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Short Title
Theme
User Story
Clarifications
Test or Conditions of Satisfaction
Kano Category
Story Points
Relative Benefit
Relative Penalty
Total Value
Value %
Cost %
Priority
Main Epic User Story
Epic
As a player, I would like to play the game Four-Line Dropper, so that I can have fun.
Mandatory
845
182
151
333
100.00%
1
Choose game type
Front-End Interface
As a player, I would like to choose to play against the AI, or another Player over the network, or another Player locally, so that I can choose the type of game to play.
The player should be presented with a menu to select the game type. When networking hasn’t yet been implemented, “local-mulitplayer” or “against the AI” are the only options available.
The game type should be selectable. Player is queued for play against another player, or starts a game against an AI, or starts a game in “Local-Multiplayer” mode.
Mandatory
10
8
16
4.80%
1.18%
4.06006006006006
Game start
Front-End Interface
As a player, I would like to know when the game has started, so that I know to start playing the game.
The game should start once the current Player has been paired with another player, or immediately after choosing to play against an AI or local Player. If pairing has not yet ocurred, it should be obvious that pairing is still pending.
Mandatory
40
8
16
4.80%
4.73%
1.01501501501502
Player pairing cancellation
Front-End Interface
As a player, I would like to abort playing against another Player and play against an AI, so that I don’t have to keep waiting for the game to start.
The player should be able to remove themselves from the pairing process and immediately start a game against an AI.
Exciter
37
6
2
8
2.40%
4.38%
0.548656764872981
Visible “whose turn it is”
Front-End Interface
As a player, I would like to see who’s turn it is, so that I can wait for my turn and play when it is my turn.
It should be obvious whose turn it is during gameplay.
Mandatory
13
7
9
16
4.80%
1.54%
3.12312312312312
Column availability
Front-End Interface
As a player, I would like to know which columns of the game board are available to place tokens, so that I can pick a column to place a token.
It should be obvious which columns can accept a dropped token.
Mandatory
18
8
16
4.80%
2.13%
2.25558892225559
Token placing
Front-End Interface
As a player, I would like to place a token in an available column of my choosing, so that I could finish my turn.
An available column is a column in the game board that is not full.
A player should be able to place a token into an available column.
Mandatory
25
9
8
17
5.11%
2.96%
1.72552552552553
Visible game board
Front-End Interface
As a player, I would like to see the game board, so that I can see the current state of the game and plan accordingly.
The game board is 7 tokens wide and 8 tokens tall.
The size of the board and all tokens on the board should be visible.
Mandatory
23
9
18
5.41%
2.72%
1.98589894242068
Final game results
Front-End Interface
As a player, I would like to see if the game is over, so that I can know if the game is over and if I have won or not.
It should be obvious if the game has ended and who the winner is in that case.
Mandatory
20
8
16
4.80%
2.37%
2.03003003003003
End game options
Front-End Interface
As a player, I would like to choose to play again if the game has ended, so that I can continue playing.
The player should be able to return to the very first state of the game to start over.
Exciter
13
6
3
9
2.70%
1.54%
1.75675675675676
Website URL and availability
Front-End Interface
As a player, I would like to know the URL of the website for Four-Line Dropper, so that I can visit the website and play the game.
A webserver should serve the game’s front-end and the URL of the webserver should be given to Players.
Linear
24
9
8
17
5.11%
2.84%
1.79742242242242
AI implementation
Back-End Implementation
As a player, I would like to play against the AI, so that I can play “singleplayer mode”.
AI is expected to be “Utility-AI” based.
The AI should be implemented such that a full game of Four-Line Dropper can be played with it.
Exciter
70
7
4
11
3.30%
8.28%
0.398755898755899
Game logic turn implementation
Back-End Implementation
As a player, I would like to play the game expecting that the game knows whose turn it is, so that the game can progress.
The game should keep track of whose turn it is.
