx);
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let msg = WrapperMsg::Pressed(ctx.props().idx);
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if let Some(p) = ctx.link().get_parent() {
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p.clone().downcast::<Wrapper>().send_message(msg);
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}
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@ -168,62 +176,62 @@ impl Component for Wrapper {
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html! {
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<div class="wrapper">
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<MainMenu />
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<Slot idx=0 state={shared.board[0].clone()} />
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<Slot idx=1 state={shared.board[1].clone()} />
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<Slot idx=2 state={shared.board[2].clone()} />
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<Slot idx=3 state={shared.board[3].clone()} />
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<Slot idx=4 state={shared.board[4].clone()} />
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<Slot idx=5 state={shared.board[5].clone()} />
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<Slot idx=6 state={shared.board[6].clone()} />
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<Slot idx=7 state={shared.board[7].clone()} />
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<Slot idx=8 state={shared.board[8].clone()} />
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<Slot idx=9 state={shared.board[9].clone()} />
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<Slot idx=10 state={shared.board[10].clone()} />
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<Slot idx=11 state={shared.board[11].clone()} />
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<Slot idx=12 state={shared.board[12].clone()} />
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<Slot idx=13 state={shared.board[13].clone()} />
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<Slot idx=14 state={shared.board[14].clone()} />
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<Slot idx=15 state={shared.board[15].clone()} />
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<Slot idx=16 state={shared.board[16].clone()} />
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<Slot idx=17 state={shared.board[17].clone()} />
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<Slot idx=18 state={shared.board[18].clone()} />
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<Slot idx=19 state={shared.board[19].clone()} />
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<Slot idx=20 state={shared.board[20].clone()} />
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<Slot idx=21 state={shared.board[21].clone()} />
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<Slot idx=22 state={shared.board[22].clone()} />
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<Slot idx=23 state={shared.board[23].clone()} />
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<Slot idx=24 state={shared.board[24].clone()} />
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<Slot idx=25 state={shared.board[25].clone()} />
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<Slot idx=26 state={shared.board[26].clone()} />
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<Slot idx=27 state={shared.board[27].clone()} />
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<Slot idx=28 state={shared.board[28].clone()} />
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<Slot idx=29 state={shared.board[29].clone()} />
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<Slot idx=30 state={shared.board[30].clone()} />
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<Slot idx=31 state={shared.board[31].clone()} />
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<Slot idx=32 state={shared.board[32].clone()} />
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<Slot idx=33 state={shared.board[33].clone()} />
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<Slot idx=34 state={shared.board[34].clone()} />
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<Slot idx=35 state={shared.board[35].clone()} />
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<Slot idx=36 state={shared.board[36].clone()} />
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<Slot idx=37 state={shared.board[37].clone()} />
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<Slot idx=38 state={shared.board[38].clone()} />
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<Slot idx=39 state={shared.board[39].clone()} />
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<Slot idx=40 state={shared.board[40].clone()} />
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<Slot idx=41 state={shared.board[41].clone()} />
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<Slot idx=42 state={shared.board[42].clone()} />
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<Slot idx=43 state={shared.board[43].clone()} />
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<Slot idx=44 state={shared.board[44].clone()} />
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<Slot idx=45 state={shared.board[45].clone()} />
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<Slot idx=46 state={shared.board[46].clone()} />
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<Slot idx=47 state={shared.board[47].clone()} />
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<Slot idx=48 state={shared.board[48].clone()} />
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<Slot idx=49 state={shared.board[49].clone()} />
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<Slot idx=50 state={shared.board[50].clone()} />
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<Slot idx=51 state={shared.board[51].clone()} />
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<Slot idx=52 state={shared.board[52].clone()} />
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<Slot idx=53 state={shared.board[53].clone()} />
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<Slot idx=54 state={shared.board[54].clone()} />
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<Slot idx=55 state={shared.board[55].clone()} />
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<Slot idx=0 state={shared.board[0].clone()} placed={shared.placed[0].clone()} />
