WIP work on game

Game is almost done. The core functionality is working. May need tweaking and
sfx.
This commit is contained in:
Stephen Seo 2023-01-07 16:01:46 +09:00
parent f7bb1af7fa
commit 1f5d533dac
5 changed files with 262 additions and 138 deletions

View file

@ -22,11 +22,11 @@ constexpr int APPLE_COORDS[4] = {513, 0, 250, 251};
constexpr int BROCCOLI_COORDS[4] = {767, 2, 268, 153};
constexpr int BANANA_COORDS[4] = {525, 254, 189, 355};
constexpr float CORN_EYE_OFFSET[2] = {-10, 0};
constexpr float CORN_EYE_OFFSET[2] = {-0.01F, 0};
constexpr float GRAPES_EYE_OFFSET[2] = {0, 0};
constexpr float APPLE_EYE_OFFSET[2] = {0, 0};
constexpr float BROCCOLI_EYE_OFFSET[2] = {0, 0};
constexpr float BANANA_EYE_OFFSET[2] = {40, 0};
constexpr float BANANA_EYE_OFFSET[2] = {0.2F, 0};
constexpr float EYE_WIDTH_RATIO = 0.3F;
@ -44,8 +44,14 @@ constexpr float MIN_BLINK_TIME = 1.0F;
constexpr float MAX_BLINK_TIME = 20.0F;
constexpr float BLINK_DURATION = 0.7F;
constexpr float CUT_TIMER_RATE = 1.0F;
constexpr float CUT_RATE = 0.7F;
constexpr float CUT_TIMER_RATE_INC_AMT = 0.03F;
constexpr float CUT_TIMER_RATE_INC_AMT = 0.1F;
constexpr float SPLIT_DX = 60.0F;
constexpr float SPLIT_DY = 100.0F;
constexpr float SPLIT_DA = 80.0F;
constexpr float POST_CUT_TIME = 1.7F;
#endif

