LD45/src/main.rs

56 lines
1.4 KiB
Rust

use quicksilver::{
geom::{Circle, Rectangle, Vector},
graphics::{Background::Col, Color},
input::{ButtonState, Key},
lifecycle::{Asset, run, Event, Settings, State, Window},
Result,
sound::Sound,
};
use rand::prelude::*;
struct GameState {
s_boom: Asset<Sound>,
s_get: Asset<Sound>,
s_power_up: Asset<Sound>,
s_tap: Asset<Sound>,
s_speak_m: Asset<Sound>,
s_speak_f: Asset<Sound>,
timer: f64,
}
impl State for GameState {
fn new() -> Result<Self> {
Ok(Self {
s_boom: Asset::new(Sound::load("boom.mp3")),
s_get: Asset::new(Sound::load("get.mp3")),
s_power_up: Asset::new(Sound::load("power_up.mp3")),
s_tap: Asset::new(Sound::load("tap.mp3")),
s_speak_m: Asset::new(Sound::load("speak_m.mp3")),
s_speak_f: Asset::new(Sound::load("speak_f.mp3")),
timer: 0.0,
})
}
fn event(&mut self, event: &Event, window: &mut Window) -> Result<()> {
Ok(())
}
fn update(&mut self, window: &mut Window) -> Result<()> {
let dt = window.update_rate();
self.timer += dt;
Ok(())
}
fn draw(&mut self, window: &mut Window) -> Result<()> {
Ok(())
}
}
fn main() {
run::<GameState>(
"LudumDare45_StartWithNothing",
Vector::new(800, 600),
Settings::default(),
);
}