Stephen Seo
fbf47027ef
Implemented the fifth backend protocol request/response ("board_state"). Some refactorings involve improving readability from handling unwrapping Option of &Connection objects.
464 lines
17 KiB
Rust
464 lines
17 KiB
Rust
use crate::constants::{COLS, ROWS};
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use std::sync::mpsc::{Receiver, SyncSender};
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use std::{fmt, thread};
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use rand::{thread_rng, Rng};
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use rusqlite::{params, Connection, Error as RusqliteError};
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pub type GetIDSenderType = (u32, Option<bool>);
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/// first bool is player exists,
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/// second bool is if paired,
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/// third bool is if cyan player
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pub type CheckPairingType = (bool, bool, bool);
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pub type BoardStateType = (DBGameState, Option<String>);
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum DBGameState {
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CyanTurn,
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MagentaTurn,
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CyanWon,
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MagentaWon,
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Draw,
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NotPaired,
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OpponentDisconnected,
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UnknownID,
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InternalError,
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}
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impl fmt::Display for DBGameState {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match *self {
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DBGameState::CyanTurn => write!(f, "cyan_turn"),
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DBGameState::MagentaTurn => write!(f, "magenta_turn"),
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DBGameState::CyanWon => write!(f, "cyan_won"),
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DBGameState::MagentaWon => write!(f, "magenta_won"),
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DBGameState::Draw => write!(f, "draw"),
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DBGameState::NotPaired => write!(f, "not_paired"),
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DBGameState::OpponentDisconnected => write!(f, "opponent_disconnected"),
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DBGameState::UnknownID => write!(f, "unknown_id"),
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DBGameState::InternalError => write!(f, "internal_error"),
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}
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}
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}
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impl From<i64> for DBGameState {
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fn from(value: i64) -> Self {
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match value {
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0 => DBGameState::CyanTurn,
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1 => DBGameState::MagentaTurn,
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2 => DBGameState::CyanWon,
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3 => DBGameState::MagentaWon,
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4 => DBGameState::Draw,
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_ => DBGameState::InternalError,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub enum DBHandlerRequest {
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GetID(SyncSender<GetIDSenderType>),
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CheckPairing {
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id: u32,
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response_sender: SyncSender<CheckPairingType>,
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},
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GetGameState {
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id: u32,
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response_sender: SyncSender<BoardStateType>,
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},
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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enum DBFirstRun {
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FirstRun,
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NotFirstRun,
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}
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struct DBHandler {
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rx: Receiver<DBHandlerRequest>,
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sqlite_path: String,
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shutdown_tx: SyncSender<()>,
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}
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impl DBHandler {
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/// Returns true if should break out of outer loop
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fn handle_request(&mut self) -> bool {
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let rx_recv_result = self.rx.recv();
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if let Err(e) = rx_recv_result {
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println!("Failed to get DBHandlerRequest: {:?}", e);
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self.shutdown_tx.send(()).ok();
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return false;
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}
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let db_request = rx_recv_result.unwrap();
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match db_request {
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DBHandlerRequest::GetID(player_tx) => {
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// got request to create new player, create new player
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let mut player_id: u32 = thread_rng().gen();
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let conn_result = self.get_conn(DBFirstRun::NotFirstRun);
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if let Err(e) = conn_result {
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println!("Failed to get sqlite db connection: {:?}", e);
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self.shutdown_tx.send(()).ok();
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return false;
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}
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let conn = conn_result.unwrap();
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loop {
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let exists_result = self.check_if_player_exists(Some(&conn), player_id);
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if let Ok(exists) = exists_result {
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if exists {
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player_id = thread_rng().gen();
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} else {
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break;
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}
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} else {
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let error = exists_result.unwrap_err();
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println!("Failed to check if player exists in db: {:?}", error);
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self.shutdown_tx.send(()).ok();
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return true;
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}
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}
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let insert_result = conn.execute(
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"INSERT INTO players (id, date_added) VALUES (?, datetime());",
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[player_id],
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);
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if let Err(e) = insert_result {
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println!("Failed to insert into sqlite db: {:?}", e);
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self.shutdown_tx.send(()).ok();
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return true;
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}
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let pair_up_result = self.pair_up_players(Some(&conn));
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if let Err(e) = pair_up_result {
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println!("Failed to pair up players: {}", e);
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return true;
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}
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// Check if current player has been paired
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let mut is_cyan_player_opt: Option<bool> = None;
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let check_player_row = conn.query_row("SELECT games.cyan_player FROM players JOIN games WHERE games.id = players.game_id AND players.id = ?;", [player_id], |row| row.get::<usize, u32>(0));
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if let Ok(cyan_player) = check_player_row {
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if cyan_player == player_id {
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// is paired, is cyan_player
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is_cyan_player_opt = Some(true);
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} else {
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// is paired, not cyan_player
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is_cyan_player_opt = Some(false);
