Work on porting from quicksilver

This commit is contained in:
Stephen Seo 2023-02-14 18:55:36 +09:00
parent 1dcfbc2db9
commit 996e568b50
3 changed files with 306 additions and 172 deletions

View file

@ -1,22 +1,67 @@
use crate::faux_quicksilver::Color;
use std::path::Path;
use crate::faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector};
pub trait ImageInterface {
fn draw(&self, x: f32, y: f32) -> Result<(), String>;
fn draw(&mut self, x: f32, y: f32) -> Result<(), String>;
fn get_w(&self) -> usize;
fn get_h(&self) -> usize;
fn get_wh_rect(&self) -> Rectangle;
}
pub trait FontInterface {
fn draw(&self, s: &str) -> Result<(), String>;
fn draw(&mut self, s: &str, size: u32) -> Result<(), String>;
}
pub trait SoundInterface {
fn play(&self, vol: f32) -> Result<(), String>;
fn play(&mut self, vol: f32) -> Result<(), String>;
}
pub trait WindowInterface {
fn get_dimensions(&self) -> Result<(f32, f32), String>;
fn get_key_pressed(&self, key: char) -> Result<bool, String>;
fn get_mouse_pressed(&self) -> Result<Option<(f32, f32)>, String>;
fn clear_window(&self, color: Color) -> Result<(), String>;
fn begin_drawing(&self) -> Result<(), String>;
fn end_drawing(&self) -> Result<(), String>;
pub trait MusicInterface {
fn play(&mut self, vol: f32) -> Result<(), String>;
fn pause(&mut self) -> Result<(), String>;
fn stop(&mut self) -> Result<(), String>;
}
pub trait GameInterface {
fn get_dimensions(&self) -> Result<(f32, f32), String>;
fn get_key_pressed(&mut self, key: char) -> Result<bool, String>;
fn get_mouse_pressed(&mut self) -> Result<Option<(f32, f32)>, String>;
fn clear_window(&mut self, color: Color) -> Result<(), String>;
fn begin_drawing(&mut self) -> Result<(), String>;
fn end_drawing(&mut self) -> Result<(), String>;
fn draw_circle(&mut self, circle: Circle, color: Color) -> Result<(), String>;
fn draw_circle_ex(
&mut self,
circle: Circle,
color: Color,
origin: Vector,
rot: f32,
) -> Result<(), String>;
fn draw_circle_transform(
&mut self,
circle: Circle,
color: Color,
transform: Transform,
) -> Result<(), String>;
fn draw_rect(&mut self, rect: Rectangle, color: Color) -> Result<(), String>;
fn draw_rect_ex(
&mut self,
rect: Rectangle,
color: Color,
origin: Vector,
rot: f32,
) -> Result<(), String>;
fn draw_rect_transform(
&mut self,
rect: Rectangle,
color: Color,
transform: Transform,
) -> Result<(), String>;
fn load_image(&mut self, path: &Path) -> Result<Box<dyn ImageInterface>, String>;
fn load_font(&mut self, path: &Path) -> Result<Box<dyn FontInterface>, String>;
fn load_sound(&mut self, path: &Path) -> Result<Box<dyn SoundInterface>, String>;
fn load_music(&mut self, path: &Path) -> Result<Box<dyn MusicInterface>, String>;
}

View file

@ -1,8 +1,12 @@
use std::ops::{Mul, Add, AddAssign, Sub};
use std::collections::HashMap;
use std::ops::{Add, AddAssign, Mul, Sub};
use std::path::Path;
use serde::{Deserialize, Serialize};
use crate::agnostic_interface::WindowInterface;
use crate::agnostic_interface::{
FontInterface, GameInterface, ImageInterface, MusicInterface, SoundInterface,
};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct Color {
@ -35,12 +39,7 @@ impl Color {
};
pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Self {
r,
g,
b,
a,
}
Self { r, g, b, a }
