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2 commits
e18f3acada
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a2597a1c5c
Author | SHA1 | Date | |
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a2597a1c5c | |||
ed72c751a9 |
1 changed files with 128 additions and 84 deletions
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@ -1,4 +1,4 @@
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use std::{path::PathBuf, str::FromStr};
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use std::{fs::File, io::Result as IOResult, path::PathBuf, str::FromStr};
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use crate::agnostic_interface::CameraInterface;
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use crate::faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector, Window};
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@ -16,8 +16,9 @@ const JOINING_OPACITY_RATE: f32 = 0.13;
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const JOINING_FAR_DIST: f32 = 700.0;
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const JOINING_NEAR_DIST: f32 = 150.0;
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const DOUBLE_CLICK_TIME: f32 = 0.350;
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const SL_NOTIF_TIME: f32 = 5000.0;
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const SL_NOTIF_TIME: f32 = 7.0;
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const MAX_MOONS: usize = 5;
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const SAVE_FILENAME: &'static str = "LudumDare45_OneAndAll_SaveFile.bin";
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fn interp_sq_inv(x: f32) -> f32 {
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if x < 0.0 {
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@ -510,13 +511,13 @@ impl Menu {
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true,
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"Single click to move, Double-click to create something",
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),
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//Menu::instant_text(
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// 20.0,
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// HEIGHT_F - 20.0,
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// 20.0,
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// true,
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// "S - save; L - load (can load from the start); R - reset",
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//),
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Menu::instant_text(
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20.0,
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HEIGHT_F - 20.0,
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20.0,
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true,
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"S - save; L - load (can load from the start); R - reset",
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),
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],
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}
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}
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@ -2224,53 +2225,25 @@ impl GameState {
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}
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// check pressed keys
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//if window.get_gi_mut().get_key_pressed('s')? {
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// TODO implement save
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//if self.state == 10 {
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// let save_data = SaveData {
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// planets: self.planets.clone(),
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// stars: self.stars.clone(),
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// fishes: self.fishes.clone(),
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// player: self.player,
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// joining_particles: self.joining_particles.clone(),
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// };
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// save("OneAndAll_LD45", "slot0", &save_data)?;
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// self.save_load_notification = Some(SaveLoadNotification::Save {
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// text: None,
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// timer: SL_NOTIF_TIME,
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// });
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//}
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//} else if window.get_gi_mut().get_key_pressed('l')? {
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// TODO
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//let load_result = load::<SaveData>("OneAndAll_LD45", "slot0");
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//if let Ok(save_data) = load_result {
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// self.planets = save_data.planets;
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// self.stars = save_data.stars;
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// self.fishes = save_data.fishes;
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// self.player = save_data.player;
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// self.joining_particles = save_data.joining_particles;
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// self.expl_conv_p_systems.clear();
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// self.move_to = Vector {
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// x: self.player.x,
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// y: self.player.y,
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// };
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// self.camera.set_view_xy(
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// self.player.x - WIDTH_F / 2.0,
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// self.player.y - HEIGHT_F / 2.0,
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// );
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// self.dbl_click_timeout = None;
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// self.click_time = None;
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// self.click_release_time = DOUBLE_CLICK_TIME;
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// self.state = 10;
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// self.state_dirty = true;
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// self.save_load_notification = Some(SaveLoadNotification::Load {
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// text: None,
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// timer: SL_NOTIF_TIME,
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// });
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//}
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//} else if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
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if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
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if window.get_gi_mut().get_key_pressed('s')? {
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if self.state == 10 {
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let save_result = self.save().map_err(|e| e.to_string());
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if let Err(s) = save_result {
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self.save_load_notification = Some(SaveLoadNotification::Save {
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text: Some(format!("Failed to save! {}", s)),
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timer: SL_NOTIF_TIME,
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});
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}
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}
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} else if window.get_gi_mut().get_key_pressed('l')? {
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let load_result = self.load().map_err(|e| e.to_string());
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if let Err(s) = load_result {
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self.save_load_notification = Some(SaveLoadNotification::Load {
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text: Some(format!("Failed to load! {}", s)),
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timer: SL_NOTIF_TIME,
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});
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}
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} else if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
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self.state = 0;
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self.state_dirty = true;
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window.get_music_mut(&self.music2)?.stop()?;
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@ -2525,15 +2498,11 @@ impl GameState {
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match sl {
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SaveLoadNotification::Save { text, timer } => {
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*timer -= dt;
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println!("save, timer is {}", timer);
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if *timer <= 0.0 {
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self.save_load_notification = None;
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} else if text.is_none() {
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//self.font.execute(|f| {
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// *text = Some(
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// f.render("Saved the Game", &FontStyle::new(45.0, Color::WHITE))?,
