Work on porting from quicksilver
This commit is contained in:
parent
1dcfbc2db9
commit
996e568b50
3 changed files with 306 additions and 172 deletions
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@ -1,22 +1,67 @@
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use crate::faux_quicksilver::Color;
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use std::path::Path;
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use crate::faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector};
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pub trait ImageInterface {
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fn draw(&self, x: f32, y: f32) -> Result<(), String>;
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fn draw(&mut self, x: f32, y: f32) -> Result<(), String>;
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fn get_w(&self) -> usize;
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fn get_h(&self) -> usize;
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fn get_wh_rect(&self) -> Rectangle;
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}
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pub trait FontInterface {
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fn draw(&self, s: &str) -> Result<(), String>;
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fn draw(&mut self, s: &str, size: u32) -> Result<(), String>;
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}
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pub trait SoundInterface {
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fn play(&self, vol: f32) -> Result<(), String>;
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fn play(&mut self, vol: f32) -> Result<(), String>;
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}
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pub trait WindowInterface {
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fn get_dimensions(&self) -> Result<(f32, f32), String>;
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fn get_key_pressed(&self, key: char) -> Result<bool, String>;
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fn get_mouse_pressed(&self) -> Result<Option<(f32, f32)>, String>;
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fn clear_window(&self, color: Color) -> Result<(), String>;
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fn begin_drawing(&self) -> Result<(), String>;
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fn end_drawing(&self) -> Result<(), String>;
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pub trait MusicInterface {
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fn play(&mut self, vol: f32) -> Result<(), String>;
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fn pause(&mut self) -> Result<(), String>;
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fn stop(&mut self) -> Result<(), String>;
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}
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pub trait GameInterface {
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fn get_dimensions(&self) -> Result<(f32, f32), String>;
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fn get_key_pressed(&mut self, key: char) -> Result<bool, String>;
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fn get_mouse_pressed(&mut self) -> Result<Option<(f32, f32)>, String>;
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fn clear_window(&mut self, color: Color) -> Result<(), String>;
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fn begin_drawing(&mut self) -> Result<(), String>;
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fn end_drawing(&mut self) -> Result<(), String>;
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fn draw_circle(&mut self, circle: Circle, color: Color) -> Result<(), String>;
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fn draw_circle_ex(
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&mut self,
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circle: Circle,
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color: Color,
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origin: Vector,
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rot: f32,
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) -> Result<(), String>;
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fn draw_circle_transform(
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&mut self,
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circle: Circle,
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color: Color,
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transform: Transform,
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) -> Result<(), String>;
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fn draw_rect(&mut self, rect: Rectangle, color: Color) -> Result<(), String>;
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fn draw_rect_ex(
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&mut self,
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rect: Rectangle,
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color: Color,
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origin: Vector,
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rot: f32,
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) -> Result<(), String>;
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fn draw_rect_transform(
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&mut self,
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rect: Rectangle,
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color: Color,
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transform: Transform,
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) -> Result<(), String>;
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fn load_image(&mut self, path: &Path) -> Result<Box<dyn ImageInterface>, String>;
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fn load_font(&mut self, path: &Path) -> Result<Box<dyn FontInterface>, String>;
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fn load_sound(&mut self, path: &Path) -> Result<Box<dyn SoundInterface>, String>;
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fn load_music(&mut self, path: &Path) -> Result<Box<dyn MusicInterface>, String>;
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}
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@ -1,8 +1,12 @@
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use std::ops::{Mul, Add, AddAssign, Sub};
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use std::collections::HashMap;
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use std::ops::{Add, AddAssign, Mul, Sub};
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use std::path::Path;
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use serde::{Deserialize, Serialize};
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use crate::agnostic_interface::WindowInterface;
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use crate::agnostic_interface::{
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FontInterface, GameInterface, ImageInterface, MusicInterface, SoundInterface,
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};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Color {
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@ -35,12 +39,7 @@ impl Color {
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};
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pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
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Self {
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r,
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g,
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b,
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a,
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}
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Self { r, g, b, a }
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}
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}
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@ -54,12 +53,7 @@ pub struct Rectangle {
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impl Rectangle {
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pub fn new(x: f32, y: f32, w: f32, h: f32) -> Self {
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Self {
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x,
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y,
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w,
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h,
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}
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Self { x, y, w, h }
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}
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pub fn pos_add_vec(&mut self, v: Vector) {
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@ -88,11 +82,7 @@ pub struct Circle {
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impl Circle {
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pub fn new(x: f32, y: f32, r: f32) -> Self {
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Self {
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x,
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y,
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r,
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}
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Self { x, y, r }
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}
