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rhs.x, + y: self.y - rhs.y, + } + } +} + +impl AddAssign for Vector { + fn add_assign(&mut self, rhs: Vector) { + self.x += rhs.x; + self.y += rhs.y; + } +} + +impl Mul for Vector { + type Output = Vector; + + fn mul(self, rhs: f32) -> Self::Output { + Vector { + x: self.x * rhs, + y: self.y * rhs, + } + } +} + +impl Vector { + pub fn new(x: f32, y: f32) -> Self { + Self { + x, + y, + } + } +} + +#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] +pub struct Transform { + pub mat: [f32; 9], +} + +impl Default for Transform { + fn default() -> Self { + Self { + mat: [ + 1.0, 0.0, 0.0, + 0.0, 1.0, 0.0, + 0.0, 0.0, 1.0, + ], + } + } +} + +impl Mul for Transform { + type Output = Vector; + + fn mul(self, rhs: Vector) -> Self::Output { + Vector { + x: rhs.x * self.mat[0] + rhs.y * self.mat[1] + self.mat[2], + y: rhs.x * self.mat[3] + rhs.y * self.mat[4] + self.mat[5], + } + } +} + +impl Mul for Transform { + type Output = Transform; + + fn mul(self, rhs: Transform) -> Self::Output { + Self { + mat: [ + self.mat[0] * rhs.mat[0] + self.mat[1] * rhs.mat[3] + self.mat[2] * rhs.mat[6], + self.mat[0] * rhs.mat[1] + self.mat[1] * rhs.mat[4] + self.mat[2] * rhs.mat[7], + self.mat[0] * rhs.mat[2] + self.mat[1] * rhs.mat[5] + self.mat[2] * rhs.mat[8], + self.mat[3] * rhs.mat[0] + self.mat[4] * rhs.mat[3] + self.mat[5] * rhs.mat[6], + self.mat[3] * rhs.mat[1] + self.mat[4] * rhs.mat[4] + self.mat[5] * rhs.mat[7], + self.mat[3] * rhs.mat[2] + self.mat[4] * rhs.mat[5] + self.mat[5] * rhs.mat[8], + self.mat[6] * rhs.mat[0] + self.mat[7] * rhs.mat[3] + self.mat[8] * rhs.mat[6], + self.mat[6] * rhs.mat[1] + self.mat[7] * rhs.mat[4] + self.mat[8] * rhs.mat[7], + self.mat[6] * rhs.mat[2] + self.mat[7] * rhs.mat[5] + self.mat[8] * rhs.mat[8], + ] + } + } +} + +impl Transform { + pub const IDENTITY: Self = Self::default(); + + pub fn rotate(rot: f32) -> Self { + Self { + mat: [ + rot.cos(), rot.sin(), 0.0, + -rot.sin(), rot.cos(), 0.0, + 0.0, 0.0, 1.0, + ] + } + } + + pub fn translate(x: f32, y: f32) -> Self { + Self { + mat: [ + 1.0, 0.0, x, + 0.0, 1.0, y, + 0.0, 0.0, 1.0, + ] + } + } +} + +pub struct View { +} + +pub struct Window { +} + +pub struct Key { +} + +pub struct Event { +} + +pub struct Sound { +} + +pub struct Font { +} + +pub struct FontStyle { +} + +pub struct Image { + image_w: usize, + image_h: usize, +} + +impl Image { + pub fn area_rect(&self) -> Rectangle { + Rectangle { + x: 0.0, + y: 0.0, + w: self.image_w as f32, + h: self.image_h as f32, + } + } +} diff --git a/src/main.rs b/src/main.rs index 7be6cad..b7aec24 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,18 +1,21 @@ -use quicksilver::{ - geom::{Circle, Rectangle, Transform, Vector}, - graphics::{ - Background::{Blended, Col, Img}, - Color, Font, FontStyle, Image, View, - }, - input::{ButtonState, Key}, - lifecycle::{run, Asset, Event, Settings, State, Window}, - saving::{load, save}, - sound::Sound, - Result, -}; +//use quicksilver::{ +// geom::{Circle, Rectangle, Transform, Vector}, +// graphics::{ +// Background::{Blended, Col, Img}, +// Color, Font, FontStyle, Image, View, +// }, +// input::{ButtonState, Key}, +// lifecycle::{run, Asset, Event, Settings, State, Window}, +// saving::{load, save}, +// sound::Sound, +// Result, +//}; use