}
}
@ -54,12 +53,7 @@ pub struct Rectangle {
impl Rectangle {
pub fn new(x: f32, y: f32, w: f32, h: f32) -> Self {
Self {
x,
y,
w,
h,
}
Self { x, y, w, h }
}
pub fn pos_add_vec(&mut self, v: Vector) {
@ -88,11 +82,7 @@ pub struct Circle {
impl Circle {
pub fn new(x: f32, y: f32, r: f32) -> Self {
Self {
x,
y,
r,
}
Self { x, y, r }
}
pub fn pos_add_vec(&mut self, v: Vector) {
@ -149,26 +139,23 @@ impl Mul<f32> for Vector {
impl Vector {
pub fn new(x: f32, y: f32) -> Self {
Self {
x,
y,
}
Self { x, y }
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Transform {
pub mat: [f32; 9],
translate: Vector,
rotate: f32,
}
impl Default for Transform {
fn default() -> Self {
Self {
mat: [
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0,
],
mat: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0],
translate: Vector { x: 0.0, y: 0.0 },
rotate: 0.0,
}
}
}
@ -199,7 +186,9 @@ impl Mul<Transform> for Transform {
self.mat[6] * rhs.mat[0] + self.mat[7] * rhs.mat[3] + self.mat[8] * rhs.mat[6],
self.mat[6] * rhs.mat[1] + self.mat[7] * rhs.mat[4] + self.mat[8] * rhs.mat[7],
self.mat[6] * rhs.mat[2] + self.mat[7] * rhs.mat[5] + self.mat[8] * rhs.mat[8],
]
],
translate: self.translate + rhs.translate,
rotate: self.rotate + rhs.rotate,
}
}
}
@ -210,66 +199,148 @@ impl Transform {
pub fn rotate(rot: f32) -> Self {
Self {
mat: [
rot.cos(), rot.sin(), 0.0,
-rot.sin(), rot.cos(), 0.0,
0.0, 0.0, 1.0,
]
rot.cos(),
rot.sin(),
0.0,
-rot.sin(),
rot.cos(),
0.0,
0.0,
0.0,
1.0,
],
rotate: rot,
..Default::default()
}
}
pub fn translate(x: f32, y: f32) -> Self {
Self {
mat: [
1.0, 0.0, x,
0.0, 1.0, y,
0.0, 0.0, 1.0,
]
mat: [1.0, 0.0, x, 0.0, 1.0, y, 0.0, 0.0, 1.0],
translate: Vector { x, y },
..Default::default()
}
}
pub fn get_translate(&self) -> Vector {
self.translate
}
pub fn get_rotation(&self) -> f32 {
self.rotate
}
}
pub struct View {
}
pub struct View {}
pub struct Window {
interface: Box<dyn WindowInterface>,
gi: Box<dyn GameInterface>,
images: HashMap<String, Box<dyn ImageInterface>>,
fonts: HashMap<String, Box<dyn FontInterface>>,
sounds: HashMap<String, Box<dyn SoundInterface>>,
music: HashMap<String, Box<dyn MusicInterface>>,
}
impl Window {
pub fn new() -> Self {
pub fn new(gi: Box<dyn GameInterface>) -> Self {
Self {
interface: todo!(),
gi,
images: HashMap::new(),
fonts: HashMap::new(),
sounds: HashMap::new(),
music: HashMap::new(),
}
}
pub fn get_gi(&self) -> &Box<dyn GameInterface> {
&self.gi
}
pub fn get_gi_mut(&mut self) -> &mut Box<dyn GameInterface> {
&mut self.gi
}
pub fn load_image(&mut self, path: &Path, name: String) -> Result<(), String> {
self.images.insert(name, self.gi.load_image(path)?);
Ok(())
}
pub fn load_font(&mut self, path: &Path, name: String) -> Result<(), String> {
self.fonts.insert(name, self.gi.load_font(path)?);
Ok(())
}
pub fn load_sound(&mut self, path: &Path, name: String) -> Result<(), String> {
self.sounds.insert(name, self.gi.load_sound(path)?);
Ok(())
}
pub fn load_music(&mut self, path: &Path, name: String) -> Result<(), String> {
self.music.insert(name, self.gi.load_music(path)?);
Ok(())
}
pub fn get_image(&self, name: &str) -> Result<&Box<dyn ImageInterface>, String> {
Ok(self
.images
.get(name)
.ok_or_else(|| format!("Image \"{name}\" not found"))?)
