use quicksilver::{ geom::{Circle, Rectangle, Vector}, graphics::{Background::Col, Color}, input::{ButtonState, Key}, lifecycle::{run, Event, Settings, State, Window}, Result, }; use rand::prelude::*; struct GameState {} impl State for GameState { fn new() -> Result { Ok(Self {}) } fn event(&mut self, event: &Event, window: &mut Window) -> Result<()> { Ok(()) } fn update(&mut self, window: &mut Window) -> Result<()> { Ok(()) } fn draw(&mut self, window: &mut Window) -> Result<()> { Ok(()) } } fn main() { run::( "LudumDare45_StartWithNothing", Vector::new(800, 600), Settings::default(), ); }