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pub fn pos_add_vec(&mut self, v: Vector) {
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@ -149,26 +139,23 @@ impl Mul<f32> for Vector {
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impl Vector {
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pub fn new(x: f32, y: f32) -> Self {
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Self {
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x,
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y,
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}
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Self { x, y }
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}
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Transform {
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pub mat: [f32; 9],
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translate: Vector,
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rotate: f32,
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}
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impl Default for Transform {
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fn default() -> Self {
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Self {
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mat: [
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1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0,
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],
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mat: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0],
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translate: Vector { x: 0.0, y: 0.0 },
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rotate: 0.0,
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}
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}
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}
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@ -199,7 +186,9 @@ impl Mul<Transform> for Transform {
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self.mat[6] * rhs.mat[0] + self.mat[7] * rhs.mat[3] + self.mat[8] * rhs.mat[6],
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self.mat[6] * rhs.mat[1] + self.mat[7] * rhs.mat[4] + self.mat[8] * rhs.mat[7],
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self.mat[6] * rhs.mat[2] + self.mat[7] * rhs.mat[5] + self.mat[8] * rhs.mat[8],
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]
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],
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translate: self.translate + rhs.translate,
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rotate: self.rotate + rhs.rotate,
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}
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}
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}
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@ -210,66 +199,148 @@ impl Transform {
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pub fn rotate(rot: f32) -> Self {
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Self {
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mat: [
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rot.cos(), rot.sin(), 0.0,
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-rot.sin(), rot.cos(), 0.0,
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0.0, 0.0, 1.0,
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]
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rot.cos(),
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rot.sin(),
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0.0,
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-rot.sin(),
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rot.cos(),
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0.0,
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0.0,
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0.0,
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1.0,
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],
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rotate: rot,
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..Default::default()
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}
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}
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pub fn translate(x: f32, y: f32) -> Self {
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Self {
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mat: [
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1.0, 0.0, x,
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0.0, 1.0, y,
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0.0, 0.0, 1.0,
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]
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mat: [1.0, 0.0, x, 0.0, 1.0, y, 0.0, 0.0, 1.0],
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translate: Vector { x, y },
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..Default::default()
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}
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}
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pub fn get_translate(&self) -> Vector {
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self.translate
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}
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pub fn get_rotation(&self) -> f32 {
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self.rotate
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}
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}
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pub struct View {
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}
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pub struct View {}
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pub struct Window {
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interface: Box<dyn WindowInterface>,
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gi: Box<dyn GameInterface>,
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images: HashMap<String, Box<dyn ImageInterface>>,
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fonts: HashMap<String, Box<dyn FontInterface>>,
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sounds: HashMap<String, Box<dyn SoundInterface>>,
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music: HashMap<String, Box<dyn MusicInterface>>,
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}
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impl Window {
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pub fn new() -> Self {
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pub fn new(gi: Box<dyn GameInterface>) -> Self {
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Self {
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interface: todo!(),
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gi,
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images: HashMap::new(),
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fonts: HashMap::new(),
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sounds: HashMap::new(),
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music: HashMap::new(),
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}
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}
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pub fn get_gi(&self) -> &Box<dyn GameInterface> {
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&self.gi
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}
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pub fn get_gi_mut(&mut self) -> &mut Box<dyn GameInterface> {
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&mut self.gi
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}
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pub fn load_image(&mut self, path: &Path, name: String) -> Result<(), String> {
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self.images.insert(name, self.gi.load_image(path)?);
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Ok(())
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}
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pub fn load_font(&mut self, path: &Path, name: String) -> Result<(), String> {
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self.fonts.insert(name, self.gi.load_font(path)?);
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Ok(())
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}
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pub fn load_sound(&mut self, path: &Path, name: String) -> Result<(), String> {
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self.sounds.insert(name, self.gi.load_sound(path)?);
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Ok(())
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}
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pub fn load_music(&mut self, path: &Path, name: String) -> Result<(), String> {
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self.music.insert(name, self.gi.load_music(path)?);
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Ok(())
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}
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pub fn get_image(&self, name: &str) -> Result<&Box<dyn ImageInterface>, String> {
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Ok(self
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.images
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.get(name)
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.ok_or_else(|| format!("Image \"{name}\" not found"))?)