}
pub fn get_image_mut(&self, name: &str) -> Result<&mut Box<dyn ImageInterface>, String> {
Ok(self
.images
.get_mut(name)
.ok_or_else(|| format!("Image \"{name}\" not found"))?)
}
pub fn get_font(&self, name: &str) -> Result<&Box<dyn FontInterface>, String> {
Ok(self
.fonts
.get(name)
.ok_or_else(|| format!("Font \"{name}\" not found"))?)
}
pub fn get_font_mut(&self, name: &str) -> Result<&mut Box<dyn FontInterface>, String> {
Ok(self
.fonts
.get_mut(name)
.ok_or_else(|| format!("Font \"{name}\" not found"))?)
}
pub fn get_sound(&self, name: &str) -> Result<&Box<dyn SoundInterface>, String> {
Ok(self
.sounds
.get(name)
.ok_or_else(|| format!("Sound \"{name}\" not found"))?)
}
pub fn get_sound_mut(&self, name: &str) -> Result<&mut Box<dyn SoundInterface>, String> {
Ok(self
.sounds
.get_mut(name)
.ok_or_else(|| format!("Sound \"{name}\" not found"))?)
}
pub fn get_music(&self, name: &str) -> Result<&Box<dyn MusicInterface>, String> {
Ok(self
.music
.get(name)
.ok_or_else(|| format!("Music \"{name}\" not found"))?)
}
pub fn get_music_mut(&self, name: &str) -> Result<&mut Box<dyn MusicInterface>, String> {
Ok(self
.music
.get_mut(name)
.ok_or_else(|| format!("Music \"{name}\" not found"))?)
}
}
pub struct Key {
}
pub struct Key {}
pub struct Event {
}
pub struct Sound {
}
pub struct Font {
}
pub struct FontStyle {
}
pub struct Image {
image_w: usize,
image_h: usize,
}
impl Image {
pub fn area_rect(&self) -> Rectangle {
Rectangle {
x: 0.0,
y: 0.0,
w: self.image_w as f32,
h: self.image_h as f32,
}
}
}
pub struct Event {}

View file

@ -15,7 +15,7 @@ use serde::{Deserialize, Serialize};
mod agnostic_interface;
mod faux_quicksilver;
use faux_quicksilver::{Color, Image, Rectangle, Circle, Vector, Transform, Window, Sound, Font, FontStyle, Event, Key, View};
use faux_quicksilver::{Circle, Color, Event, Key, Rectangle, Transform, Vector, View, Window};
const WIDTH_F: f32 = 800.0;
const HEIGHT_F: f32 = 600.0;
@ -54,14 +54,14 @@ fn interp_sq(x: f32) -> f32 {
enum MenuItemType {
Button {
text: &'static str,
text_image: Option<Image>,
text_image: Option<String>,
text_c: Color,
h_c: Color,
c: Color,
},
AppearingText {
text: &'static str,
text_image: Option<Image>,
text_image: Option<String>,
current_text: String,
text_size: f32,
text_c: Color,
@ -69,7 +69,7 @@ enum MenuItemType {
},
InstantText {
text: &'static str,
text_image: Option<Image>,
text_image: Option<String>,
text_size: f32,
text_color: Color,
},
@ -653,20 +653,22 @@ impl ParticleSystem {
return;
}
for particle in &mut self.particles {
self.color.a = ((1.0 - (particle.life_timer / particle.lifetime) as f32) * self.opacity * 255.0) as u8;
self.color.a = ((1.0 - (particle.life_timer / particle.lifetime) as f32)
* self.opacity
* 255.0) as u8;
if particle.is_rect {
let pre_transform = Transform::translate(
-particle.rect.x / 2.0,
-particle.rect.y / 2.0,
) * Transform::rotate(particle.r);
window.draw_ex(
&particle.rect,
Col(self.color),
transform * pre_transform,
1,
);
let pre_transform =
Transform::translate(-particle.rect.x / 2.0, -particle.rect.y / 2.0)
