use crate::ai::AIDifficulty; use crate::yew_components::MainMenuMessage; use std::cell::Cell; use std::fmt::Display; use std::rc::Rc; #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum GameState { MainMenu, SinglePlayer(Turn, AIDifficulty), LocalMultiplayer, NetworkedMultiplayer, PostGameResults(BoardState), } impl Default for GameState { fn default() -> Self { GameState::MainMenu } } impl From for GameState { fn from(msg: MainMenuMessage) -> Self { match msg { MainMenuMessage::SinglePlayer(t, ai) => GameState::SinglePlayer(t, ai), MainMenuMessage::LocalMultiplayer => GameState::LocalMultiplayer, MainMenuMessage::NetworkedMultiplayer => GameState::NetworkedMultiplayer, } } } #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum BoardState { Empty, Cyan, Magenta, CyanWin, MagentaWin, } impl Default for BoardState { fn default() -> Self { Self::Empty } } impl Display for BoardState { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match *self { BoardState::Empty => f.write_str("open"), BoardState::Cyan => f.write_str("cyan"), BoardState::CyanWin => f.write_str("cyan win"), BoardState::Magenta => f.write_str("magenta"), BoardState::MagentaWin => f.write_str("magenta win"), } } } impl From for BoardState { fn from(t: Turn) -> Self { match t { Turn::CyanPlayer => BoardState::Cyan, Turn::MagentaPlayer => BoardState::Magenta, } } } impl BoardState { pub fn is_empty(&self) -> bool { *self == BoardState::Empty } pub fn is_win(self) -> bool { match self { BoardState::Empty | BoardState::Cyan | BoardState::Magenta => false, BoardState::CyanWin | BoardState::MagentaWin => true, } } pub fn into_win(self) -> Self { match self { BoardState::Empty => BoardState::Empty, BoardState::Cyan | BoardState::CyanWin => BoardState::CyanWin, BoardState::Magenta | BoardState::MagentaWin => BoardState::MagentaWin, } } pub fn from_win(&self) -> Self { match *self { BoardState::Empty => BoardState::Empty, BoardState::Cyan | BoardState::CyanWin => BoardState::Cyan, BoardState::Magenta | BoardState::MagentaWin => BoardState::Magenta, } } } #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum Turn { CyanPlayer, MagentaPlayer, } impl Display for Turn { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match *self { Turn::CyanPlayer => f.write_str("CyanPlayer"), Turn::MagentaPlayer => f.write_str("MagentaPlayer"), } } } impl From for Turn { fn from(board_state: BoardState) -> Self { match board_state { BoardState::Empty | BoardState::Cyan | BoardState::CyanWin => Turn::CyanPlayer, BoardState::Magenta | BoardState::MagentaWin => Turn::MagentaPlayer, } } } impl Turn { pub fn get_color(&self) -> &str { match *self { Turn::CyanPlayer => "cyan", Turn::MagentaPlayer => "magenta", } } pub fn get_opposite(&self) -> Self { match *self { Turn::CyanPlayer => Turn::MagentaPlayer, Turn::MagentaPlayer => Turn::CyanPlayer, } } } pub type BoardType = [Rc>; 56]; pub fn new_empty_board() -> BoardType { [ Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), ] } pub fn board_deep_clone(board: &BoardType) -> BoardType { let cloned_board = new_empty_board(); for i in 0..board.len() { cloned_board[i].replace(board[i].get()); } cloned_board } pub type PlacedType = [Rc>; 56]; pub fn new_placed() -> PlacedType { [ Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), Rc::new(Cell::new(false)), ] } #[derive(Clone, Debug, PartialEq)] pub struct SharedState { pub board: BoardType, pub game_state: Rc>, pub turn: Rc>, pub placed: PlacedType, } impl Default for SharedState { fn default() -> Self { Self { // cannot use [; 56] because Rc does not impl Copy board: new_empty_board(), game_state: Rc::new(Cell::new(GameState::default())), turn: Rc::new(Cell::new(Turn::CyanPlayer)), placed: new_placed(), } } }