project(LD52Native)
cmake_minimum_required(VERSION 3.18.4)

set(CMAKE_C_FLAGS "-Wall -Wextra -Wpedantic")
set(CMAKE_C_FLAGS_DEBUG "-O0 -g")
set(CMAKE_C_FLAGS_RELEASE "-O3 -D NDEBUG")
set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wpedantic")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -D NDEBUG")

if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
    message(STATUS "Setting build type to 'Debug', none was specified.")
    set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build." FORCE)
    set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release")
endif()

set(LD52Native_SOURCES
    src/main.cc
    src/game.cc
    src/ems.cc
    src/helpers.cc
    src/constants.cc
)

add_executable(LD52Native ${LD52Native_SOURCES})

target_link_libraries(LD52Native PUBLIC
    raylib
)