* Transform::rotate(particle.r);
window
.get_gi_mut()
.draw_rect_transform(particle.rect, self.color, transform * pre_transform)
.ok();
} else {
window.draw_ex(&particle.circle, Col(self.color), transform, 1);
window
.get_gi_mut()
.draw_circle_transform(particle.circle, self.color, transform)
.ok();
}
}
}
@ -742,14 +744,16 @@ impl RotatingParticleSystem {
fn update(&mut self, dt: f64) {
if self.particle_system.is_rect {
let saved_rect = self.particle_system.host_rect;
self.particle_system.host_rect.pos_add_vec(
Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
self.particle_system
.host_rect
.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
self.particle_system.update(dt);
self.particle_system.host_rect = saved_rect;
} else {
let saved_cir = self.particle_system.host_circle;
self.particle_system.host_circle.pos_add_vec(
Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
self.particle_system
.host_circle
.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
self.particle_system.update(dt);
self.particle_system.host_circle = saved_cir;
}
@ -768,20 +772,25 @@ impl RotatingParticleSystem {
moved_rect.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
let mut solid_color = self.particle_system.color;
solid_color.a = (self.particle_system.opacity * 255.0) as u8;
window.draw_ex(
&moved_rect,
Col(solid_color),
window
.get_gi_mut()
.draw_rect_transform(
moved_rect,
solid_color,
transform
* Transform::translate(-moved_rect.x / 2.0, -moved_rect.y / 2.0)
* Transform::rotate(self.r * 1.3),
1,
);
)
.ok();
} else {
let mut moved_cir = self.particle_system.host_circle;
moved_cir.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0));
let mut solid_color = self.particle_system.color;
solid_color.a = (self.particle_system.opacity * 255.0) as u8;
window.draw_ex(&moved_cir, Col(solid_color), transform, 1);
window
.get_gi_mut()
.draw_circle_transform(moved_cir, solid_color, transform)
.ok();
}
}
}
@ -861,7 +870,9 @@ impl ExplConvParticleSystem {
return;
}
for particle in &mut self.particles {
self.color.a = (((self.life_timer / self.lifetime) as f32 / 2.0 + 0.5) * self.opacity * 255.0) as u8;
self.color.a = (((self.life_timer / self.lifetime) as f32 / 2.0 + 0.5)
* self.opacity
* 255.0) as u8;
window.draw_ex(&particle.circle, Col(self.color), transform, 1);
}
}
@ -885,7 +896,7 @@ impl Planet {
particle_system: ParticleSystem::new(
rand::thread_rng().gen_range(2000.0, 3800.0),
900.0,
Rectangle::new(0.0, 0.0,1.0, 1.0),
Rectangle::new(0.0, 0.0, 1.0, 1.0),
circle,
false,
Vector::new(0.0, 0.0),
@ -989,7 +1000,7 @@ impl Star {
self.r += self.velr * dt as f32;
}
fn draw(&mut self, image: &mut Image, window: &mut Window, transform: Transform) {
fn draw(&mut self, image: &mut String, window: &mut Window, transform: Transform) {
self.particle_system.draw(window, transform);
let mut image_rect = image.area_rect();
image_rect.x = self.particle_system.host_circle.x - image_rect.w / 2.0;
@ -1078,8 +1089,8 @@ impl Fish {
fn draw(
&mut self,
fish_body: &Image,
fish_tail: &Image,