rand::prelude::*; use serde::{Deserialize, Serialize}; +mod faux_quicksilver; +use faux_quicksilver::{Color, Image, Rectangle, Circle, Vector, Transform, Window, Sound, Font, FontStyle, Event, Key, View}; + const WIDTH_F: f32 = 800.0; const HEIGHT_F: f32 = 600.0; const MUSIC2_LENGTH: f64 = 2.0 * 60.0 * 1000.0; @@ -136,8 +139,8 @@ impl Menu { text: "Start the Game", text_image: None, text_c: Color::WHITE, - h_c: Color::from_rgba(0x66, 0xFF, 0xFF, 1.0), - c: Color::from_rgba(0x33, 0xDD, 0xDD, 1.0), + h_c: Color::from_rgba(0x66, 0xFF, 0xFF, 255), + c: Color::from_rgba(0x33, 0xDD, 0xDD, 255), }, is_hover: false, is_focus: false, @@ -291,7 +294,7 @@ impl Menu { "Hope", Color::WHITE, Color::BLACK, - Color::from_rgba(0x33, 0x33, 0x33, 1.0), + Color::from_rgba(0x33, 0x33, 0x33, 255), false, ), Menu::button( @@ -302,7 +305,7 @@ impl Menu { "Miracles", Color::WHITE, Color::BLACK, - Color::from_rgba(0x33, 0x33, 0x33, 1.0), + Color::from_rgba(0x33, 0x33, 0x33, 255), false, ), Menu::button( @@ -313,7 +316,7 @@ impl Menu { "Kindness", Color::WHITE, Color::BLACK, - Color::from_rgba(0x33, 0x33, 0x33, 1.0), + Color::from_rgba(0x33, 0x33, 0x33, 255), false, ), Menu::button( @@ -324,7 +327,7 @@ impl Menu { "Determination", Color::WHITE, Color::BLACK, - Color::from_rgba(0x33, 0x33, 0x33, 1.0), + Color::from_rgba(0x33, 0x33, 0x33, 255), false, ), ], @@ -607,12 +610,12 @@ impl ParticleSystem { self.particles.swap_remove(i); } else { if self.is_rect { - self.particles[i].rect.pos.x += self.particles[i].velx * dt as f32; - self.particles[i].rect.pos.y += self.particles[i].vely * dt as f32; + self.particles[i].rect.x += self.particles[i].velx * dt as f32; + self.particles[i].rect.y += self.particles[i].vely * dt as f32; self.particles[i].r += self.particles[i].velr * dt as f32; } else { - self.particles[i].circle.pos.x += self.particles[i].velx * dt as f32; - self.particles[i].circle.pos.y += self.particles[i].vely * dt as f32; + self.particles[i].circle.x += self.particles[i].velx * dt as f32; + self.particles[i].circle.y += self.particles[i].vely * dt as f32; } } } @@ -649,12 +652,12 @@ impl ParticleSystem { return; } for particle in &mut self.particles { - self.color.a = (1.0 - (particle.life_timer / particle.lifetime) as f32) * self.opacity; + self.color.a = ((1.0 - (particle.life_timer / particle.lifetime) as f32) * self.opacity * 255.0) as u8; if particle.is_rect { - let pre_transform = Transform::translate(( - -particle.rect.size.x / 2.0, - -particle.rect.size.y / 2.0, - )) * Transform::rotate(particle.r); + let pre_transform = Transform::translate( + -particle.rect.x / 2.0, + -particle.rect.y / 2.0, + ) * Transform::rotate(particle.r); window.draw_ex( &particle.rect, Col(self.color), @@ -738,14 +741,14 @@ impl RotatingParticleSystem { fn update(&mut self, dt: f64) { if self.particle_system.is_rect { let saved_rect = self.particle_system.host_rect; - self.particle_system.host_rect.pos += - Transform::rotate(self.r) * Vector::new(self.offset, 0.0); + self.particle_system.host_rect.pos_add_vec( + Transform::rotate(self.r) * Vector::new(self.offset, 