back-end: Impl "phrase", update protocol
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parent
87d93e5b4f
commit
f9338d4093
3 changed files with 70 additions and 19 deletions
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@ -13,6 +13,7 @@ use crate::constants::{
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};
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use crate::state::{board_from_string, new_string_board, string_from_board, BoardState, Turn};
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use std::collections::HashMap;
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use std::sync::mpsc::{Receiver, RecvTimeoutError, SyncSender};
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use std::time::{Duration, Instant};
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use std::{fmt, thread};
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@ -118,7 +119,10 @@ impl fmt::Display for DBPlaceError {
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#[derive(Clone, Debug)]
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pub enum DBHandlerRequest {
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GetID(SyncSender<GetIDSenderType>),
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GetID {
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response_sender: SyncSender<GetIDSenderType>,
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phrase: Option<String>,
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},
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CheckPairing {
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id: u32,
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response_sender: SyncSender<CheckPairingType>,
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@ -163,7 +167,10 @@ impl DBHandler {
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}
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let db_request = rx_recv_result.unwrap();
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match db_request {
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DBHandlerRequest::GetID(player_tx) => {
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DBHandlerRequest::GetID {
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response_sender,
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phrase,
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} => {
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// got request to create new player, create new player
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let conn_result = self.get_conn(DBFirstRun::NotFirstRun);
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if let Err(e) = conn_result {
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@ -172,10 +179,10 @@ impl DBHandler {
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}
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let conn = conn_result.unwrap();
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let create_player_result = self.create_new_player(Some(&conn));
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let create_player_result = self.create_new_player(Some(&conn), phrase);
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if let Err(e) = create_player_result {
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println!("{}", e);
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player_tx.send((None, None)).ok();
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response_sender.send((None, None)).ok();
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// don't stop server because player limit may have been reached
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return false;
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}
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@ -197,11 +204,11 @@ impl DBHandler {
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if paired {
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// don't stop server on send fail, may have timed
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// out and dropped the receiver
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player_tx.send((Some(player_id), Some(is_cyan))).ok();
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response_sender.send((Some(player_id), Some(is_cyan))).ok();
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} else {
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// don't stop server on send fail, may have timed
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// out and dropped the receiver
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player_tx.send((Some(player_id), None)).ok();
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response_sender.send((Some(player_id), None)).ok();
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}
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} else {
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println!("Internal error, created player doesn't exist");
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@ -341,7 +348,11 @@ impl DBHandler {
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Ok(())
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}
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fn create_new_player(&self, conn: Option<&Connection>) -> Result<u32, String> {
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fn create_new_player(
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&self,
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conn: Option<&Connection>,
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phrase: Option<String>,
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) -> Result<u32, String> {
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let mut _conn_result = Err(String::new());
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let conn = if conn.is_none() {
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_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
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@ -380,7 +391,10 @@ impl DBHandler {
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}
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}
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let insert_result = conn.execute("INSERT INTO players (id) VALUES (?);", [player_id]);
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let insert_result = conn.execute(
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"INSERT INTO players (id, phrase) VALUES (?, ?);",
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params![player_id, phrase],
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);
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if let Err(e) = insert_result {
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return Err(format!("Failed to insert player into db: {:?}", e));
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}
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@ -399,15 +413,30 @@ impl DBHandler {
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let mut to_pair: Option<u32> = None;
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let mut unpaired_players_stmt = conn
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.prepare("SELECT id FROM players WHERE game_id ISNULL ORDER BY date_added;")
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.prepare("SELECT id, phrase FROM players WHERE game_id ISNULL ORDER BY date_added;")
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.map_err(|e| format!("{:?}", e))?;
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let mut unpaired_players_rows = unpaired_players_stmt
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.query([])
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.map_err(|e| format!("{:?}", e))?;
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let mut phrase_map: HashMap<String, u32> = HashMap::new();
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while let Some(row) = unpaired_players_rows
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.next()
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.map_err(|e| format!("{:?}", e))?
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{
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if let Ok(phrase_text) = row.get::<usize, String>(1) {
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// pair players with matching phrases
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if let Some(matching_player_id) = phrase_map.get(&phrase_text) {
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let players: [u32; 2] = [
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*matching_player_id,
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row.get(0).map_err(|e| format!("{:?}", e))?,
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];
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self.create_game(Some(conn), &players)?;
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phrase_map.remove(&phrase_text);
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} else {
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phrase_map.insert(phrase_text, row.get(0).map_err(|e| format!("{:?}", e))?);
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}
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} else {
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// pair players that did not use a phrase
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if to_pair.is_none() {
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to_pair = Some(row.get(0).map_err(|e| format!("{:?}", e))?);
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} else {
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@ -418,6 +447,7 @@ impl DBHandler {
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self.create_game(Some(conn), &players)?;
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}
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}
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}
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Ok(())
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}
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@ -24,7 +24,7 @@ pub fn handle_json(
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) -> Result<String, String> {
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if let Some(Value::String(type_str)) = root.get("type") {
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match type_str.as_str() {
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"pairing_request" => handle_pairing_request(tx),
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"pairing_request" => handle_pairing_request(root, tx),
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"check_pairing" => handle_check_pairing(root, tx),
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"place_token" => handle_place_token(root, tx),
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"disconnect" => handle_disconnect(root, tx),
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@ -36,9 +36,21 @@ pub fn handle_json(
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}
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}
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fn handle_pairing_request(tx: SyncSender<DBHandlerRequest>) -> Result<String, String> {
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fn handle_pairing_request(root: Value, tx: SyncSender<DBHandlerRequest>) -> Result<String, String> {
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let (player_tx, player_rx) = sync_channel::<GetIDSenderType>(1);
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if tx.send(DBHandlerRequest::GetID(player_tx)).is_err() {
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let mut phrase: Option<String> = None;
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if let Some(phrase_text) = root.get("phrase") {
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if let Some(phrase_str) = phrase_text.as_str() {
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phrase = Some(phrase_str.to_owned());
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}
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}
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if tx
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.send(DBHandlerRequest::GetID {
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response_sender: player_tx,
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phrase,
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})
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.is_err()
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{
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return Err("{\"type\":\"pairing_response\", \"status\":\"internal_error\"}".into());
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}
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if let Ok((pid_opt, is_cyan_opt)) = player_rx.recv_timeout(DB_REQUEST_TIMEOUT) {
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@ -14,6 +14,15 @@ of the request, and the backend will respond with JSON.
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}
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```
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An optional "phrase" parameter can be sent to match against other players with
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the same "phrase".
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```
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{
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"type": "pairing_request",
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"phrase": "user_defined_phrase",
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}
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```
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2. Check pairing status
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```
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