EN605.607.81.SP22_ASDM_Project/front_end/src/yew_components.rs
Stephen Seo 8838dbae69 Cleanup and fixes
Remove state::MessageBus in favor of String messages sent to Wrapper
from Slot.

Update Slot state from inside Wrapper::update such that changes should
be immediately visible per Slot (moved code from Wrapper::rendered,
fixing updates not being immediately visble).
2022-03-02 16:25:01 +09:00

241 lines
9.6 KiB
Rust

use crate::constants::{COLS, INFO_TEXT_HEIGHT, INFO_TEXT_MAX_ITEMS};
use crate::state::{BoardState, SharedState, Turn};
use std::cell::Cell;
use std::rc::Rc;
use yew::prelude::*;
pub struct Slot {}
pub enum SlotMessage {
Press(u8),
}
#[derive(Clone, PartialEq, Properties)]
pub struct SlotProperties {
idx: u8,
state: Rc<Cell<BoardState>>,
}
impl Component for Slot {
type Message = SlotMessage;
type Properties = SlotProperties;
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let idx = ctx.props().idx;
let state = match ctx.props().state.as_ref().get() {
BoardState::Empty => "open",
BoardState::Cyan => "cyan",
BoardState::Magenta => "magenta",
};
let idx_copy = idx;
let onclick = ctx.link().callback(move |_| SlotMessage::Press(idx_copy));
let col = idx % COLS;
let row = idx / COLS;
html! {
<button class={format!("slot {} r{} c{}", state, row, col)} id={format!("{}", idx)} onclick={onclick}>
</button>
}
}
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
match msg {
SlotMessage::Press(idx) => {
// notify Wrapper with message
let msg = format!("pressed {idx}");
if let Some(p) = ctx.link().get_parent() {
p.clone().downcast::<Wrapper>().send_message(msg);
}
}
}
true
}
}
pub struct Wrapper {}
impl Component for Wrapper {
type Message = String;
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
html! {
<div class="wrapper">
<Slot idx=0 state={shared.board[0].clone()} />
<Slot idx=1 state={shared.board[1].clone()} />
<Slot idx=2 state={shared.board[2].clone()} />
<Slot idx=3 state={shared.board[3].clone()} />
<Slot idx=4 state={shared.board[4].clone()} />
<Slot idx=5 state={shared.board[5].clone()} />
<Slot idx=6 state={shared.board[6].clone()} />
<Slot idx=7 state={shared.board[7].clone()} />
<Slot idx=8 state={shared.board[8].clone()} />
<Slot idx=9 state={shared.board[9].clone()} />
<Slot idx=10 state={shared.board[10].clone()} />
<Slot idx=11 state={shared.board[11].clone()} />
<Slot idx=12 state={shared.board[12].clone()} />
<Slot idx=13 state={shared.board[13].clone()} />
<Slot idx=14 state={shared.board[14].clone()} />
<Slot idx=15 state={shared.board[15].clone()} />
<Slot idx=16 state={shared.board[16].clone()} />
<Slot idx=17 state={shared.board[17].clone()} />
<Slot idx=18 state={shared.board[18].clone()} />
<Slot idx=19 state={shared.board[19].clone()} />
<Slot idx=20 state={shared.board[20].clone()} />
<Slot idx=21 state={shared.board[21].clone()} />
<Slot idx=22 state={shared.board[22].clone()} />
<Slot idx=23 state={shared.board[23].clone()} />
<Slot idx=24 state={shared.board[24].clone()} />
<Slot idx=25 state={shared.board[25].clone()} />
<Slot idx=26 state={shared.board[26].clone()} />
<Slot idx=27 state={shared.board[27].clone()} />
<Slot idx=28 state={shared.board[28].clone()} />
<Slot idx=29 state={shared.board[29].clone()} />
<Slot idx=30 state={shared.board[30].clone()} />
<Slot idx=31 state={shared.board[31].clone()} />
<Slot idx=32 state={shared.board[32].clone()} />
<Slot idx=33 state={shared.board[33].clone()} />
