Sprint 5 Retrospective
	What was done this Sprint
The connection between the back-end and the front-end was set up (with some bug-fixes along the way). This part wasn’t difficult because of the previously planned out back-end protocol made it easier to integrate the connection to the back-end in the front-end. There was an issue at first connecting to the back-end, but it was discovered that it was a browser “feature” involving “CORS” (I think) where basically the back-end and the front-end needed to be hosted by the same server (and port), otherwise the front-end would fail to connect to the back-end. This required setting up a testing environment that set this up properly, which also would reflect how the deployed set-up would work (front-end at “https://asdm.seodisparate.com/game” and back-end at “https://asdm.seodisparate.com/api”).
	What’s Left
Now that all the main features of the game have been implemented, what’s left is refinement and possible implementation of “nice-to-have” features.