Don't de/serialize some particles
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parent
3bb0cbf026
commit
f1badb79ca
1 changed files with 14 additions and 8 deletions
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@ -1317,9 +1317,10 @@ impl Planet {
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planet.color = color;
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planet.color = color;
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idx += color_size;
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idx += color_size;
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let (psystem, psystem_size) = ParticleSystem::deserialize(data, offset + idx)?;
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// No need to deserialize ParticleSystem
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planet.particle_system = psystem;
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//let (psystem, psystem_size) = ParticleSystem::deserialize(data, offset + idx)?;
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idx += psystem_size;
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//planet.particle_system = psystem;
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//idx += psystem_size;
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if data.len() < offset + idx + std::mem::size_of::<usize>() {
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if data.len() < offset + idx + std::mem::size_of::<usize>() {
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return Err(());
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return Err(());
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@ -1344,7 +1345,9 @@ impl Planet {
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bytes.append(&mut self.circle.serialize());
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bytes.append(&mut self.circle.serialize());
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bytes.append(&mut self.color.serialize());
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bytes.append(&mut self.color.serialize());
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bytes.append(&mut self.particle_system.serialize());
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// No need to serialize ParticleSystem.
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//bytes.append(&mut self.particle_system.serialize());
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let moons_size = self.moons.len();
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let moons_size = self.moons.len();
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bytes.extend(moons_size.to_be_bytes());
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bytes.extend(moons_size.to_be_bytes());
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@ -1442,9 +1445,10 @@ impl Star {
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star.color = color;
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star.color = color;
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idx += color_size;
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idx += color_size;
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let (psystem, psystem_size) = ParticleSystem::deserialize(data, offset + idx)?;
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// No need to deserialize ParticleSystem.
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star.particle_system = psystem;
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//let (psystem, psystem_size) = ParticleSystem::deserialize(data, offset + idx)?;
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idx += psystem_size;
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//star.particle_system = psystem;
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//idx += psystem_size;
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if data.len() < offset + idx + std::mem::size_of::<f32>() {
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if data.len() < offset + idx + std::mem::size_of::<f32>() {
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return Err(());
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return Err(());
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@ -1473,7 +1477,9 @@ impl Star {
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let mut bytes = Vec::new();
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let mut bytes = Vec::new();
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bytes.append(&mut self.color.serialize());
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bytes.append(&mut self.color.serialize());
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bytes.append(&mut self.particle_system.serialize());
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// No need to serialize ParticleSystem.
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//bytes.append(&mut self.particle_system.serialize());
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bytes.extend(self.velr.to_be_bytes());
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bytes.extend(self.velr.to_be_bytes());
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bytes.extend(self.r.to_be_bytes());
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bytes.extend(self.r.to_be_bytes());
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