use std::cell::{Cell, RefCell}; use std::collections::VecDeque; use std::rc::Rc; use yew::prelude::*; #[derive(Clone, Debug, PartialEq, Eq, Default)] pub struct MessageBus { queued: VecDeque, } impl MessageBus { pub fn get_next_msg(&mut self) -> Option { self.queued.pop_front() } pub fn push_msg(&mut self, msg: String) -> Result<(), String> { self.queued.push_back(msg); Ok(()) } } #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum BoardState { Empty, Cyan, Magenta, } impl Default for BoardState { fn default() -> Self { Self::Empty } } #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum Turn { CyanPlayer, MagentaPlayer, } #[derive(Clone, Debug, PartialEq)] pub struct SharedState { pub board: [Rc>; 56], pub bus: Rc>, pub turn: Turn, pub info_text_ref: NodeRef, } impl Default for SharedState { fn default() -> Self { Self { // cannot use [; 56] because Rc does not impl Copy board: [ Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), Rc::new(Cell::new(BoardState::default())), ], bus: Rc::new(RefCell::new(MessageBus::default())), turn: Turn::CyanPlayer, info_text_ref: NodeRef::default(), } } }