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}
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pub fn get_image_mut(&self, name: &str) -> Result<&mut Box<dyn ImageInterface>, String> {
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Ok(self
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.images
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.get_mut(name)
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.ok_or_else(|| format!("Image \"{name}\" not found"))?)
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}
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pub fn get_font(&self, name: &str) -> Result<&Box<dyn FontInterface>, String> {
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Ok(self
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.fonts
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.get(name)
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.ok_or_else(|| format!("Font \"{name}\" not found"))?)
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}
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pub fn get_font_mut(&self, name: &str) -> Result<&mut Box<dyn FontInterface>, String> {
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Ok(self
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.fonts
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.get_mut(name)
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.ok_or_else(|| format!("Font \"{name}\" not found"))?)
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}
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pub fn get_sound(&self, name: &str) -> Result<&Box<dyn SoundInterface>, String> {
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Ok(self
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.sounds
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.get(name)
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.ok_or_else(|| format!("Sound \"{name}\" not found"))?)
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}
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pub fn get_sound_mut(&self, name: &str) -> Result<&mut Box<dyn SoundInterface>, String> {
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Ok(self
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.sounds
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.get_mut(name)
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.ok_or_else(|| format!("Sound \"{name}\" not found"))?)
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}
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pub fn get_music(&self, name: &str) -> Result<&Box<dyn MusicInterface>, String> {
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Ok(self
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.music
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.get(name)
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.ok_or_else(|| format!("Music \"{name}\" not found"))?)
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}
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pub fn get_music_mut(&self, name: &str) -> Result<&mut Box<dyn MusicInterface>, String> {
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Ok(self
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.music
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.get_mut(name)
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.ok_or_else(|| format!("Music \"{name}\" not found"))?)