<Slot idx=34 state={shared.board[34].clone()} />
<Slot idx=35 state={shared.board[35].clone()} />
<Slot idx=36 state={shared.board[36].clone()} />
<Slot idx=37 state={shared.board[37].clone()} />
<Slot idx=38 state={shared.board[38].clone()} />
<Slot idx=39 state={shared.board[39].clone()} />
<Slot idx=40 state={shared.board[40].clone()} />
<Slot idx=41 state={shared.board[41].clone()} />
<Slot idx=42 state={shared.board[42].clone()} />
<Slot idx=43 state={shared.board[43].clone()} />
<Slot idx=44 state={shared.board[44].clone()} />
<Slot idx=45 state={shared.board[45].clone()} />
<Slot idx=46 state={shared.board[46].clone()} />
<Slot idx=47 state={shared.board[47].clone()} />
<Slot idx=48 state={shared.board[48].clone()} />
<Slot idx=49 state={shared.board[49].clone()} />
<Slot idx=50 state={shared.board[50].clone()} />
<Slot idx=51 state={shared.board[51].clone()} />
<Slot idx=52 state={shared.board[52].clone()} />
<Slot idx=53 state={shared.board[53].clone()} />
<Slot idx=54 state={shared.board[54].clone()} />
<Slot idx=55 state={shared.board[55].clone()} />
<div class="info_text_wrapper">
<InfoText />
</div>
</div> // wrapper
}
}
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
let split_str: Vec<&str> = msg.split_whitespace().collect();
if split_str.len() == 2 {
if split_str[0] == "pressed" {
if let Ok(idx) = split_str[1].parse::<u8>() {
let output_str: String = format!("Got {idx} pressed.");
shared.board[idx as usize].replace(match shared.board[idx as usize].get() {
BoardState::Empty => BoardState::Cyan,
BoardState::Cyan => BoardState::Magenta,
BoardState::Magenta => BoardState::Empty,
});
// DEBUG
log::info!("{} is {:?}", idx, shared.board[idx as usize].get());
// DEBUG
//log::info!("{}", &output_str);
if let Some(info_text) = shared.info_text_ref.cast::<web_sys::HtmlDivElement>()
{
// create the new text to be appended in the output
let window = web_sys::window().expect("no window exists");
let document = window.document().expect("window should have a document");
let p = document
.create_element("p")
.expect("document should be able to create <p>");
p.set_text_content(Some(&output_str));
// check if scrolled to top
// DEBUG
//log::info!(
// "pre: scroll top is {}, scroll height is {}",
// info_text.scroll_top(),
// info_text.scroll_height()
//);
let at_top: bool =
info_text.scroll_top() <= INFO_TEXT_HEIGHT - info_text.scroll_height();
// append text to output
info_text
.append_with_node_1(&p)
.expect("should be able to append to info_text");
while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
info_text
.remove_child(&info_text.first_child().unwrap())
.expect("should be able to limit items in info_text");
}
// scroll to bottom only if at bottom
// DEBUG
//log::info!("at_top is {}", if at_top { "true" } else { "false" });
if at_top {
info_text.set_scroll_top(INFO_TEXT_HEIGHT - info_text.scroll_height());
}
// DEBUG
//log::info!(
// "post: scroll top is {}, scroll height is {}",
// info_text.scroll_top(),
// info_text.scroll_height()
//);
} else {
log::warn!("Failed to get \"info_text\"");
}
} // let Ok(idx) = split_str[1].parse::<u8>()
} // split_str[0] == "pressed"
} // split_str.len() == 2
true
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct InfoText {}
impl Component for InfoText {
type Message = ();
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
html! {
<div ref={shared.info_text_ref} class="info_text">
{"Hello"}
</div>
}
}
}