0.0)); self.particle_system.update(dt); self.particle_system.host_rect = saved_rect; } else { let saved_cir = self.particle_system.host_circle; - self.particle_system.host_circle.pos += - Transform::rotate(self.r) * Vector::new(self.offset, 0.0); + self.particle_system.host_circle.pos_add_vec( + Transform::rotate(self.r) * Vector::new(self.offset, 0.0)); self.particle_system.update(dt); self.particle_system.host_circle = saved_cir; } @@ -761,22 +764,22 @@ impl RotatingParticleSystem { self.particle_system.draw(window, transform); if self.particle_system.is_rect { let mut moved_rect = self.particle_system.host_rect; - moved_rect.pos += Transform::rotate(self.r) * Vector::new(self.offset, 0.0); + moved_rect.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0)); let mut solid_color = self.particle_system.color; - solid_color.a = self.particle_system.opacity; + solid_color.a = (self.particle_system.opacity * 255.0) as u8; window.draw_ex( &moved_rect, Col(solid_color), transform - * Transform::translate((-moved_rect.size.x / 2.0, -moved_rect.size.y / 2.0)) + * Transform::translate(-moved_rect.x / 2.0, -moved_rect.y / 2.0) * Transform::rotate(self.r * 1.3), 1, ); } else { let mut moved_cir = self.particle_system.host_circle; - moved_cir.pos += Transform::rotate(self.r) * Vector::new(self.offset, 0.0); + moved_cir.pos_add_vec(Transform::rotate(self.r) * Vector::new(self.offset, 0.0)); let mut solid_color = self.particle_system.color; - solid_color.a = self.particle_system.opacity; + solid_color.a = (self.particle_system.opacity * 255.0) as u8; window.draw_ex(&moved_cir, Col(solid_color), transform, 1); } } @@ -837,14 +840,16 @@ impl ExplConvParticleSystem { for particle in &mut self.particles { let dir = Transform::rotate(particle.r) * Vector::new(particle.offset * amount, 0.0); - particle.circle.pos = dir + self.host_circle.pos; + particle.circle.x = dir.x + self.host_circle.x; + particle.circle.y = dir.y + self.host_circle.y; } } else { let amount = 1.0 - interp_sq(((self.life_timer / self.lifetime) as f32 - 0.5) * 2.0); for particle in &mut self.particles { let dir = Transform::rotate(particle.r) * Vector::new(particle.offset * amount, 0.0); - particle.circle.pos = dir + self.host_circle.pos; + particle.circle.x = dir.x + self.host_circle.x; + particle.circle.y = dir.y + self.host_circle.y; } } return false; @@ -855,7 +860,7 @@ impl ExplConvParticleSystem { return; } for particle in &mut self.particles { - self.color.a = ((self.life_timer / self.lifetime) as f32 / 2.0 + 0.5) * self.opacity; + self.color.a = (((self.life_timer / self.lifetime) as f32 / 2.0 + 0.5) * self.opacity * 255.0) as u8; window.draw_ex(&particle.circle, Col(self.color), transform, 1); } } @@ -872,14 +877,14 @@ struct Planet { impl Planet { fn new(circle: Circle, color: Color) -> Self { let mut smaller_circle = circle; - smaller_circle.radius /= 4.0; + smaller_circle.r /= 4.0; let mut planet = Planet { circle, color, particle_system: ParticleSystem::new( rand::thread_rng().gen_range(2000.0, 3800.0), 900.0, - Rectangle::new((0.0, 0.0), (1.0, 1.0)), + Rectangle::new(0.0, 0.0,1.0, 1.0), circle, false, Vector::new(0.0, 0.0), @@ -896,7 +901,7 @@ impl Planet { planet.moons.push(RotatingParticleSystem::new( rand::thread_rng().gen_range(1000.0, 2600.0), 600.0, - Rectangle::new((0.0, 0.0), (1.0, 1.0)), + Rectangle::new(0.0, 0.0, 1.0, 1.0), smaller_circle, false, Vector::new(0.0, 0.0), @@ -917,10 +922,12 @@ impl Planet { } fn update(&mut self, dt: f64) { - self.particle_system.host_circle.pos = self.circle.pos; + self.particle_system.host_circle.x = self.circle.x; + self.particle_system.host_circle.y = self.circle.y; self.particle_system.update(dt); for moon in &mut self.moons { - moon.particle_system.host_circle.pos = self.circle.pos; + moon.particle_system.host_circle.x = self.circle.x; + moon.particle_system.host_circle.y = self.circle.y; moon.update(dt); } } @@ -949,7 +956,7 @@ impl Star { particle_system: ParticleSystem::new( rand::thread_rng().gen_range(80.0, 200.0), 850.0, - Rectangle::new((0.0, 0.0), (1.0, 1.0)), + Rectangle::new(0.0, 0.0, 1.0, 1.0), circle, false, Vector::new(0.0, 0.0), @@ -961,14 +968,14 @@ impl Star { r, }; - if star.color.r < 0.75 { - star.color.r = 0.75; + if star.color.r < (0.75 * 255.0) as u8 { + star.color.r = (0.75 * 255.0) as u8; } - if star.color.g < 0.75 { - star.color.g = 0.75; + if star.color.g < (0.75 * 255.0) as u8 { + star.color.g = (0.75 * 255.0) as u8; } - if star.color.b < 0.75 { - star.color.b = 0.75; + if star.color.b < (0.75 * 255.0) as u8 { + star.color.b = (0.75 * 255.0) as u8; } star.particle_system .force_spawn(rand::thread_rng().gen_range(20, 45)); @@ -983,8 +990,9 @@ impl Star { fn draw(&mut self, image: &mut Image, window: &mut Window, transform: Transform) { self.particle_system.draw(window, transform); - let mut image_rect = image.area(); - image_rect.pos = self.particle_system.host_circle.pos - image_rect.size / 2.0; + let mut image_rect = image.area_rect(); + image_rect.x = self.particle_system.host_circle.x - image_rect.w / 2.0; + image_rect.y = self.particle_system.host_circle.y - image_rect.h / 2.0; window.draw_ex( &image_rect, Blended(image, self.color), @@ -1075,8 +1083,9 @@ impl Fish { transform: Transform, ) { let anim_angle = ((self.anim_timer / self.anim_time) * std::f64::consts::PI * 2.0).sin(); - let mut body_rect = fish_body.area(); - body_rect.pos = self.pos - body_rect.size / 2.0; + let mut body_rect = fish_body.area_rect(); + body_rect.x = self.pos.x - body_rect.w / 2.0; + body_rect.y = self.pos.y - body_rect.h / 2.0; let body_tr = Transform::rotate(anim_angle as f32 * 30.0) * Transform::rotate(self.r + 180.0); window.draw_ex( @@ -1085,16 +1094,17 @@ impl Fish { transform * body_tr, 1, ); - let mut tail_rect = fish_tail.area(); - tail_rect.pos = self.pos - tail_rect.size / 2.0; + let mut tail_rect = fish_tail.area_rect(); + tail_rect.x = self.pos.x - tail_rect.w / 2.0; + tail_rect.y = self.pos.y - tail_rect.h / 2.0; let anim_angle = ((self.anim_timer / self.anim_time) * std::f64::consts::PI * 2.0 - std::f64::consts::PI / 3.0) .sin(); let tail_tr = body_tr - * Transform::translate((body_rect.size.x / 1.5, 0.0)) - * Transform::translate((-tail_rect.size.x / 2.0, 0.0)) + * Transform::translate(body_rect.x / 1.5, 0.0) + * Transform::translate(-tail_rect.x / 2.0, 0.0) * Transform::rotate(-anim_angle as f32 * 45.0) - * Transform::translate((tail_rect.size.x / 