fish_body: &String,
fish_tail: &String,
window: &mut Window,
transform: Transform,
) {
@ -1125,8 +1136,8 @@ struct SaveData {
}
enum SaveLoadNotification {
Save { text: Option<Image>, timer: f64 },
Load { text: Option<Image>, timer: f64 },
Save { text: Option<String>, timer: f64 },
Load { text: Option<String>, timer: f64 },
}
struct GameState {
@ -1138,11 +1149,11 @@ struct GameState {
s_speak_f: Sound,
font: Font,
music2: Sound,
i_star: Option<Image>,
i_star_actual: Option<Image>,
i_fish: Image,
i_fish_body: Option<Image>,
i_fish_tail: Option<Image>,
i_star: Option<String>,
i_star_actual: Option<String>,
i_fish: String,
i_fish_body: Option<String>,
i_fish_tail: Option<String>,
music_on: bool,
music_timer: f64,
menu: Menu,
@ -1289,7 +1300,11 @@ impl GameState {
// spawn planet
let mut expl_conv_system = ExplConvParticleSystem::new(
rng.gen_range(1200.0, 1600.0),
Circle::new(self.mouse_pos.x,self.mouse_pos.y, rng.gen_range(15.0, 25.0)),
Circle::new(
self.mouse_pos.x,
self.mouse_pos.y,
rng.gen_range(15.0, 25.0),
),
Color::from_rgba(
rng.gen_range(0x44, 0xFF),
rng.gen_range(0x44, 0xFF),
@ -1307,7 +1322,11 @@ impl GameState {
// spawn star
let rot_clockwise = rng.gen_bool(0.5);
self.stars.push(Star::new(
Circle::new(self.mouse_pos.x, self.mouse_pos.y, rng.gen_range(3.0, 7.0)),
Circle::new(
self.mouse_pos.x,
self.mouse_pos.y,
rng.gen_range(3.0, 7.0),
),
Color::from_rgba(
rng.gen_range(0x58, 0xFF),
rng.gen_range(0x58, 0xFF),
@ -1482,7 +1501,10 @@ impl GameState {
self.player = save_data.player;
self.joining_particles = save_data.joining_particles;
self.expl_conv_p_systems.clear();
self.move_to = Vector{ x: self.player.x, y: self.player.y};
self.move_to = Vector {
x: self.player.x,
y: self.player.y,
};
self.camera.x = self.player.x - WIDTH_F / 2.0;
self.camera.y = self.player.y - HEIGHT_F / 2.0;
self.dbl_click_timeout = None;
@ -1534,8 +1556,10 @@ impl GameState {
self.player.y += (self.move_to.y - self.player.y) / 20.0;
self.player_particles.host_rect.x = self.player.x;
self.player_particles.host_rect.y = self.player.y;
self.joining_particles.particle_system.host_rect.x += (self.player.x - self.joining_particles.particle_system.host_rect.x) / 30.0;
self.joining_particles.particle_system.host_rect.y += (self.player.y - self.joining_particles.particle_system.host_rect.y) / 30.0;
self.joining_particles.particle_system.host_rect.x +=
(self.player.x - self.joining_particles.particle_system.host_rect.x) / 30.0;
self.joining_particles.particle_system.host_rect.y +=
(self.player.y - self.joining_particles.particle_system.host_rect.y) / 30.0;
self.camera.x += (self.player.x - WIDTH_F / 2.0 - self.camera.x) / 40.0;
self.camera.y += (self.player.y - HEIGHT_F / 2.0 - self.camera.y) / 40.0;
window.set_view(View::new(self.camera));
@ -1850,7 +1874,7 @@ impl GameState {
}
fn draw(&mut self, window: &mut Window) -> Result<(), String> {
window.clear(Color::BLACK)?;
window.get_gi_mut().clear_window(Color::BLACK)?;
let mut rect = Rectangle::default();
for mi in &mut self.menu.items {
rect.x = mi.x;
