Sprint 6 Retrospective
	What was completed
By the end of Sprint 6, almost all User Stories have been marked as done, except for one “Exciter” User Story (“Board Column Emotes”).
This Sprint marked the following User Stories as DONE: “End Game Options”, “AI Implementation” (fine tuning AI), “In-game Emotes”, and “Multiplayer Phrase Pairing”.
	Thoughts
It took some work adding the additional functionality for “In-game Emotes” and “Multiplayer Phrase Pairing” such that both protocol and database specifications had to be updated (and their usage in the back-end/front-end). In the end, it was nice to get nearly all of the User Stories marked as done. Setting up a MVP (Minimum Viable Product) and building upon it proved to be a good strategy for building up this project. The Scrum process facilitated the organization and set-up for the programming work, and has proven its usefulness.
As this final Sprint focused more on “refinement”, the Sprint resulted in a few new (add-on) features and some refactoring/fixes.