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}
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} else if check_player_row.is_err() {
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// not paired, can do nothing here
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}
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// don't stop server on send fail, may have timed out and
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// dropped the receiver
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player_tx.send((player_id, is_cyan_player_opt)).ok();
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}
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DBHandlerRequest::CheckPairing {
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id,
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response_sender,
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} => {
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if let Ok((exists, is_paired, is_cyan)) = self.check_if_player_is_paired(None, id) {
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// don't stop server on send fail, may have timed out and
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// dropped the receiver
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response_sender.send((exists, is_paired, is_cyan)).ok();
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} else {
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// On error, just respond that the given player_id doesn't
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// exist
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response_sender.send((false, false, true)).ok();
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}
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}
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DBHandlerRequest::GetGameState {
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id,
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response_sender,
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} => {
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let get_board_result = self.get_board_state(None, id);
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if get_board_result.is_err() {
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// don't stop server on send fail, may have timed out and
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// dropped the receiver
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response_sender.send((DBGameState::UnknownID, None)).ok();
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return false;
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}
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// don't stop server on send fail, may have timed out and
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// dropped the receiver
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response_sender.send(get_board_result.unwrap()).ok();
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}
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} // match db_request
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false
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}
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fn get_conn(&self, first_run: DBFirstRun) -> Result<Connection, String> {
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if let Ok(conn) = Connection::open(&self.sqlite_path) {
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conn.execute("PRAGMA foreign_keys = ON;", [])
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.map_err(|e| format!("Should be able to handle \"foreign_keys\": {:?}", e))?;
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let result = conn.execute(
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"
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CREATE TABLE players (id INTEGER PRIMARY KEY NOT NULL,
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date_added TEXT NOT NULL,
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game_id INTEGER,
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FOREIGN KEY(game_id) REFERENCES games(id) ON DELETE CASCADE);
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",
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[],
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);
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if result.is_ok() {
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if first_run == DBFirstRun::FirstRun {
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println!("Created \"players\" table");
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}
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} else if first_run == DBFirstRun::FirstRun {
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println!("\"players\" table exists");
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}
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let result = conn.execute(
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"
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CREATE TABLE games (id INTEGER PRIMARY KEY NOT NULL,
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cyan_player INTEGER UNIQUE,
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magenta_player INTEGER UNIQUE,
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date_added TEXT NOT NULL,
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board TEXT NOT NULL,
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status INTEGER NOT NULL,
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FOREIGN KEY(cyan_player) REFERENCES players (id),
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FOREIGN KEY(magenta_player) REFERENCES players (id));
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",
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[],
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);
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if result.is_ok() {
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if first_run == DBFirstRun::FirstRun {
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println!("Created \"games\" table");
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}
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} else if first_run == DBFirstRun::FirstRun {
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println!("\"games\" table exists");
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}
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Ok(conn)
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} else {
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Err(String::from("Failed to open connection"))
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}
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}
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fn pair_up_players(&self, conn: Option<&Connection>) -> Result<(), String> {
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if conn.is_none() {
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return self.pair_up_players(Some(&self.get_conn(DBFirstRun::NotFirstRun)?));
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}
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let conn = conn.unwrap();
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let mut to_pair: Option<u32> = None;
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let mut unpaired_players_stmt = conn
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.prepare("SELECT id FROM players WHERE game_id ISNULL ORDER BY date_added;")
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.map_err(|e| format!("{:?}", e))?;
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let mut unpaired_players_rows = unpaired_players_stmt
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.query([])
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.map_err(|e| format!("{:?}", e))?;
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while let Some(row) = unpaired_players_rows
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.next()
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.map_err(|e| format!("{:?}", e))?
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{
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if to_pair.is_none() {
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to_pair = Some(row.get(0).map_err(|e| format!("{:?}", e))?);
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} else {
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let players: [u32; 2] = [
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to_pair.take().unwrap(),
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row.get(0).map_err(|e| format!("{:?}", e))?,
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];
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self.create_game(Some(conn), &players)?;
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}
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}
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Ok(())
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}
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fn create_game(&self, conn: Option<&Connection>, players: &[u32; 2]) -> Result<u32, String> {
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if conn.is_none() {
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return self.create_game(Some(&self.get_conn(DBFirstRun::NotFirstRun)?), players);
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}
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let conn = conn.unwrap();
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let mut game_id: u32 = thread_rng().gen();
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{
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let mut get_game_stmt = conn
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.prepare("SELECT id FROM games WHERE id = ?;")
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.map_err(|e| format!("{:?}", e))?;
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while get_game_stmt.query_row([game_id], |_row| Ok(())).is_ok() {
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game_id = thread_rng().gen();
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}
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}
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// TODO randomize players (or first-come-first-serve ok to do?)