Mandatory
30
8
16
4.80%
3.55%
1.35335335335335
Game logic record token drop implementation
Back-End Implementation
As a player, I would like to play the game expecting that my moves are recorded, so that the game keeps track of everyone’s moves.
The game should be able to record and keep track of tokens placed by Player(s) and/or AI.
Mandatory
65
8
16
4.80%
7.69%
0.624624624624625
Game logic win/lose/draw state detection
Back-End Implementation
As a player, I would like to play the game expecting that the game knows when it has ended, so that the game works as expected.
Win/Lose if a player has 4 in a row/column/diagonal or a draw if no more tokens can be placed.
The game should be able to detect end-game state.
Mandatory
70
8
7
15
4.50%
8.28%
0.543758043758044
Multiplayer pairing
Networking
As a player, I would like to be able to pair with another Player, so that I can play a multiplayer game.
The front-end should be able to communicate with the back-end server to enqueue a Player to pair against another Player.
Exciter
77
8
5
13
3.90%
9.11%
0.428415428415428
Multiplayer game start
Networking
As a player, I would like to know when the game has started a multiplayer game, so that I can play a multiplayer game.
The back-end should communicate to the front-end(s) that the game has started and whose turn it is. This will occur after a Player has been paired.
Mandatory
25
9
18
5.41%
2.96%
1.82702702702703
Multiplayer game whose turn it is
Networking
As a player, I would like to play a multiplayer game knowing whose turn it is, so that the game can progress.
The back-end should communicate whose turn it is to the front-end(s).
Mandatory
20
9
8
17
5.11%
2.37%
2.15690690690691
Multiplayer record turn action
Networking
As a player, I would like to play a multiplayer game knowing that the game keeps track of each Player’s turn, so that the game can progress.
The front-end and back-end should communicate a Player’s decision on their turn to be stored in the back-end.
Mandatory
20
8
16
4.80%
2.37%
2.03003003003003
Multiplayer game board state
Networking
As a player, I would like to play a multiplayer game knowing the board’s state, so that I can accurately know the board’s state.
The back-end should communicate the state of the game board to the front-end(s).
Linear
53
9
18
5.41%
6.27%
0.861805201427843
Multiplayer end-game state
Networking
As a player, I would like to know if a multiplayer game has ended, so that I can see the results.
The back-end should communicate to the front-end(s) that the game has ended and who the winner/loser is or if it has ended in a draw.
Linear
48
8
7
15
4.50%
5.68%
0.792980480480481
In-game emotes
Extra
As a player, I would like to communicate with the other player with the available in-game emotes, so that I can have some banter with the opponent.
The front-end should be able to send user-selected emotes to the back-end, to be communicated to the other player’s front-end.
Exciter
47
7
2
9
2.70%
5.56%
0.485911443358252
In-game column emotes
Extra
As a player, I would like to communicate with the other player with the available in-game emotes to highlight a specific column, so that I can have some banter with the opponent.
The front-end should be able to send user-selected emotes on a specific column to the back-end, to be communicated to the other player’s front-end.
Exciter
52
7
2
9
2.70%
6.15%
0.439189189189189
Reactivity
Constraint
As a player, I expect the UI to be responsive, so that I will have no issues using the UI to play the game.
The front-end should be reasonably responsive enough to not hinder game-play.
Mandatory
Multiplayer Phrase Pairing
Networking
As a player, I would like to be able to pair with another Player I know, by setting up a common phrase that will match me with the Player I know, so that I can play a game with the Player I know.
Set up a “room code” system where Players can specify a “phrase” or “code word” that will only pair them with other Players that use the same “phrase”.
The back-end should be able to pair Players with identical “phrases” or “code words”. The front-end should allow the Player to set a “phrase” or “code word”.
Exciter
45
8
3
11
3.30%
5.33%
0.620286953620287
Refactoring and Code Improvement
Constraint
As I developer, I expect the code to be improved when improvements can be made to improve code quality and prevent technical debt.
The front-end and back-end code should be reasonably maintained, with fixes and/or refactorings where possible.
Mandatory