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}
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}
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pub struct Key {
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}
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pub struct Key {}
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pub struct Event {
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}
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pub struct Sound {
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}
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pub struct Font {
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}
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pub struct FontStyle {
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}
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pub struct Image {
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image_w: usize,
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image_h: usize,
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}
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impl Image {
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pub fn area_rect(&self) -> Rectangle {
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Rectangle {
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x: 0.0,
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y: 0.0,
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w: self.image_w as f32,
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h: self.image_h as f32,
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}
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}
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}
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pub struct Event {}
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190
src/main.rs
190
src/main.rs
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@ -15,7 +15,7 @@ use serde::{Deserialize, Serialize};
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mod agnostic_interface;
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mod faux_quicksilver;
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use faux_quicksilver::{Color, Image, Rectangle, Circle, Vector, Transform, Window, Sound, Font, FontStyle, Event, Key, View};
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use faux_quicksilver::{Circle, Color, Event, Key, Rectangle, Transform, Vector, View, Window};
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const WIDTH_F: f32 = 800.0;
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const HEIGHT_F: f32 = 600.0;
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@ -54,14 +54,14 @@ fn interp_sq(x: f32) -> f32 {
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enum MenuItemType {
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Button {
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text: &'static str,
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text_image: Option<Image>,
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text_image: Option<String>,
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text_c: Color,
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h_c: Color,
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c: Color,
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},
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AppearingText {
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text: &'static str,
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text_image: Option<Image>,
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text_image: Option<String>,
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current_text: String,
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text_size: f32,
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text_c: Color,
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@ -69,7 +69,7 @@ enum MenuItemType {
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},
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InstantText {
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text: &'static str,
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text_image: Option<Image>,
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text_image: Option<String>,
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text_size: f32,
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text_color: Color,
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},
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@ -653,20 +653,22 @@ impl ParticleSystem {
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return;
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}
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for particle in &mut self.particles {
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self.color.a = ((1.0 - (particle.life_timer / particle.lifetime) as f32) * self.opacity * 255.0) as u8;
