use agnostic_interface::raylib_impl::RaylibGame; use faux_quicksilver::Window; use original_impl::GameState; mod agnostic_interface; mod faux_quicksilver; mod original_impl; mod shaders; fn will_close() -> bool { unsafe { agnostic_interface::raylib_impl::ffi::WindowShouldClose() } } fn main() { // TODO //run::( // "One And All - a Ludum Dare 45 compo entry", // Vector::new(800, 600), // Settings::default(), //); let game_interface = RaylibGame::new_boxed(800, 600); let mut window = Window::new(game_interface); let mut game_state = GameState::new(&mut window).unwrap(); while !will_close() { window.update_music().unwrap(); game_state.update(&mut window).unwrap(); game_state.draw(&mut window).unwrap(); } }