View file

@ -11,8 +11,9 @@
Game::Game()
: re(std::random_device{}()), dist(0, FOOD_COUNT - 1), score(0),
areaSizeRatio(1.0F), currentFood(dist(re)), blinkTimer(10.0F),
cutTimer(0.0F), cutTimerRateInc(1.0F) {
cutTimer(0.0F), cutTimerRateInc(1.0F), postCutTimer(0.0F) {
flags.set(0);
flags.set(3);
spriteSheet = LoadTexture("resources/produceStuff.png");
}
@ -35,8 +36,8 @@ void Game::update_impl() {
for (unsigned long long i = score; i > 0; i /= 10) {
temp.push_back((i % 10) + '0');
}
for (auto c : temp) {
scoreString.push_back(c);
for (int i = temp.size(); i-- > 0;) {
scoreString.push_back(temp[i]);
}
}
}
@ -52,23 +53,8 @@ void Game::update_impl() {
}
}
cutTimer += dt * CUT_TIMER_RATE * cutTimerRateInc;
if (cutTimer > 1.0F) {
cutTimer -= 1.0F;
}
}
void Game::draw_impl() {
BeginDrawing();
ClearBackground(RAYWHITE);
float ratio;
float width;
float height;
float offsetX;
float offsetY;
if (flags.test(3)) {
flags.reset(3);
switch (currentFood) {
case (unsigned int)FoodType::FT_APPLE:
ratio = (float)APPLE_COORDS[2] / (float)APPLE_COORDS[3];
@ -117,71 +103,130 @@ void Game::draw_impl() {
}
offsetX = (GetScreenWidth() - width) / 2.0F;
offsetY = (GetScreenHeight() - height) / 2.0F;
}
switch (currentFood) {
case (unsigned int)FoodType::FT_APPLE:
if (!flags.test(4)) {
cutTimer += dt * CUT_RATE * cutTimerRateInc;
if (cutTimer > 1.0F) {
cutTimer -= 1.0F;
}
}
cutPos = cutTimer * height + offsetY - height / 3.0F;
if (!flags.test(4) && IsMouseButtonPressed(0)) {
flags.set(4);
if (cutPos >= offsetY && cutPos <= offsetY + height / 3.0F) {
// in correct range
flags.set(2);
++score;
flags.set(0);
} else if (cutPos > offsetY + height / 3.0F) {
// past range
flags.set(5);
postCutTimer = POST_CUT_TIME;
} else {
// before range
postCutTimer = POST_CUT_TIME;
}
if (flags.test(4) && (flags.test(2) || flags.test(5)) && !flags.test(6)) {
flags.set(6);
relativeCutRatio = (cutPos - offsetY) / height;
splitX = offsetX;
splitY = offsetY;
splitAngle = 0.0F;
splitDX = std::uniform_real_distribution<float>(-SPLIT_DX, SPLIT_DX)(re);
splitDY = std::uniform_real_distribution<float>(-SPLIT_DY, SPLIT_DY)(re);
splitDAngle =
std::uniform_real_distribution<float>(-SPLIT_DA, SPLIT_DA)(re);
postCutTimer = POST_CUT_TIME;
cutTimerRateInc += CUT_TIMER_RATE_INC_AMT;
}
}
if (flags.test(6)) {
splitX += splitDX * dt;
splitY += splitDY * dt;
splitAngle += splitDAngle * dt;
}
if (postCutTimer > 0.0F) {
postCutTimer -= dt;
if (postCutTimer <= 0.0F) {
reset(!flags.test(2));
}
}
}
void Game::draw_impl() {
BeginDrawing();
ClearBackground(RAYWHITE);
int coords[4];
Helpers::get_fruit_coords(coords, (FoodType)currentFood);
if (flags.test(6)) {
// bottom portion
DrawTexturePro(
spriteSheet,
{APPLE_COORDS[0], APPLE_COORDS[1], APPLE_COORDS[2], APPLE_COORDS[3]},
{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F, WHITE);
break;
case (unsigned int)FoodType::FT_BANANA:
DrawTexturePro(spriteSheet,
{BANANA_COORDS[0], BANANA_COORDS[1], BANANA_COORDS[2],
BANANA_COORDS[3]},
{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F,
WHITE);
break;
case (unsigned int)FoodType::FT_BROCCOLI:
DrawTexturePro(spriteSheet,
{BROCCOLI_COORDS[0], BROCCOLI_COORDS[1], BROCCOLI_COORDS[2],
BROCCOLI_COORDS[3]},
{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F,
WHITE);
break;
case (unsigned int)FoodType::FT_CORN:
{(float)coords[0], (float)coords[1] + coords[3] * relativeCutRatio,
(float)coords[2], (float)coords[3] * (1.0F - relativeCutRatio)},
{offsetX, offsetY + height * relativeCutRatio, width,
height * (1.0F - relativeCutRatio)},
{0.0F, 0.0F}, 0.0F, WHITE);
// top portion
DrawTexturePro(
spriteSheet,
{CORN_COORDS[0], CORN_COORDS[1], CORN_COORDS[2], CORN_COORDS[3]},
{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F, WHITE);
break;
case (unsigned int)FoodType::FT_GRAPES:
{(float)coords[0], (float)coords[1], (float)coords[2],
(float)coords[3] * relativeCutRatio},
{splitX + width / 2.0F, splitY + (height * relativeCutRatio / 2.0F),
width, height * relativeCutRatio},
{width / 2.0F, height * relativeCutRatio / 2.0F}, splitAngle, WHITE);
} else {
DrawTexturePro(spriteSheet,
{GRAPES_COORDS[0], GRAPES_COORDS[1], GRAPES_COORDS[2],
GRAPES_COORDS[3]},
{(float)coords[0], (float)coords[1], (float)coords[2],
(float)coords[3]},
{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F,
WHITE);
break;
default:
break;
}
DrawRectangle(0, offsetY, GetScreenWidth(), height / 3.0F,
{255, 255, 255, 127});
float cutPos = cutTimer * height;
DrawLine(0, cutPos + offsetY - height / 3.0F, GetScreenWidth(),
cutPos + offsetY - height / 3.0F, BLACK);
DrawLine(0, cutPos, GetScreenWidth(), cutPos, BLACK);
Helpers::draw_eyes_full(offsetX + width / 2.0F, offsetY + height / 2.0F,
width, EYE_RADIUS, (FoodType)currentFood,
width, height, EYE_RADIUS, (FoodType)currentFood,
flags.test(1));
if (flags.test(2)) {
Helpers::draw_happy_mouth(offsetX + width / 2.0F, offsetY + height / 2.0F,
MOUTH_RADIUS);
Helpers::draw_happy_mouth(offsetX + width / 2.0F,
offsetY + height / 2.0F * 1.1F, width,
MOUTH_RADIUS, (FoodType)currentFood);
}
DrawText(scoreString.c_str(), 2, 2, 32, BLACK);
EndDrawing();
}
void Game::reset() {
void Game::reset(bool wasGameOver) {
flags.set(0);
flags.reset(1);
flags.reset(2);
flags.set(3);
flags.reset(4);
flags.reset(5);
flags.reset(6);
if (wasGameOver) {
score = 0;
areaSizeRatio = 1.0F;
currentFood = dist(re);
blinkTimer = 10.0F;
cutTimer = 0.0F;
cutTimerRateInc = 1.0F;
}
areaSizeRatio = 1.0F;
unsigned int prevFood = currentFood;
while (prevFood == currentFood) {
currentFood = dist(re);
}
blinkTimer = 10.0F;
cutTimer = std::uniform_real_distribution<float>(0.0F, 1.0F)(re);
postCutTimer = 0.0F;
}

View file

@ -18,7 +18,7 @@ private:
void update_impl();
void draw_impl();
void reset();
void reset(bool wasGameOver);
std::default_random_engine re;
std::uniform_int_distribution<unsigned int> dist;
@ -29,6 +29,10 @@ private:
* 0 - score dirty
* 1 - is blinking
* 2 - happy
* 3 - fruit dirty
* 4 - cut has happened
* 5 - sad
* 6 - relativeCutPos is set
*/
std::bitset<32> flags;
float areaSizeRatio;
@ -37,6 +41,20 @@ private:
float blinkTimer;
float cutTimer;
float cutTimerRateInc;
float ratio;
float width;
float height;
float offsetX;
float offsetY;
float cutPos;
float relativeCutRatio;
float splitX;
float splitY;
float splitAngle;
float splitDX;
float splitDY;
float splitDAngle;
float postCutTimer;
};
#endif

View file

@ -9,26 +9,7 @@
// local includes
#include "constants.h"
void Helpers::draw_eye(float x, float y, float radius) {
DrawCircle(x + 0.5F, y + 0.5F, radius, BLACK);
DrawCircleSector({x, y}, radius / 1.5F, 180.0F, 270.0F, 32, WHITE);
}
void Helpers::draw_blinking_eye(float x, float y, float radius) {
DrawLineEx({x - radius, y}, {x + radius, y}, BLINKING_EYE_SIZE, BLACK);
}
void Helpers::draw_open_mouth(float x, float y, float radius) {
DrawCircle(x, y, radius, BLACK);
}
void Helpers::draw_happy_mouth(float x, float y, float radius) {
DrawCircleSector({x, y}, radius, -90.0F, 90.0F, 32, BLACK);
}
void Helpers::draw_eyes_full(float x, float y, float width, float radius,
FoodType foodType, bool isBlinking) {
float offsets[2];
void internal_get_offsets(float offsets[2], FoodType foodType) {
switch (foodType) {
case FoodType::FT_CORN:
offsets[0] = CORN_EYE_OFFSET[0];
@ -55,17 +36,47 @@ void Helpers::draw_eyes_full(float x, float y, float width, float radius,
offsets[1] = 0.0F;
break;
}
}
void Helpers::draw_eye(float x, float y, float radius) {
DrawCircle(x + 0.5F, y + 0.5F, radius, BLACK);
DrawCircleSector({x, y}, radius / 1.5F, 180.0F, 270.0F, 32, WHITE);
}
void Helpers::draw_blinking_eye(float x, float y, float radius) {
DrawLineEx({x - radius, y}, {x + radius, y}, BLINKING_EYE_SIZE, BLACK);
}
void Helpers::draw_open_mouth(float x, float y, float radius) {
DrawCircle(x, y, radius, BLACK);
}
void Helpers::draw_happy_mouth(float x, float y, float width, float radius,
FoodType foodType) {
float offsets[2];
internal_get_offsets(offsets, foodType);
DrawCircleSector({x + offsets[0] * width, y}, radius, -90.0F, 90.0F, 32,
BLACK);
}
void Helpers::draw_eyes_full(float x, float y, float width, float height,
float radius, FoodType foodType, bool isBlinking) {
float offsets[2];
internal_get_offsets(offsets, foodType);
const float eye_width = width * EYE_WIDTH_RATIO;
if (isBlinking) {
draw_blinking_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1],
radius);
draw_blinking_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1],
radius);
draw_blinking_eye(x - eye_width / 2.0F + offsets[0] * width,
y + offsets[1] * height, radius);
draw_blinking_eye(x + eye_width / 2.0F + offsets[0] * width,
y + offsets[1] * height, radius);
} else {
draw_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1], radius);
draw_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1], radius);
draw_eye(x - eye_width / 2.0F + offsets[0] * width, y + offsets[1] * height,
radius);
draw_eye(x + eye_width / 2.0F + offsets[0] * width, y + offsets[1] * height,
radius);
}
}
@ -84,3 +95,44 @@ float Helpers::get_cut_pos(float timer, FoodType foodType) {
}
return 0.0F;
}
void Helpers::get_fruit_coords(int coords[4], FoodType foodType) {
switch (foodType) {
case FoodType::FT_CORN:
coords[0] = CORN_COORDS[0];
coords[1] = CORN_COORDS[1];
coords[2] = CORN_COORDS[2];
coords[3] = CORN_COORDS[3];
break;
case FoodType::FT_GRAPES:
coords[0] = GRAPES_COORDS[0];
coords[1] = GRAPES_COORDS[1];
coords[2] = GRAPES_COORDS[2];
coords[3] = GRAPES_COORDS[3];
break;
case FoodType::FT_APPLE:
coords[0] = APPLE_COORDS[0];
coords[1] = APPLE_COORDS[1];
coords[2] = APPLE_COORDS[2];
coords[3] = APPLE_COORDS[3];
break;
case FoodType::FT_BROCCOLI:
coords[0] = BROCCOLI_COORDS[0];
coords[1] = BROCCOLI_COORDS[1];
coords[2] = BROCCOLI_COORDS[2];
coords[3] = BROCCOLI_COORDS[3];
break;
case FoodType::FT_BANANA:
coords[0] = BANANA_COORDS[0];
coords[1] = BANANA_COORDS[1];
coords[2] = BANANA_COORDS[2];
coords[3] = BANANA_COORDS[3];
break;
default:
coords[0] = 0;
coords[1] = 0;
coords[2] = 0;
coords[3] = 0;
break;
}
}

View file

@ -8,13 +8,16 @@ namespace Helpers {
extern void draw_eye(float x, float y, float radius);
extern void draw_blinking_eye(float x, float y, float radius);
extern void draw_open_mouth(float x, float y, float radius);
extern void draw_happy_mouth(float x, float y, float radius);
extern void draw_happy_mouth(float x, float y, float width, float radius,
FoodType foodType);
extern void draw_eyes_full(float x, float y, float width, float radius,
FoodType foodType, bool isBlinking);
extern void draw_eyes_full(float x, float y, float width, float height,
float radius, FoodType foodType, bool isBlinking);
extern float get_cut_pos(float timer, FoodType foodType);
extern void get_fruit_coords(int coords[4], FoodType foodType);
} // namespace Helpers
#endif