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self.color.a = ((1.0 - (particle.life_timer / particle.lifetime) as f32)
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* self.opacity
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* 255.0) as u8;
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if particle.is_rect {
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let pre_transform = Transform::translate(
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-particle.rect.x / 2.0,
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-particle.rect.y / 2.0,
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) * Transform::rotate(particle.r);
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window.draw_ex(
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&particle.rect,
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Col(self.color),
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transform * pre_transform,
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1,
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);
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let pre_transform =
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Transform::translate(-particle.rect.x / 2.0, -particle.rect.y / 2.0)
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* Transform::rotate(particle.r);
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window
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.get_gi_mut()
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.draw_rect_transform(particle.rect, self.color, transform * pre_transform)
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.ok();
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} else {
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window.draw_ex(&particle.circle, Col(self.color), transform, 1);
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window
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.get_gi_mut()
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.draw_circle_transform(particle.circle, self.color, transform)
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.ok();
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}
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}
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}
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|
@ -742,14 +744,16 @@ impl RotatingParticleSystem {
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fn update(&mut self, dt: f64) {
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if self.particle_system.is_rect {
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let saved_rect = self.particle_system.host_rect;
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self.particle_system.host_rect.pos_add_vec(
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Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
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self.particle_system
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.host_rect
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.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
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self.particle_system.update(dt);
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self.particle_system.host_rect = saved_rect;
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} else {
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let saved_cir = self.particle_system.host_circle;
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self.particle_system.host_circle.pos_add_vec(
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Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
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self.particle_system
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.host_circle
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.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
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self.particle_system.update(dt);
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self.particle_system.host_circle = saved_cir;
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}
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@ -768,20 +772,25 @@ impl RotatingParticleSystem {
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moved_rect.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
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let mut solid_color = self.particle_system.color;
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solid_color.a = (self.particle_system.opacity * 255.0) as u8;
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window.draw_ex(
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&moved_rect,
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Col(solid_color),
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window
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.get_gi_mut()
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.draw_rect_transform(
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moved_rect,
