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Short Title
Theme
User Story
Clarifications
Test or Conditions of Satisfaction
Kano Category
Story Points
Relative Benefit
Relative Penalty
Total Value
Value %
Cost %
Priority
Main Epic User Story
Epic
As a player, I would like to play the game Four-Line Dropper, so that I can have fun.
Mandatory
928
174
148
322
100.00%
1
Choose game type
Front-End Interface
As a player, I would like to choose to play against the AI, or another Player over the network, or another Player locally, so that I can choose the type of game to play.
The player should be presented with a menu to select the game type. When networking hasn’t yet been implemented, “local-mulitplayer” or “against the AI” are the only options available.
The game type should be selectable. Player is queued for play against another player, or starts a game against an AI, or starts a game in “Local-Multiplayer” mode.
Mandatory
10
8
16
4.97%
1.08%
4.6111801242236
Game start
Front-End Interface
As a player, I would like to know when the game has started, so that I know to start playing the game.
The game should start once the current Player has been paired with another player, or immediately after choosing to play against an AI or local Player. If pairing has not yet ocurred, it should be obvious that pairing is still pending.
Mandatory
40
8
16
4.97%
4.31%
1.1527950310559
Player pairing cancellation
Front-End Interface
As a player, I would like to abort playing against another Player and play against an AI, so that I don’t have to keep waiting for the game to start.
The player should be able to remove themselves from the pairing process and immediately start a game against an AI.
Exciter
37
6
2
8
2.48%
3.99%
0.623132449219406
Visible “whose turn it is”
Front-End Interface
As a player, I would like to see who’s turn it is, so that I can wait for my turn and play when it is my turn.
It should be obvious whose turn it is during gameplay.
Mandatory
13
7
9
16
4.97%
1.40%
3.54706163401816
Column availability
Front-End Interface
As a player, I would like to know which columns of the game board are available to place tokens, so that I can pick a column to place a token.
It should be obvious which columns can accept a dropped token.
Mandatory
18
8
16
4.97%
1.94%
2.56176673567978
Token placing
Front-End Interface
As a player, I would like to place a token in an available column of my choosing, so that I could finish my turn.
An available column is a column in the game board that is not full.
A player should be able to place a token into an available column.
Mandatory
25
9
8
17
5.28%
2.69%
1.95975155279503
Visible game board
Front-End Interface
As a player, I would like to see the game board, so that I can see the current state of the game and plan accordingly.
The game board is 7 tokens wide and 8 tokens tall.
The size of the board and all tokens on the board should be visible.
Mandatory
23
9
18
5.59%
2.48%
2.25546853902241
Final game results
Front-End Interface
As a player, I would like to see if the game is over, so that I can know if the game is over and if I have won or not.
It should be obvious if the game has ended and who the winner is in that case.
Mandatory
20
8
16
4.97%
2.16%
2.3055900621118
End game options
Front-End Interface
As a player, I would like to choose to play again if the game has ended, so that I can continue playing.
The player should be able to return to the very first state of the game to start over.
Exciter
13
6
3
9
2.80%
1.40%
1.99522216913521
Website URL and availability
Front-End Interface
As a player, I would like to know the URL of the website for Four-Line Dropper, so that I can visit the website and play the game.
A webserver should serve the game’s front-end and the URL of the webserver should be given to Players.
Linear
24
9
8
17
5.28%
2.59%
2.04140786749482
AI implementation
Back-End Implementation
As a player, I would like to play against the AI, so that I can play “singleplayer mode”.
AI is expected to be “Utility-AI” based.
The AI should be implemented such that a full game of Four-Line Dropper can be played with it.
Exciter
100
7
4
11
3.42%
10.78%
0.317018633540373
Game logic turn implementation
Back-End Implementation
As a player, I would like to play the game expecting that the game knows whose turn it is, so that the game can progress.
The game should keep track of whose turn it is.
Mandatory
30
8
16
4.97%
3.23%
1.53706004140787
Game logic record token drop implementation
Back-End Implementation
As a player, I would like to play the game expecting that my moves are recorded, so that the game keeps track of everyone’s moves.
The game should be able to record and keep track of tokens placed by Player(s) and/or AI.
Mandatory
65
8
16
4.97%
7.00%
0.709412326803631
Game logic win/lose/draw state detection
Back-End Implementation
As a player, I would like to play the game expecting that the game knows when it has ended, so that the game works as expected.
Win/Lose if a player has 4 in a row/column/diagonal or a draw if no more tokens can be placed.
The game should be able to detect end-game state.
Mandatory
70
8
7
15
4.66%
7.54%
0.61756876663709
Multiplayer pairing
Networking
As a player, I would like to be able to pair with another Player, so that I can play a multiplayer game.
The front-end should be able to communicate with the back-end server to enqueue a Player to pair against another Player.
Exciter
77
8
5
13
4.04%
8.30%
0.486569331289828
Multiplayer game start
Networking
As a player, I would like to know when the game has started a multiplayer game, so that I can play a multiplayer game.
The back-end should communicate to the front-end(s) that the game has started and whose turn it is. This will occur after a Player has been paired.
Mandatory
45
9
18
5.59%
4.85%
1.1527950310559
Multiplayer game whose turn it is
Networking
As a player, I would like to play a multiplayer game knowing whose turn it is, so that the game can progress.
The back-end should communicate whose turn it is to the front-end(s).
Mandatory
50
9
8
17
5.28%
5.39%
0.979875776397516
Multiplayer record turn action
Networking
As a player, I would like to play a multiplayer game knowing that the game keeps track of each Player’s turn, so that the game can progress.
The front-end and back-end should communicate a Player’s decision on their turn to be stored in the back-end.
Mandatory
68
8
16
4.97%
7.33%
0.67811472415053
Multiplayer game board state
Networking
As a player, I would like to play a multiplayer game knowing the board’s state, so that I can accurately know the board’s state.
The back-end should communicate the state of the game board to the front-end(s).
Linear
53
9
18
5.59%
5.71%
0.978788233915387
Multiplayer end-game state
Networking
As a player, I would like to know if a multiplayer game has ended, so that I can see the results.
The back-end should communicate to the front-end(s) that the game has ended and who the winner/loser is or if it has ended in a draw.
Linear
48
8
7
15
4.66%
5.17%
0.900621118012422
In-game emotes
Extra
As a player, I would like to communicate with the other player with the available in-game emotes, so that I can have some banter with the opponent.
The front-end should be able to send user-selected emotes to the back-end, to be communicated to the other player’s front-end.
Exciter
47
7
2
9
2.80%
5.06%
0.551869961675697
In-game column emotes
Extra
As a player, I would like to communicate with the other player with the available in-game emotes to highlight a specific column, so that I can have some banter with the opponent.
The front-end should be able to send user-selected emotes on a specific column to the back-end, to be communicated to the other player’s front-end.
Exciter
52
7
2
9
2.80%
5.60%
0.498805542283803
Reactivity
Constraint
As a player, I expect the UI to be responsive, so that I will have no issues using the UI to play the game.
The front-end should be reasonably responsive enough to not hinder game-play.
Mandatory