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// );
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// Ok(())
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//})?;
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*text = Some(String::from("Saved the Game!"));
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}
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}
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SaveLoadNotification::Load { text, timer } => {
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@ -2541,12 +2510,7 @@ impl GameState {
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if *timer <= 0.0 {
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self.save_load_notification = None;
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} else if text.is_none() {
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//self.font.execute(|f| {
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// *text = Some(
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// f.render("Loaded the Game", &FontStyle::new(45.0, Color::WHITE))?,
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// );
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// Ok(())
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//})?;
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*text = Some(String::from("Loaded the Game!"));
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}
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}
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}
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@ -2646,26 +2610,106 @@ impl GameState {
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fish.draw(&self.i_fish, window, Transform::IDENTITY);
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}
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// TODO
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//if let Some(sl) = &mut self.save_load_notification {
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// match sl {
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// SaveLoadNotification::Save { text, timer }
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// | SaveLoadNotification::Load { text, timer } => {
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// if let Some(i) = text {
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// let mut c = Color::WHITE;
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// c.a = ((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8;
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// let mut image_rect = i.area_rect();
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// image_rect.x = self.camera.x + 20.0;
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// image_rect.y = self.camera.y + 20.0;
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// window.draw(&image_rect, Blended(i, c));
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// }
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// }
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// }
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//}
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if let Some(sl) = &mut self.save_load_notification {
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match sl {
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SaveLoadNotification::Save { text, timer }
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| SaveLoadNotification::Load { text, timer } => {
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if let Some(s) = text {
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window.get_font_mut(&self.font)?.draw(
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s,
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20,
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20.0,
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20.0,
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Color::from_rgba(
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255,
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255,
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255,
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((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8,
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),
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)?;
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}
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}
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}
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}
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window.get_gi_mut().end_drawing()?;
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Ok(())
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}
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#[cfg(not(target_family = "wasm"))]
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pub fn save(&mut self) -> IOResult<()> {
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use std::io::Write;
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let save_bytes = SaveData {
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planets: self.planets.clone(),
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stars: self.stars.clone(),
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fishes: self.fishes.clone(),
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player: self.player,
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joining_particles: self.joining_particles.clone(),
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}
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.serialize();
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let mut file = File::create(SAVE_FILENAME)?;
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file.write_all(&save_bytes)?;
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self.save_load_notification = Some(SaveLoadNotification::Save {
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text: None,
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timer: SL_NOTIF_TIME,
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});
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Ok(())
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}
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#[cfg(not(target_family = "wasm"))]
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pub fn load(&mut self) -> IOResult<()> {
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use std::io::Read;
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let mut bytes = Vec::new();
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{
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let mut file = File::open(SAVE_FILENAME)?;
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file.read_to_end(&mut bytes)?;
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}
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let (save_data, _) = SaveData::deserialize(&bytes).map_err(|_| {
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std::io::Error::new(
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std::io::ErrorKind::InvalidData,
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"Failed to deserialize into SaveData!",
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)
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})?;
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self.planets = save_data.planets;
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self.stars = save_data.stars;
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self.fishes = save_data.fishes;
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self.player = save_data.player;
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self.joining_particles = save_data.joining_particles;
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self.expl_conv_p_systems.clear();
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self.move_to = Vector::new(self.player.x, self.player.y);
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self.camera
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.set_view_xy(
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self.player.x - WIDTH_F / 2.0,
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self.player.y - HEIGHT_F / 2.0,
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)
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.ok();
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self.dbl_click_timeout = None;
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self.click_time = None;
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self.click_release_time = DOUBLE_CLICK_TIME;
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self.state = 10;
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self.state_dirty = true;
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self.save_load_notification = Some(SaveLoadNotification::Load {
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text: None,
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timer: SL_NOTIF_TIME,
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});
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Ok(())
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}
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#[cfg(target_family = "wasm")]
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pub fn save(&mut self) -> IOResult<()> {
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Ok(())
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}
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#[cfg(target_family = "wasm")]
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pub fn load(&mut self) -> IOResult<()> {
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Ok(())
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}
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}
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#[cfg(test)]
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