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<Slot idx=1 state={shared.board[1].clone()} placed={shared.placed[1].clone()} />
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<Slot idx=2 state={shared.board[2].clone()} placed={shared.placed[2].clone()} />
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<Slot idx=3 state={shared.board[3].clone()} placed={shared.placed[3].clone()} />
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<Slot idx=4 state={shared.board[4].clone()} placed={shared.placed[4].clone()} />
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<Slot idx=5 state={shared.board[5].clone()} placed={shared.placed[5].clone()} />
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<Slot idx=6 state={shared.board[6].clone()} placed={shared.placed[6].clone()} />
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<Slot idx=7 state={shared.board[7].clone()} placed={shared.placed[7].clone()} />
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<Slot idx=8 state={shared.board[8].clone()} placed={shared.placed[8].clone()} />
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<Slot idx=9 state={shared.board[9].clone()} placed={shared.placed[9].clone()} />
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<Slot idx=10 state={shared.board[10].clone()} placed={shared.placed[10].clone()} />
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<Slot idx=11 state={shared.board[11].clone()} placed={shared.placed[11].clone()} />
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<Slot idx=12 state={shared.board[12].clone()} placed={shared.placed[12].clone()} />
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<Slot idx=13 state={shared.board[13].clone()} placed={shared.placed[13].clone()} />
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<Slot idx=14 state={shared.board[14].clone()} placed={shared.placed[14].clone()} />
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<Slot idx=15 state={shared.board[15].clone()} placed={shared.placed[15].clone()} />
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<Slot idx=16 state={shared.board[16].clone()} placed={shared.placed[16].clone()} />
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<Slot idx=17 state={shared.board[17].clone()} placed={shared.placed[17].clone()} />
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<Slot idx=18 state={shared.board[18].clone()} placed={shared.placed[18].clone()} />
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<Slot idx=19 state={shared.board[19].clone()} placed={shared.placed[19].clone()} />
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<Slot idx=20 state={shared.board[20].clone()} placed={shared.placed[20].clone()} />
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<Slot idx=21 state={shared.board[21].clone()} placed={shared.placed[21].clone()} />
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<Slot idx=22 state={shared.board[22].clone()} placed={shared.placed[22].clone()} />
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<Slot idx=23 state={shared.board[23].clone()} placed={shared.placed[23].clone()} />
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<Slot idx=24 state={shared.board[24].clone()} placed={shared.placed[24].clone()} />
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<Slot idx=25 state={shared.board[25].clone()} placed={shared.placed[25].clone()} />
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<Slot idx=26 state={shared.board[26].clone()} placed={shared.placed[26].clone()} />
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<Slot idx=27 state={shared.board[27].clone()} placed={shared.placed[27].clone()} />
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<Slot idx=28 state={shared.board[28].clone()} placed={shared.placed[28].clone()} />
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<Slot idx=29 state={shared.board[29].clone()} placed={shared.placed[29].clone()} />
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<Slot idx=30 state={shared.board[30].clone()} placed={shared.placed[30].clone()} />
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<Slot idx=31 state={shared.board[31].clone()} placed={shared.placed[31].clone()} />
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<Slot idx=32 state={shared.board[32].clone()} placed={shared.placed[32].clone()} />
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<Slot idx=33 state={shared.board[33].clone()} placed={shared.placed[33].clone()} />
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<Slot idx=34 state={shared.board[34].clone()} placed={shared.placed[34].clone()} />
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<Slot idx=35 state={shared.board[35].clone()} placed={shared.placed[35].clone()} />
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<Slot idx=36 state={shared.board[36].clone()} placed={shared.placed[36].clone()} />
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<Slot idx=37 state={shared.board[37].clone()} placed={shared.placed[37].clone()} />
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<Slot idx=38 state={shared.board[38].clone()} placed={shared.placed[38].clone()} />
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<Slot idx=39 state={shared.board[39].clone()} placed={shared.placed[39].clone()} />
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<Slot idx=40 state={shared.board[40].clone()} placed={shared.placed[40].clone()} />
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<Slot idx=41 state={shared.board[41].clone()} placed={shared.placed[41].clone()} />
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<Slot idx=42 state={shared.board[42].clone()} placed={shared.placed[42].clone()} />
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<Slot idx=43 state={shared.board[43].clone()} placed={shared.placed[43].clone()} />
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<Slot idx=44 state={shared.board[44].clone()} placed={shared.placed[44].clone()} />
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<Slot idx=45 state={shared.board[45].clone()} placed={shared.placed[45].clone()} />
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<Slot idx=46 state={shared.board[46].clone()} placed={shared.placed[46].clone()} />
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<Slot idx=47 state={shared.board[47].clone()} placed={shared.placed[47].clone()} />