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conn.execute(
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"INSERT INTO games (id, cyan_player, magenta_player, date_added, board, status) VALUES (?, ?, ?, datetime(), ?, 0);",
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params![game_id, players[0], players[1], new_board()]
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)
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.map_err(|e| format!("{:?}", e))?;
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conn.execute(
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"UPDATE players SET game_id = ? WHERE id = ?",
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[game_id, players[0]],
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)
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.map_err(|e| format!("{:?}", e))?;
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conn.execute(
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"UPDATE players SET game_id = ? WHERE id = ?",
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[game_id, players[1]],
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)
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.map_err(|e| format!("{:?}", e))?;
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Ok(game_id)
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}
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fn check_if_player_is_paired(
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&self,
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conn: Option<&Connection>,
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player_id: u32,
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) -> Result<CheckPairingType, String> {
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{
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let player_exists_result = self.check_if_player_exists(None, player_id);
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if player_exists_result.is_err() || !player_exists_result.unwrap() {
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// player doesn't exist
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return Ok((false, false, true));
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}
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}
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if conn.is_none() {
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return self.check_if_player_is_paired(
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Some(&self.get_conn(DBFirstRun::NotFirstRun)?),
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player_id,
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);
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}
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let conn = conn.unwrap();
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let check_player_row = conn.query_row("SELECT games.cyan_player FROM players JOIN games where games.id = players.game_id AND players.id = ?;", [player_id], |row| row.get::<usize, u32>(0));
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if let Ok(cyan_player) = check_player_row {
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if cyan_player == player_id {
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// is cyan player
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Ok((true, true, true))
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} else {
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// is magenta player
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Ok((true, true, false))
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}
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} else if let Err(rusqlite::Error::QueryReturnedNoRows) = check_player_row {
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// either does not exist or is not paired
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let exists_check_result = self.check_if_player_exists(Some(conn), player_id);
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if let Ok(exists) = exists_check_result {
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if exists {
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Ok((true, false, true))
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} else {
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Ok((false, false, true))
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}
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} else {
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// pass the error contained in result, making sure the Ok type
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// is the expected type
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exists_check_result.map(|_| (false, false, false))
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}
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} else if let Err(e) = check_player_row {
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Err(format!("check_if_player_is_paired: {:?}", e))
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} else {
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unreachable!("All possible Ok and Err results are already checked");
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}
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}
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fn check_if_player_exists(
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&self,
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conn: Option<&Connection>,
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player_id: u32,
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) -> Result<bool, String> {
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if conn.is_none() {
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return self
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.check_if_player_exists(Some(&self.get_conn(DBFirstRun::NotFirstRun)?), player_id);
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}
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let conn = conn.unwrap();
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let check_player_row =
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conn.query_row("SELECT id FROM players WHERE id = ?;", [player_id], |row| {
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row.get::<usize, u32>(0)
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});
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if let Ok(_id) = check_player_row {
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Ok(true)
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} else {
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Ok(false)
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}
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}
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// clippy lint allow required due to conn.query_row() needing to handle
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// returning a tuple in a Result
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#[allow(clippy::unnecessary_unwrap)]
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fn get_board_state(
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&self,
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conn: Option<&Connection>,
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player_id: u32,
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) -> Result<BoardStateType, String> {
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if conn.is_none() {
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return self.get_board_state(Some(&self.get_conn(DBFirstRun::NotFirstRun)?), player_id);
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}
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let conn = conn.unwrap();
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// TODO maybe handle "opponent_disconnected" case
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let row_result: Result<(String, i64), RusqliteError> =
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conn.query_row(
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"SELECT games.board, games.status FROM games JOIN players WHERE players.id = ? AND games.id = players.game_id;",
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[player_id],
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|row| {
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let board_result = row.get(0);
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let status_result = row.get(1);
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if board_result.is_ok() && status_result.is_ok() {
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Ok((board_result.unwrap(), status_result.unwrap()))
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} else if board_result.is_err() {
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board_result
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.map(|_| (String::from("this value should never be returned"), 0))
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} else {
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status_result
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.map(|_| (String::from("this value should never be returned"), 0))
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}
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}
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);
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if let Ok((board, status)) = row_result {
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if board.len() != (ROWS * COLS) as usize {
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Ok((DBGameState::InternalError, None))
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} else {
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Ok((DBGameState::from(status), Some(board)))
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}
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} else if let Err(RusqliteError::QueryReturnedNoRows) = row_result {
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// No rows is either player doesn't exist or not paired
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let (exists, is_paired, _is_cyan) =
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self.check_if_player_is_paired(Some(conn), player_id)?;
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if !exists {
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Ok((DBGameState::UnknownID, None))
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} else if !is_paired {
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Ok((DBGameState::NotPaired, None))
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} else {
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unreachable!("either exists or is_paired must be false");
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}
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} else {
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// TODO use internal error enum instead of string
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Err(String::from("internal_error"))
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}
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}
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}
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pub fn start_db_handler_thread(
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rx: Receiver<DBHandlerRequest>,
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sqlite_path: String,
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shutdown_tx: SyncSender<()>,
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) {
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let mut handler = DBHandler {
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rx,
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sqlite_path,
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shutdown_tx,
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};
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thread::spawn(move || {
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// temporarily get conn which should initialize on first setup of db
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if let Ok(_conn) = handler.get_conn(DBFirstRun::FirstRun) {
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} else {
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println!("ERROR: Failed init sqlite db connection");
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handler.shutdown_tx.send(()).ok();
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return;
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}
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'outer: loop {
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if handler.handle_request() {
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handler.shutdown_tx.send(()).ok();
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break 'outer;
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}
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}
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});
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}
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fn new_board() -> String {
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let mut board = String::with_capacity(56);
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for _i in 0..56 {
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board.push('a');
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}
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board
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}
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