Commit graph

163 commits

Author SHA1 Message Date
Stephen Seo 92f91672fa Fix infinite loop bug, refactorings/fixes 2022-03-10 17:01:34 +09:00
Stephen Seo 38e7772d4f More AI tweaks 2022-03-10 16:44:01 +09:00
Stephen Seo d8377d280a Tweaks to AI for correctness 2022-03-10 16:39:26 +09:00
Stephen Seo 2a44cf810e Update Sprint 2 backlog 2022-03-10 16:19:48 +09:00
Stephen Seo 89a12623b4 Incorporate game AI into game
Can select from three difficulties, and the AI makes their move when it
is their turn. AI probably still needs some tweaking..
2022-03-10 16:17:16 +09:00
Stephen Seo e35870b240 Impl placed token indicator, fixes/refactorings 2022-03-10 15:43:03 +09:00
Stephen Seo 07eee5b0ce Add root README.md 2022-03-09 22:13:53 +09:00
Stephen Seo a597b4217a Update front_end/README.md about website 2022-03-09 19:45:11 +09:00
Stephen Seo 0d3d6b2a8d Fix typo 2022-03-09 19:29:00 +09:00
Stephen Seo d4acd7a58f Update Sprint 2 backlog 2022-03-09 18:20:06 +09:00
Stephen Seo 7e9718a743 Refactorings and linter fixes 2022-03-09 18:14:01 +09:00
Stephen Seo 76e6d3be52 Impl buttons indicator that won the game 2022-03-09 18:10:13 +09:00
Stephen Seo b902b1c7b4 Impl use of win/draw check, fixes
Also added unit tests for win/draw checks.
2022-03-09 17:29:53 +09:00
Stephen Seo 9e9bb0758c Fix rand not compilable for wasm, impl game logic
"rand" crate was not compilable for wasm-unknown-unknown target, so an
alternative "oorandom" crate was substituted in.

Basic game win/draw detection logic added.
2022-03-09 16:26:14 +09:00
Stephen Seo 2389441207 Update sprint 2 backlog 2022-03-09 15:31:29 +09:00
Stephen Seo 21041132c6 Minor fixes/tweaks to Utility AI 2022-03-07 19:50:43 +09:00
Stephen Seo 14d224734f Minor fix to Utility AI code 2022-03-07 17:07:00 +09:00
Stephen Seo ec9aac8400 Tweak Hard-level AI
Shuffles the utilities-index pairs for the cases where there are
multiple pairs of the same utility value.
2022-03-07 16:59:18 +09:00
Stephen Seo c960859348 Update Sprint 2 backlog, product backlog 2022-03-07 14:55:41 +09:00
Stephen Seo d78c612587 Move "ai/mod.rs" to "ai.rs" (module management) 2022-03-07 14:47:04 +09:00
Stephen Seo 1936e5ce22 Basic impl. of AI (enough completed to use/test) 2022-03-07 14:45:57 +09:00
Stephen Seo ea2625cb48 WIP AI implementation, some fixes/tweaks to AI 2022-03-07 14:35:09 +09:00
Stephen Seo 93af9c234d WIP Utility based AI, some impl. progress 2022-03-07 14:23:39 +09:00
Stephen Seo b2fbd8cdcc Update Sprint 2 backlog 2022-03-07 13:18:11 +09:00
Stephen Seo 872fb87313 Minor formatting fix 2022-03-07 13:15:53 +09:00
Stephen Seo 5e2c5b6d41 Minor refactoring
Use "From<>" instead of "Into<>" for MainMenuMessage to GameState.
2022-03-07 13:14:57 +09:00
Stephen Seo 2e58bc1288 Set up API for AI choice of slot on board 2022-03-07 13:12:05 +09:00
Stephen Seo 614aae9f54 Create Backlog for Sprint 2 2022-03-06 19:44:21 +09:00
Stephen Seo 324da009b6 Prepare for Sprint 2 in spreadsheets
Sprint 2 Goal: Utility-based AI impl.
2022-03-06 19:36:55 +09:00
Stephen Seo c6e88e31e6 Update backlogs for additional story completed
"Game start" User Story was implemented along side "Main menu".
2022-03-04 16:32:10 +09:00
Stephen Seo 86396ff330 Update Sprint 1 backlog (day 5) 2022-03-04 16:25:16 +09:00
Stephen Seo 130cc42d86 Impl main menu
Only "LocalMultiplayer" can be chosen for the game-mode since neither
AI nor Networked-Multiplayer has been implemented yet.
2022-03-04 16:22:30 +09:00
Stephen Seo 20d9562aa8 Update Sprint 1 Backlog 2022-03-04 14:37:03 +09:00
Stephen Seo 079bf6229f Impl convenience functions, refactoring 2022-03-03 18:01:46 +09:00
Stephen Seo eefa8f5bdc Update spreadsheets for Sprint 1 day 4 2022-03-03 17:39:59 +09:00
Stephen Seo 462dec9ea1 Remove NodeRef for getter, improve turn indicator
All NodeRefs have been removed in favor of "getElementById".

Turn indicator is now much more obvious to see.
2022-03-03 17:36:51 +09:00
Stephen Seo 52b841d98a Replace slot "ref" with "id" 2022-03-03 14:08:35 +09:00
Stephen Seo 582729fc58 Spreadsheets: one task as incomplete/blocked
"Turn logic" marked as incomplete/blocked because it will be reworked
when actual multiplayer is to be implemented.
2022-03-02 19:26:21 +09:00
Stephen Seo 5390e4f9cf Minor impl: add default messages to info_texts 2022-03-02 19:22:36 +09:00
Stephen Seo 2fb5a18636 Minor refactoring
Changed the "Msg" type of "Wrapper" from "String" to "WrapperMsg".
2022-03-02 19:19:50 +09:00
Stephen Seo 3ffeb45de4 Update spreadsheets for Sprint 1 Day 3's progress 2022-03-02 17:58:22 +09:00
Stephen Seo 3b4d8b3483 Impl additional info text box, drop logic
Can place tokens, and not place tokens where there already is a token.

Additional info text box added to the side of the board.

More information to the UI regarding placed tokens.
2022-03-02 17:51:14 +09:00
Stephen Seo 4c8e330c05 Fix comment typo 2022-03-02 16:27:19 +09:00
Stephen Seo 8838dbae69 Cleanup and fixes
Remove state::MessageBus in favor of String messages sent to Wrapper
from Slot.

Update Slot state from inside Wrapper::update such that changes should
be immediately visible per Slot (moved code from Wrapper::rendered,
fixing updates not being immediately visble).
2022-03-02 16:25:01 +09:00
Stephen Seo 7e82a6e787 Minor fix to usage of html element for info_text 2022-03-02 15:47:43 +09:00
Stephen Seo 45e2c88745 Reverse info_text vertically
info_text's latest messages now appear at the top instead of at the
bottom.
2022-03-02 15:38:24 +09:00
Stephen Seo 15c7dc7654 Reorganize front-end source into modules 2022-03-02 15:18:21 +09:00
Stephen Seo bef0c60baf Add constraint, tweaks to backlogs/userStories 2022-03-01 20:32:54 +09:00
Stephen Seo 9f7fcfe48c Update Sprint 1 Backlog
Moved the "skeleton front-end" task to a different User Story.

Minor fix to Product Backlog.
2022-03-01 16:22:49 +09:00
Stephen Seo 70f938a0e4 Update Sprint 1 Backlog with more info 2022-03-01 16:16:28 +09:00