@ -1866,15 +1890,16 @@ impl GameState {
c,
} => {
if mi.is_hover {
window.draw(&rect, Col(*h_c));
window.get_gi_mut().draw_rect(rect, *h_c)?;
} else {
window.draw(&rect, Col(*c));
window.get_gi_mut().draw_rect(rect, *c)?;
}
if let Some(i) = text_image {
let mut image_rect = i.area_rect();
let image = window.get_image_mut(&i)?;
let mut image_rect = image.get_wh_rect();
image_rect.x = mi.x + (mi.w - image_rect.w) / 2.0;
image_rect.y = mi.y + (mi.h - image_rect.h) / 2.0;
window.draw(&image_rect, Img(i));
image.draw(image_rect.x, image_rect.y)?;
}
}
MenuItemType::AppearingText {
@ -1886,10 +1911,8 @@ impl GameState {
timer,
} => {
if let Some(i) = text_image {
let mut image_rect = i.area();
image_rect.pos.x = mi.x;
image_rect.pos.y = mi.y;
window.draw(&image_rect, Img(i));
let image = window.get_image_mut(&i)?;
image.draw(mi.x, mi.y)?;
}
}
MenuItemType::InstantText {
@ -1899,28 +1922,21 @@ impl GameState {
text_color,
} => {
if let Some(i) = text_image {
let mut image_rect = i.area();
image_rect.pos.x = mi.x;
image_rect.pos.y = mi.y;
window.draw(&image_rect, Img(i));
let image = window.get_image_mut(&i)?;
let mut image_rect = image.get_wh_rect();
image.draw(mi.x, mi.y)?;
}
}
MenuItemType::Pause { timer, length } => (),
}
}
self.player_particles.draw(window, Transform::IDENTITY);
window.draw_ex(
&self.player,
Col(Color::from_rgba(
0xFF,
0xFF,
0xFF,
(self.player_particles.opacity * 255.0) as u8,
)),
window.get_gi_mut().draw_rect_transform(
self.player,
Color::from_rgba(255, 255, 255, (self.player_particles.opacity * 255.0) as u8),
Transform::translate(-self.player.x / 2.0, -self.player.y / 2.0)
* Transform::rotate(self.player_r as f32),
1,
);
)?;
self.joining_particles.draw(window, Transform::IDENTITY);
for expl_conv_ps in &mut self.expl_conv_p_systems {
expl_conv_ps.draw(window, Transform::IDENTITY);
@ -1943,30 +1959,32 @@ impl GameState {
}
}
if let Some(sl) = &mut self.save_load_notification {
match sl {
SaveLoadNotification::Save { text, timer }
| SaveLoadNotification::Load { text, timer } => {
if let Some(i) = text {
let mut c = Color::WHITE;
c.a = ((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8;
let mut image_rect = i.area_rect();
image_rect.x = self.camera.x + 20.0;
image_rect.y = self.camera.y + 20.0;
window.draw(&image_rect, Blended(i, c));
}
}
}
}
// TODO
//if let Some(sl) = &mut self.save_load_notification {
// match sl {
// SaveLoadNotification::Save { text, timer }
// | SaveLoadNotification::Load { text, timer } => {
// if let Some(i) = text {
// let mut c = Color::WHITE;
// c.a = ((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8;
// let mut image_rect = i.area_rect();
// image_rect.x = self.camera.x + 20.0;
// image_rect.y = self.camera.y + 20.0;
// window.draw(&image_rect, Blended(i, c));
// }
// }
// }
//}
Ok(())
}
}
fn main() {
run::<GameState>(
"One And All - a Ludum Dare 45 compo entry",
Vector::new(800, 600),
Settings::default(),
);
// TODO
//run::<GameState>(
// "One And All - a Ludum Dare 45 compo entry",
// Vector::new(800, 600),
// Settings::default(),
//);
}