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<Slot idx=48 state={shared.board[48].clone()} placed={shared.placed[48].clone()} />
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<Slot idx=49 state={shared.board[49].clone()} placed={shared.placed[49].clone()} />
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<Slot idx=50 state={shared.board[50].clone()} placed={shared.placed[50].clone()} />
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<Slot idx=51 state={shared.board[51].clone()} placed={shared.placed[51].clone()} />
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<Slot idx=52 state={shared.board[52].clone()} placed={shared.placed[52].clone()} />
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<Slot idx=53 state={shared.board[53].clone()} placed={shared.placed[53].clone()} />
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<Slot idx=54 state={shared.board[54].clone()} placed={shared.placed[54].clone()} />
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<Slot idx=55 state={shared.board[55].clone()} placed={shared.placed[55].clone()} />
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<div class="info_text_wrapper">
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<InfoText id=0 />
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</div>
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@ -269,11 +277,12 @@ impl Component for Wrapper {
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if let Some(slot) = document.get_element_by_id(&format!("slot{bottom_idx}")) {
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// set slot info
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slot.set_class_name(&format!(
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"slot {} r{} c{}",
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"slot {} r{} c{} placed",
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current_board_state,
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bottom_idx / COLS,
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bottom_idx % COLS
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));
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shared.placed[bottom_idx as usize].replace(true);
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}
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placed = true;
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@ -310,6 +319,39 @@ impl Component for Wrapper {
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match win_type {
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WinType::Horizontal(idx) => {
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let placed_class_erase_result = element_remove_class(
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&document,
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&format!("slot{}", idx),
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"placed",
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);
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if let Err(e) = placed_class_erase_result {
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log::warn!("ERROR: element_remove_class failed: {}", e);
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}
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let placed_class_erase_result = element_remove_class(
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&document,
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&format!("slot{}", idx + 1),
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"placed",
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);
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if let Err(e) = placed_class_erase_result {
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log::warn!("ERROR: element_remove_class failed: {}", e);
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}
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let placed_class_erase_result = element_remove_class(
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&document,
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&format!("slot{}", idx + 2),
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"placed",
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);
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if let Err(e) = placed_class_erase_result {
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log::warn!("ERROR: element_remove_class failed: {}", e);
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||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 3),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
|
||||
let append_result =
|
||||
element_append_class(&document, &format!("slot{}", idx), "win");
|
||||
if let Err(e) = append_result {
|
||||
|
@ -349,6 +391,39 @@ impl Component for Wrapper {
|
|||
.replace(shared.board[idx + 3].get().into_win());
|
||||
}
|
||||
WinType::Vertical(idx) => {
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 2 * (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 3 * (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
|
||||
let append_result =
|
||||
element_append_class(&document, &format!("slot{}", idx), "win");
|
||||
if let Err(e) = append_result {
|
||||
|
@ -390,6 +465,39 @@ impl Component for Wrapper {
|
|||
);
|
||||
}
|
||||
WinType::DiagonalUp(idx) => {
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 1 - (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 2 - 2 * (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 3 - 3 * (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
|
||||
let append_result =
|
||||
element_append_class(&document, &format!("slot{}", idx), "win");
|
||||
if let Err(e) = append_result {
|
||||
|
@ -432,6 +540,39 @@ impl Component for Wrapper {
|
|||
);
|
||||
}
|
||||
WinType::DiagonalDown(idx) => {
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 1 + (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 2 + 2 * (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
let placed_class_erase_result = element_remove_class(
|
||||
&document,
|
||||
&format!("slot{}", idx + 3 + 3 * (COLS as usize)),
|
||||
"placed",
|
||||
);
|
||||
if let Err(e) = placed_class_erase_result {
|
||||
log::warn!("ERROR: element_remove_class failed: {}", e);
|
||||
}
|
||||
|
||||
let append_result =
|
||||
element_append_class(&document, &format!("slot{}", idx), "win");
|
||||
if let Err(e) = append_result {
|
||||
|
|
Loading…
Reference in a new issue