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solid_color,
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transform
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* Transform::translate(-moved_rect.x / 2.0, -moved_rect.y / 2.0)
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* Transform::rotate(self.r * 1.3),
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1,
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);
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)
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.ok();
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} else {
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let mut moved_cir = self.particle_system.host_circle;
|
||||
moved_cir.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
|
||||
let mut solid_color = self.particle_system.color;
|
||||
solid_color.a = (self.particle_system.opacity * 255.0) as u8;
|
||||
window.draw_ex(&moved_cir, Col(solid_color), transform, 1);
|
||||
window
|
||||
.get_gi_mut()
|
||||
.draw_circle_transform(moved_cir, solid_color, transform)
|
||||
.ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -861,7 +870,9 @@ impl ExplConvParticleSystem {
|
|||
return;
|
||||
}
|
||||
for particle in &mut self.particles {
|
||||
self.color.a = (((self.life_timer / self.lifetime) as f32 / 2.0 + 0.5) * self.opacity * 255.0) as u8;
|
||||
self.color.a = (((self.life_timer / self.lifetime) as f32 / 2.0 + 0.5)
|
||||
* self.opacity
|
||||
* 255.0) as u8;
|
||||
window.draw_ex(&particle.circle, Col(self.color), transform, 1);
|
||||
}
|
||||
}
|
||||
|
@ -885,7 +896,7 @@ impl Planet {
|
|||
particle_system: ParticleSystem::new(
|
||||
rand::thread_rng().gen_range(2000.0, 3800.0),
|
||||
900.0,
|
||||
Rectangle::new(0.0, 0.0,1.0, 1.0),
|
||||
Rectangle::new(0.0, 0.0, 1.0, 1.0),
|
||||
circle,
|
||||
false,
|
||||
Vector::new(0.0, 0.0),
|
||||
|
@ -989,7 +1000,7 @@ impl Star {
|
|||
self.r += self.velr * dt as f32;
|
||||
}
|
||||
|
||||
fn draw(&mut self, image: &mut Image, window: &mut Window, transform: Transform) {
|
||||
fn draw(&mut self, image: &mut String, window: &mut Window, transform: Transform) {
|
||||
self.particle_system.draw(window, transform);
|
||||
let mut image_rect = image.area_rect();
|
||||
image_rect.x = self.particle_system.host_circle.x - image_rect.w / 2.0;
|
||||
|
@ -1078,8 +1089,8 @@ impl Fish {
|
|||
|
||||
fn draw(
|
||||
&mut self,
|
||||
fish_body: &Image,
|
||||
fish_tail: &Image,
|
||||
fish_body: &String,
|
||||
fish_tail: &String,
|
||||
window: &mut Window,
|
||||
transform: Transform,
|
||||
) {
|
||||
|
@ -1125,8 +1136,8 @@ struct SaveData {
|
|||
}
|
||||
|
||||
enum SaveLoadNotification {
|
||||
Save { text: Option<Image>, timer: f64 },
|
||||
Load { text: Option<Image>, timer: f64 },
|
||||
Save { text: Option<String>, timer: f64 },
|
||||
Load { text: Option<String>, timer: f64 },
|
||||
}
|
||||
|
||||
struct GameState {
|
||||
|
@ -1138,11 +1149,11 @@ struct GameState {
|
|||
s_speak_f: Sound,
|
||||
font: Font,
|
||||
music2: Sound,
|
||||
i_star: Option<Image>,
|
||||
i_star_actual: Option<Image>,
|
||||
i_fish: Image,
|
||||
i_fish_body: Option<Image>,
|
||||
i_fish_tail: Option<Image>,
|
||||
i_star: Option<String>,
|
||||
i_star_actual: Option<String>,
|
||||
i_fish: String,
|
||||
i_fish_body: Option<String>,
|
||||
i_fish_tail: Option<String>,
|
||||
music_on: bool,
|
||||
music_timer: f64,
|
||||
menu: Menu,
|
||||
|
@ -1289,7 +1300,11 @@ impl GameState {
|
|||
// spawn planet
|
||||
let mut expl_conv_system = ExplConvParticleSystem::new(
|
||||
rng.gen_range(1200.0, 1600.0),
|
||||
Circle::new(self.mouse_pos.x,self.mouse_pos.y, rng.gen_range(15.0, 25.0)),
|
||||
Circle::new(
|
||||
self.mouse_pos.x,
|
||||
self.mouse_pos.y,
|
||||
rng.gen_range(15.0, 25.0),
|
||||
),
|
||||
Color::from_rgba(
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
|
@ -1307,7 +1322,11 @@ impl GameState {
|
|||
// spawn star
|
||||
let rot_clockwise = rng.gen_bool(0.5);
|
||||
self.stars.push(Star::new(
|
||||
Circle::new(self.mouse_pos.x, self.mouse_pos.y, rng.gen_range(3.0, 7.0)),
|
||||
Circle::new(
|
||||
self.mouse_pos.x,
|
||||
self.mouse_pos.y,
|
||||
rng.gen_range(3.0, 7.0),
|
||||
),
|
||||
Color::from_rgba(
|
||||
rng.gen_range(0x58, 0xFF),
|
||||
rng.gen_range(0x58, 0xFF),
|
||||
|
@ -1482,7 +1501,10 @@ impl GameState {
|
|||
self.player = save_data.player;
|
||||
self.joining_particles = save_data.joining_particles;
|
||||
self.expl_conv_p_systems.clear();
|
||||
self.move_to = Vector{ x: self.player.x, y: self.player.y};
|
||||
self.move_to = Vector {
|
||||
x: self.player.x,
|
||||
y: self.player.y,
|
||||
};
|
||||
self.camera.x = self.player.x - WIDTH_F / 2.0;
|
||||
self.camera.y = self.player.y - HEIGHT_F / 2.0;
|
||||
self.dbl_click_timeout = None;
|
||||
|
@ -1534,8 +1556,10 @@ impl GameState {
|
|||
self.player.y += (self.move_to.y - self.player.y) / 20.0;
|
||||
self.player_particles.host_rect.x = self.player.x;
|
||||
