Move enum from yew_components mod to state mod
Preparation for symlinking shared code into the backend project.
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2 changed files with 10 additions and 8 deletions
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@ -1,5 +1,4 @@
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use crate::ai::AIDifficulty;
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use crate::ai::AIDifficulty;
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use crate::yew_components::MainMenuMessage;
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use std::cell::Cell;
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use std::cell::Cell;
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use std::fmt::Display;
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use std::fmt::Display;
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use std::rc::Rc;
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use std::rc::Rc;
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@ -288,3 +287,12 @@ impl Default for SharedState {
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}
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}
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}
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}
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}
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}
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// This enum moved from yew_components module so that this module would have no
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// dependencies on the yew_components module
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum MainMenuMessage {
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SinglePlayer(Turn, AIDifficulty),
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LocalMultiplayer,
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NetworkedMultiplayer(Turn),
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}
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@ -5,7 +5,7 @@ use crate::html_helper::{
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append_to_info_text, element_append_class, element_remove_class, get_window_document,
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append_to_info_text, element_append_class, element_remove_class, get_window_document,
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};
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};
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use crate::random_helper::get_seeded_random;
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use crate::random_helper::get_seeded_random;
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use crate::state::{BoardState, GameState, SharedState, Turn};
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use crate::state::{BoardState, GameState, MainMenuMessage, SharedState, Turn};
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use std::cell::Cell;
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use std::cell::Cell;
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use std::rc::Rc;
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use std::rc::Rc;
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@ -18,12 +18,6 @@ use yew::prelude::*;
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pub struct MainMenu {}
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pub struct MainMenu {}
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pub enum MainMenuMessage {
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SinglePlayer(Turn, AIDifficulty),
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LocalMultiplayer,
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NetworkedMultiplayer(Turn),
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}
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impl Component for MainMenu {
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impl Component for MainMenu {
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type Message = MainMenuMessage;
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type Message = MainMenuMessage;
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type Properties = ();
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type Properties = ();
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