2.0, 0.0)); + * Transform::translate(tail_rect.x / 2.0, 0.0); window.draw_ex( &tail_rect, Blended(fish_tail, self.color), @@ -1119,17 +1129,17 @@ enum SaveLoadNotification { } struct GameState { - s_boom: Asset, - s_get: Asset, - s_power_up: Asset, - s_tap: Asset, - s_speak_m: Asset, - s_speak_f: Asset, - font: Asset, - music2: Asset, - i_star: Option>, + s_boom: Sound, + s_get: Sound, + s_power_up: Sound, + s_tap: Sound, + s_speak_m: Sound, + s_speak_f: Sound, + font: Font, + music2: Sound, + i_star: Option, i_star_actual: Option, - i_fish: Asset, + i_fish: Image, i_fish_body: Option, i_fish_tail: Option, music_on: bool, @@ -1159,20 +1169,20 @@ struct GameState { save_load_notification: Option, } -impl State for GameState { - fn new() -> Result { +impl GameState { + fn new() -> Result { Ok(Self { - s_boom: Asset::new(Sound::load("boom.mp3")), - s_get: Asset::new(Sound::load("get.mp3")), - s_power_up: Asset::new(Sound::load("power_up.mp3")), - s_tap: Asset::new(Sound::load("tap.mp3")), - s_speak_m: Asset::new(Sound::load("speak_m.mp3")), - s_speak_f: Asset::new(Sound::load("speak_f.mp3")), - font: Asset::new(Font::load("ClearSans-Regular.ttf")), - music2: Asset::new(Sound::load("music2.mp3")), - i_star: Some(Asset::new(Image::load("star.png"))), + s_boom: Sound::load("boom.mp3"), + s_get: Sound::load("get.mp3"), + s_power_up: Sound::load("power_up.mp3"), + s_tap: Sound::load("tap.mp3"), + s_speak_m: Sound::load("speak_m.mp3"), + s_speak_f: Sound::load("speak_f.mp3"), + font: Font::load("ClearSans-Regular.ttf"), + music2: Sound::load("music2.mp3"), + i_star: Some(Image::load("star.png")), i_star_actual: None, - i_fish: Asset::new(Image::load("fish.png")), + i_fish: Image::load("fish.png"), i_fish_body: None, i_fish_tail: None, music_on: false, @@ -1183,13 +1193,13 @@ impl State for GameState { selection_mode: true, current_item: None, current_finished: true, - player: Rectangle::new((400.0, 300.0), (32.0, 32.0)), + player: Rectangle::new(400.0, 300.0, 32.0, 32.0), player_r: 0.0, player_particles: ParticleSystem::new( PP_GEN_RATE, 1000.0, - Rectangle::new((400.0, 300.0), (32.0, 32.0)), - Circle::new((100.0, 100.0), 32.0), + Rectangle::new(400.0, 300.0, 32.0, 32.0), + Circle::new(100.0, 100.0, 32.0), true, Vector::new(0.0, 0.0), Color::WHITE, @@ -1199,8 +1209,8 @@ impl State for GameState { joining_particles: RotatingParticleSystem::new( PP_GEN_RATE, 1000.0, - Rectangle::new((400.0, 300.0), (16.0, 16.0)), - Circle::new((100.0, 100.0), 32.0), + Rectangle::new(400.0, 300.0, 16.0, 16.0), + Circle::new(100.0, 100.0, 32.0), true, Vector::new(0.0, 0.0), Color::GREEN, @@ -1220,13 +1230,13 @@ impl State for GameState { planets: Vec::new(), stars: Vec::new(), fishes: Vec::new(), - camera: Rectangle::new((0.0, 0.0), (WIDTH_F, HEIGHT_F)), + camera: Rectangle::new(0.0, 0.0, WIDTH_F, HEIGHT_F), move_to: Vector::new(400.0, 300.0), save_load_notification: None, }) } - fn event(&mut self, event: &Event, window: &mut Window) -> Result<()> { + fn event(&mut self, event: &Event, window: &mut Window) -> Result<(), String> { match event { Event::MouseMoved(v) => { self.mouse_pos = *v; @@ -1259,8 +1269,8 @@ impl State for GameState { if self.state == 8 { let mut expl_conv_system = ExplConvParticleSystem::new( 1500.0, - Circle::new(self.mouse_pos, 20.0), - Color::from_rgba(0x99, 0xFF, 0x99, 1.0), + Circle::new(self.mouse_pos.x, self.mouse_pos.y, 20.0), + Color::from_rgba(0x99, 0xFF, 0x99, 255), 1.0, ); expl_conv_system.activate(30, 200.0); @@ -1278,12 +1288,12 @@ impl State for GameState { // spawn planet let mut expl_conv_system = ExplConvParticleSystem::new( rng.gen_range(1200.0, 1600.0), - Circle::new(self.mouse_pos, rng.gen_range(15.0, 25.0)), + Circle::new(self.mouse_pos.x,self.mouse_pos.y, rng.gen_range(15.0, 25.0)), Color::from_rgba( rng.gen_range(0x44, 0xFF), rng.gen_range(0x44, 0xFF), rng.gen_range(0x44, 0xFF), - 1.0, + 255, ), 1.0, ); @@ -1296,12 +1306,12 @@ impl State for GameState { // spawn star let rot_clockwise = rng.gen_bool(0.5); self.stars.push(Star::new( - Circle::new(self.mouse_pos, rng.gen_range(3.0, 7.0)), + Circle::new(self.mouse_pos.x, self.mouse_pos.y, rng.gen_range(3.0, 7.0)), Color::from_rgba( rng.gen_range(0x58, 0xFF), rng.gen_range(0x58, 0xFF), rng.gen_range(0x58, 0xFF), - 1.0, + 255, ), if rot_clockwise { rng.gen_range(0.1, 0.3) @@ -1320,7 +1330,7 @@ impl State for GameState { rng.gen_range(0x44, 0xFF), rng.gen_range(0x44, 0xFF), rng.gen_range(0x44, 0xFF), - 1.0, + 255, ), )); } @@ -1347,25 +1357,25 @@ impl State for GameState { self.state = 3; self.state_dirty = true; self.joining_particles.particle_system.color = - Color::from_rgba(0xAA, 0xCC, 0xFF, 1.0); + Color::from_rgba(0xAA, 0xCC, 0xFF, 255); } else if idx == 6 { // miracles self.state = 4; self.state_dirty = true; self.joining_particles.particle_system.color = - Color::from_rgba(0xFF, 0xFF, 0xAA, 1.0); + Color::from_rgba(0xFF, 0xFF, 0xAA, 255); } else if idx == 7 { // kindness self.state = 5; self.state_dirty = true; self.joining_particles.particle_system.color = - Color::from_rgba(0xBB, 0xFF, 0xBB, 1.0); + Color::from_rgba(0xBB, 0xFF, 0xBB, 255); } else { // determination self.state = 6; self.state_dirty = true; self.joining_particles.particle_system.color = - Color::from_rgba(0xFF, 0xAA, 0xAA, 1.0); + Color::from_rgba(0xFF, 0xAA, 0xAA, 255); } self.s_get.execute(|s| { s.set_volume(0.7); @@ -1471,9 +1481,9 @@ impl State for GameState { self.player = save_data.player; self.joining_particles = save_data.joining_particles; self.expl_conv_p_systems.clear(); - self.move_to = self.player.pos; - self.camera.pos = - self.player.pos - Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0); + self.move_to = Vector{ x: self.player.x, y: self.player.y}; + self.camera.x = self.player.x - WIDTH_F / 2.0; + self.camera.y = self.player.y - HEIGHT_F / 2.0; self.dbl_click_timeout = None; self.click_time = None; self.click_release_time = DOUBLE_CLICK_TIME; @@ -1501,7 +1511,7 @@ impl State for GameState { Ok(()) } - fn update(&mut self, window: &mut Window) -> Result<()> { + fn update(&mut self, window: &mut Window) -> Result<(), String> { let dt = window.update_rate(); self.click_release_time += dt; @@ -1519,12 +1529,14 @@ impl State for GameState { } } - self.player.pos += (self.move_to - self.player.pos) / 20.0; - self.player_particles.host_rect.pos = self.player.pos; - self.joining_particles.particle_system.host_rect.pos += - (self.player.pos - self.joining_particles.particle_system.host_rect.pos) / 30.0; - self.camera.pos += - (self.player.pos - Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0) - self.camera.pos) / 40.0; + self.player.x += (self.move_to.x - self.player.x) / 20.0; + self.player.y += (self.move_to.y - self.player.y) / 20.0; + self.player_particles.host_rect.x = self.player.x; + self.player_particles.host_rect.y = self.player.y; + self.joining_particles.particle_system.host_rect.x += (self.player.x - self.joining_particles.particle_system.host_rect.x) / 30.0; + self.joining_particles.particle_system.host_rect.y += (self.player.y - self.joining_particles.particle_system.host_rect.y) / 30.0; + self.camera.x += (self.player.x - WIDTH_F / 2.0 - self.camera.x) / 40.0; + self.camera.y += (self.player.y - HEIGHT_F / 2.0 - self.camera.y) / 40.0; window.set_view(View::new(self.camera)); self.player_r += dt / 10.0; @@ -1609,9 +1621,11 @@ impl State for GameState { self.planets.clear(); self.stars.clear(); self.fishes.clear(); - self.player.pos = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0); + self.player.x = WIDTH_F / 2.0; + self.player.y = HEIGHT_F / 2.0; self.move_to = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0); - self.camera.pos = Vector::new(0.0, 0.0); + self.camera.x = 0.0; + self.camera.y = 0.0; self.click_time = None; } } @@ -1813,7 +1827,7 @@ impl State for GameState { if self.i_fish_body.is_none() { let mut body: Option = None; self.i_fish.execute(|i| { - body = Some(i.subimage(Rectangle::new((0.0, 0.0), (32.0, 16.0)))); + body = Some(i.subimage(Rectangle::new(0.0, 0.0, 32.0, 16.0))); Ok(()) })?; self.i_fish_body = body; @@ -1821,7 +1835,7 @@ impl State for GameState { if self.i_fish_tail.is_none() { let mut tail: Option = None; self.i_fish.execute(|i| { - tail = Some(i.subimage(Rectangle::new((32.0, 0.0), (16.0, 16.0)))); + tail = Some(i.subimage(Rectangle::new(32.0, 0.0, 16.0, 16.0))); Ok(()) })?; self.i_fish_tail = tail; @@ -1834,14 +1848,14 @@ impl State for GameState { Ok(()) } - fn draw(&mut self, window: &mut Window) -> Result<()> { + fn draw(&mut self, window: &mut Window) -> Result<(), String> { window.clear(Color::BLACK)?; let mut rect = Rectangle::default(); for mi in &mut self.menu.items { - rect.pos.x = mi.x; - rect.pos.y = mi.y; - rect.size.x = mi.w; - rect.size.y = mi.h; + rect.x = mi.x; + rect.y = mi.y; + rect.w = mi.w; + rect.h = mi.h; match &mut mi.item_type { MenuItemType::Button { text, @@ -1856,9 +1870,9 @@ impl State for GameState { window.draw(&rect, Col(*c)); } if let Some(i) = text_image { - let mut image_rect = i.area(); - image_rect.pos.x = mi.x + (mi.w - image_rect.size.x) / 2.0; - image_rect.pos.y = mi.y + (mi.h - image_rect.size.y) / 2.0; + let mut image_rect = i.area_rect(); + image_rect.x = mi.x + (mi.w - image_rect.w) / 2.0; + image_rect.y = mi.y + (mi.h - image_rect.h) / 2.0; window.draw(&image_rect, Img(i)); } } @@ -1902,7 +1916,7 @@ impl State for GameState { 0xFF, self.player_particles.opacity, )), - Transform::translate((-self.player.size.x / 2.0, -self.player.size.y / 2.0)) + Transform::translate(-self.player.size.x / 2.0, -self.player.size.y / 2.0) * Transform::rotate(self.player_r as f32), 1, );