self.player_particles.host_rect.y = self.player.y;
|
||||
self.joining_particles.particle_system.host_rect.x += (self.player.x - self.joining_particles.particle_system.host_rect.x) / 30.0;
|
||||
self.joining_particles.particle_system.host_rect.y += (self.player.y - self.joining_particles.particle_system.host_rect.y) / 30.0;
|
||||
self.joining_particles.particle_system.host_rect.x +=
|
||||
(self.player.x - self.joining_particles.particle_system.host_rect.x) / 30.0;
|
||||
self.joining_particles.particle_system.host_rect.y +=
|
||||
(self.player.y - self.joining_particles.particle_system.host_rect.y) / 30.0;
|
||||
self.camera.x += (self.player.x - WIDTH_F / 2.0 - self.camera.x) / 40.0;
|
||||
self.camera.y += (self.player.y - HEIGHT_F / 2.0 - self.camera.y) / 40.0;
|
||||
window.set_view(View::new(self.camera));
|
||||
|
@ -1850,7 +1874,7 @@ impl GameState {
|
|||
}
|
||||
|
||||
fn draw(&mut self, window: &mut Window) -> Result<(), String> {
|
||||
window.clear(Color::BLACK)?;
|
||||
window.get_gi_mut().clear_window(Color::BLACK)?;
|
||||
let mut rect = Rectangle::default();
|
||||
for mi in &mut self.menu.items {
|
||||
rect.x = mi.x;
|
||||
|
@ -1866,15 +1890,16 @@ impl GameState {
|
|||
c,
|
||||
} => {
|
||||
if mi.is_hover {
|
||||
window.draw(&rect, Col(*h_c));
|
||||
window.get_gi_mut().draw_rect(rect, *h_c)?;
|
||||
} else {
|
||||
window.draw(&rect, Col(*c));
|
||||
window.get_gi_mut().draw_rect(rect, *c)?;
|
||||
}
|
||||
if let Some(i) = text_image {
|
||||
let mut image_rect = i.area_rect();
|
||||
let image = window.get_image_mut(&i)?;
|
||||
let mut image_rect = image.get_wh_rect();
|
||||
image_rect.x = mi.x + (mi.w - image_rect.w) / 2.0;
|
||||
image_rect.y = mi.y + (mi.h - image_rect.h) / 2.0;
|
||||
window.draw(&image_rect, Img(i));
|
||||
image.draw(image_rect.x, image_rect.y)?;
|
||||
}
|
||||
}
|
||||
MenuItemType::AppearingText {
|
||||
|
@ -1886,10 +1911,8 @@ impl GameState {
|
|||
timer,
|
||||
} => {
|
||||
if let Some(i) = text_image {
|
||||
let mut image_rect = i.area();
|
||||
image_rect.pos.x = mi.x;
|
||||
image_rect.pos.y = mi.y;
|
||||
window.draw(&image_rect, Img(i));
|
||||
let image = window.get_image_mut(&i)?;
|
||||
image.draw(mi.x, mi.y)?;
|
||||
}
|
||||
}
|
||||
MenuItemType::InstantText {
|
||||
|
@ -1899,28 +1922,21 @@ impl GameState {
|
|||
text_color,
|
||||
} => {
|
||||
if let Some(i) = text_image {
|
||||
let mut image_rect = i.area();
|
||||
image_rect.pos.x = mi.x;
|
||||
image_rect.pos.y = mi.y;
|
||||
window.draw(&image_rect, Img(i));
|
||||
let image = window.get_image_mut(&i)?;
|
||||
let mut image_rect = image.get_wh_rect();
|
||||
image.draw(mi.x, mi.y)?;
|
||||
}
|
||||
}
|
||||
MenuItemType::Pause { timer, length } => (),
|
||||
}
|
||||
}
|
||||
self.player_particles.draw(window, Transform::IDENTITY);
|
||||
window.draw_ex(
|
||||
&self.player,
|
||||
Col(Color::from_rgba(
|
||||
0xFF,
|
||||
0xFF,
|
||||
0xFF,
|
||||
(self.player_particles.opacity * 255.0) as u8,
|
||||
)),
|
||||
window.get_gi_mut().draw_rect_transform(
|
||||
self.player,
|
||||
Color::from_rgba(255, 255, 255, (self.player_particles.opacity * 255.0) as u8),
|
||||
Transform::translate(-self.player.x / 2.0, -self.player.y / 2.0)
|
||||
* Transform::rotate(self.player_r as f32),
|
||||
1,
|
||||
);
|
||||
)?;
|
||||
self.joining_particles.draw(window, Transform::IDENTITY);
|
||||
for expl_conv_ps in &mut self.expl_conv_p_systems {
|
||||
expl_conv_ps.draw(window, Transform::IDENTITY);
|
||||
|
@ -1943,30 +1959,32 @@ impl GameState {
|
|||
}
|
||||
}
|
||||
|
||||
if let Some(sl) = &mut self.save_load_notification {
|
||||
match sl {
|
||||
SaveLoadNotification::Save { text, timer }
|
||||
| SaveLoadNotification::Load { text, timer } => {
|
||||
if let Some(i) = text {
|
||||
let mut c = Color::WHITE;
|
||||
c.a = ((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8;
|
||||
let mut image_rect = i.area_rect();
|
||||
image_rect.x = self.camera.x + 20.0;
|
||||
image_rect.y = self.camera.y + 20.0;
|
||||
window.draw(&image_rect, Blended(i, c));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO
|
||||
//if let Some(sl) = &mut self.save_load_notification {
|
||||
// match sl {
|
||||
// SaveLoadNotification::Save { text, timer }
|
||||
// | SaveLoadNotification::Load { text, timer } => {
|
||||
// if let Some(i) = text {
|
||||
// let mut c = Color::WHITE;
|
||||
// c.a = ((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8;
|
||||
// let mut image_rect = i.area_rect();
|
||||
// image_rect.x = self.camera.x + 20.0;
|
||||
// image_rect.y = self.camera.y + 20.0;
|
||||
// window.draw(&image_rect, Blended(i, c));
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
run::<GameState>(
|
||||
"One And All - a Ludum Dare 45 compo entry",
|
||||
Vector::new(800, 600),
|
||||
Settings::default(),
|
||||
);
|
||||
// TODO
|
||||
//run::<GameState>(
|
||||
// "One And All - a Ludum Dare 45 compo entry",
|
||||
// Vector::new(800, 600),
|
||||
// Settings::default(),
|
||||
//);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue