WIP work on game
Game is almost done. The core functionality is working. May need tweaking and sfx.
This commit is contained in:
parent
f7bb1af7fa
commit
1f5d533dac
5 changed files with 262 additions and 138 deletions
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@ -22,11 +22,11 @@ constexpr int APPLE_COORDS[4] = {513, 0, 250, 251};
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constexpr int BROCCOLI_COORDS[4] = {767, 2, 268, 153};
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constexpr int BANANA_COORDS[4] = {525, 254, 189, 355};
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constexpr float CORN_EYE_OFFSET[2] = {-10, 0};
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constexpr float CORN_EYE_OFFSET[2] = {-0.01F, 0};
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constexpr float GRAPES_EYE_OFFSET[2] = {0, 0};
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constexpr float APPLE_EYE_OFFSET[2] = {0, 0};
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constexpr float BROCCOLI_EYE_OFFSET[2] = {0, 0};
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constexpr float BANANA_EYE_OFFSET[2] = {40, 0};
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constexpr float BANANA_EYE_OFFSET[2] = {0.2F, 0};
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constexpr float EYE_WIDTH_RATIO = 0.3F;
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@ -44,8 +44,14 @@ constexpr float MIN_BLINK_TIME = 1.0F;
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constexpr float MAX_BLINK_TIME = 20.0F;
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constexpr float BLINK_DURATION = 0.7F;
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constexpr float CUT_TIMER_RATE = 1.0F;
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constexpr float CUT_RATE = 0.7F;
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constexpr float CUT_TIMER_RATE_INC_AMT = 0.03F;
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constexpr float CUT_TIMER_RATE_INC_AMT = 0.1F;
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constexpr float SPLIT_DX = 60.0F;
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constexpr float SPLIT_DY = 100.0F;
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constexpr float SPLIT_DA = 80.0F;
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constexpr float POST_CUT_TIME = 1.7F;
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#endif
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161
src/game.cc
161
src/game.cc
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@ -11,8 +11,9 @@
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Game::Game()
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: re(std::random_device{}()), dist(0, FOOD_COUNT - 1), score(0),
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areaSizeRatio(1.0F), currentFood(dist(re)), blinkTimer(10.0F),
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cutTimer(0.0F), cutTimerRateInc(1.0F) {
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cutTimer(0.0F), cutTimerRateInc(1.0F), postCutTimer(0.0F) {
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flags.set(0);
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flags.set(3);
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spriteSheet = LoadTexture("resources/produceStuff.png");
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}
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@ -35,8 +36,8 @@ void Game::update_impl() {
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for (unsigned long long i = score; i > 0; i /= 10) {
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temp.push_back((i % 10) + '0');
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}
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for (auto c : temp) {
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scoreString.push_back(c);
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for (int i = temp.size(); i-- > 0;) {
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scoreString.push_back(temp[i]);
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}
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}
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}
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@ -52,23 +53,8 @@ void Game::update_impl() {
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}
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}
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cutTimer += dt * CUT_TIMER_RATE * cutTimerRateInc;
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if (cutTimer > 1.0F) {
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cutTimer -= 1.0F;
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}
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}
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void Game::draw_impl() {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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float ratio;
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float width;
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float height;
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float offsetX;
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float offsetY;
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if (flags.test(3)) {
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flags.reset(3);
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switch (currentFood) {
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case (unsigned int)FoodType::FT_APPLE:
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ratio = (float)APPLE_COORDS[2] / (float)APPLE_COORDS[3];
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@ -117,71 +103,130 @@ void Game::draw_impl() {
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}
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offsetX = (GetScreenWidth() - width) / 2.0F;
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offsetY = (GetScreenHeight() - height) / 2.0F;
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}
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switch (currentFood) {
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case (unsigned int)FoodType::FT_APPLE:
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if (!flags.test(4)) {
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cutTimer += dt * CUT_RATE * cutTimerRateInc;
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if (cutTimer > 1.0F) {
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cutTimer -= 1.0F;
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}
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}
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cutPos = cutTimer * height + offsetY - height / 3.0F;
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if (!flags.test(4) && IsMouseButtonPressed(0)) {
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flags.set(4);
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if (cutPos >= offsetY && cutPos <= offsetY + height / 3.0F) {
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// in correct range
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flags.set(2);
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++score;
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flags.set(0);
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} else if (cutPos > offsetY + height / 3.0F) {
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// past range
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flags.set(5);
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postCutTimer = POST_CUT_TIME;
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} else {
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// before range
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postCutTimer = POST_CUT_TIME;
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}
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if (flags.test(4) && (flags.test(2) || flags.test(5)) && !flags.test(6)) {
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flags.set(6);
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relativeCutRatio = (cutPos - offsetY) / height;
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splitX = offsetX;
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splitY = offsetY;
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splitAngle = 0.0F;
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splitDX = std::uniform_real_distribution<float>(-SPLIT_DX, SPLIT_DX)(re);
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splitDY = std::uniform_real_distribution<float>(-SPLIT_DY, SPLIT_DY)(re);
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splitDAngle =
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std::uniform_real_distribution<float>(-SPLIT_DA, SPLIT_DA)(re);
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postCutTimer = POST_CUT_TIME;
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cutTimerRateInc += CUT_TIMER_RATE_INC_AMT;
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}
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}
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if (flags.test(6)) {
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splitX += splitDX * dt;
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splitY += splitDY * dt;
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splitAngle += splitDAngle * dt;
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}
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if (postCutTimer > 0.0F) {
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postCutTimer -= dt;
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if (postCutTimer <= 0.0F) {
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reset(!flags.test(2));
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}
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}
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}
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void Game::draw_impl() {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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int coords[4];
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Helpers::get_fruit_coords(coords, (FoodType)currentFood);
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if (flags.test(6)) {
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// bottom portion
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DrawTexturePro(
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spriteSheet,
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{APPLE_COORDS[0], APPLE_COORDS[1], APPLE_COORDS[2], APPLE_COORDS[3]},
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{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F, WHITE);
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break;
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case (unsigned int)FoodType::FT_BANANA:
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DrawTexturePro(spriteSheet,
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{BANANA_COORDS[0], BANANA_COORDS[1], BANANA_COORDS[2],
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BANANA_COORDS[3]},
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{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F,
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WHITE);
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break;
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case (unsigned int)FoodType::FT_BROCCOLI:
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DrawTexturePro(spriteSheet,
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{BROCCOLI_COORDS[0], BROCCOLI_COORDS[1], BROCCOLI_COORDS[2],
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BROCCOLI_COORDS[3]},
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{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F,
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WHITE);
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break;
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case (unsigned int)FoodType::FT_CORN:
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{(float)coords[0], (float)coords[1] + coords[3] * relativeCutRatio,
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(float)coords[2], (float)coords[3] * (1.0F - relativeCutRatio)},
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{offsetX, offsetY + height * relativeCutRatio, width,
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height * (1.0F - relativeCutRatio)},
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{0.0F, 0.0F}, 0.0F, WHITE);
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// top portion
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DrawTexturePro(
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spriteSheet,
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{CORN_COORDS[0], CORN_COORDS[1], CORN_COORDS[2], CORN_COORDS[3]},
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{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F, WHITE);
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break;
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case (unsigned int)FoodType::FT_GRAPES:
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{(float)coords[0], (float)coords[1], (float)coords[2],
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(float)coords[3] * relativeCutRatio},
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{splitX + width / 2.0F, splitY + (height * relativeCutRatio / 2.0F),
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width, height * relativeCutRatio},
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{width / 2.0F, height * relativeCutRatio / 2.0F}, splitAngle, WHITE);
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} else {
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DrawTexturePro(spriteSheet,
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{GRAPES_COORDS[0], GRAPES_COORDS[1], GRAPES_COORDS[2],
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GRAPES_COORDS[3]},
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{(float)coords[0], (float)coords[1], (float)coords[2],
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(float)coords[3]},
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{offsetX, offsetY, width, height}, {0.0F, 0.0F}, 0.0F,
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WHITE);
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break;
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default:
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break;
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}
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DrawRectangle(0, offsetY, GetScreenWidth(), height / 3.0F,
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{255, 255, 255, 127});
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float cutPos = cutTimer * height;
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DrawLine(0, cutPos + offsetY - height / 3.0F, GetScreenWidth(),
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cutPos + offsetY - height / 3.0F, BLACK);
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DrawLine(0, cutPos, GetScreenWidth(), cutPos, BLACK);
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Helpers::draw_eyes_full(offsetX + width / 2.0F, offsetY + height / 2.0F,
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width, EYE_RADIUS, (FoodType)currentFood,
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width, height, EYE_RADIUS, (FoodType)currentFood,
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flags.test(1));
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if (flags.test(2)) {
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Helpers::draw_happy_mouth(offsetX + width / 2.0F, offsetY + height / 2.0F,
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MOUTH_RADIUS);
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Helpers::draw_happy_mouth(offsetX + width / 2.0F,
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offsetY + height / 2.0F * 1.1F, width,
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MOUTH_RADIUS, (FoodType)currentFood);
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}
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DrawText(scoreString.c_str(), 2, 2, 32, BLACK);
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EndDrawing();
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}
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void Game::reset() {
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void Game::reset(bool wasGameOver) {
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flags.set(0);
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flags.reset(1);
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flags.reset(2);
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flags.set(3);
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flags.reset(4);
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flags.reset(5);
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flags.reset(6);
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if (wasGameOver) {
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score = 0;
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cutTimerRateInc = 1.0F;
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}
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areaSizeRatio = 1.0F;
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unsigned int prevFood = currentFood;
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while (prevFood == currentFood) {
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currentFood = dist(re);
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}
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blinkTimer = 10.0F;
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cutTimer = 0.0F;
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cutTimer = std::uniform_real_distribution<float>(0.0F, 1.0F)(re);
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postCutTimer = 0.0F;
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}
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20
src/game.h
20
src/game.h
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@ -18,7 +18,7 @@ private:
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void update_impl();
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void draw_impl();
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void reset();
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void reset(bool wasGameOver);
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std::default_random_engine re;
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std::uniform_int_distribution<unsigned int> dist;
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@ -29,6 +29,10 @@ private:
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* 0 - score dirty
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* 1 - is blinking
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* 2 - happy
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* 3 - fruit dirty
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* 4 - cut has happened
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* 5 - sad
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* 6 - relativeCutPos is set
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*/
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std::bitset<32> flags;
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float areaSizeRatio;
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@ -37,6 +41,20 @@ private:
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float blinkTimer;
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float cutTimer;
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float cutTimerRateInc;
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float ratio;
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float width;
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float height;
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float offsetX;
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float offsetY;
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float cutPos;
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float relativeCutRatio;
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float splitX;
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float splitY;
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float splitAngle;
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float splitDX;
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float splitDY;
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float splitDAngle;
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float postCutTimer;
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};
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#endif
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104
src/helpers.cc
104
src/helpers.cc
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@ -9,26 +9,7 @@
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// local includes
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#include "constants.h"
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void Helpers::draw_eye(float x, float y, float radius) {
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DrawCircle(x + 0.5F, y + 0.5F, radius, BLACK);
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DrawCircleSector({x, y}, radius / 1.5F, 180.0F, 270.0F, 32, WHITE);
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}
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void Helpers::draw_blinking_eye(float x, float y, float radius) {
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DrawLineEx({x - radius, y}, {x + radius, y}, BLINKING_EYE_SIZE, BLACK);
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}
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void Helpers::draw_open_mouth(float x, float y, float radius) {
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DrawCircle(x, y, radius, BLACK);
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}
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void Helpers::draw_happy_mouth(float x, float y, float radius) {
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DrawCircleSector({x, y}, radius, -90.0F, 90.0F, 32, BLACK);
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}
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void Helpers::draw_eyes_full(float x, float y, float width, float radius,
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FoodType foodType, bool isBlinking) {
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float offsets[2];
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void internal_get_offsets(float offsets[2], FoodType foodType) {
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switch (foodType) {
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case FoodType::FT_CORN:
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offsets[0] = CORN_EYE_OFFSET[0];
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@ -55,17 +36,47 @@ void Helpers::draw_eyes_full(float x, float y, float width, float radius,
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offsets[1] = 0.0F;
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break;
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}
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}
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void Helpers::draw_eye(float x, float y, float radius) {
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DrawCircle(x + 0.5F, y + 0.5F, radius, BLACK);
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DrawCircleSector({x, y}, radius / 1.5F, 180.0F, 270.0F, 32, WHITE);
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}
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void Helpers::draw_blinking_eye(float x, float y, float radius) {
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DrawLineEx({x - radius, y}, {x + radius, y}, BLINKING_EYE_SIZE, BLACK);
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}
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void Helpers::draw_open_mouth(float x, float y, float radius) {
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DrawCircle(x, y, radius, BLACK);
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}
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void Helpers::draw_happy_mouth(float x, float y, float width, float radius,
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FoodType foodType) {
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float offsets[2];
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internal_get_offsets(offsets, foodType);
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DrawCircleSector({x + offsets[0] * width, y}, radius, -90.0F, 90.0F, 32,
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BLACK);
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}
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void Helpers::draw_eyes_full(float x, float y, float width, float height,
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float radius, FoodType foodType, bool isBlinking) {
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float offsets[2];
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internal_get_offsets(offsets, foodType);
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const float eye_width = width * EYE_WIDTH_RATIO;
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if (isBlinking) {
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draw_blinking_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1],
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radius);
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draw_blinking_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1],
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radius);
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draw_blinking_eye(x - eye_width / 2.0F + offsets[0] * width,
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y + offsets[1] * height, radius);
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draw_blinking_eye(x + eye_width / 2.0F + offsets[0] * width,
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y + offsets[1] * height, radius);
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} else {
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draw_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1], radius);
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draw_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1], radius);
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draw_eye(x - eye_width / 2.0F + offsets[0] * width, y + offsets[1] * height,
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radius);
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draw_eye(x + eye_width / 2.0F + offsets[0] * width, y + offsets[1] * height,
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radius);
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}
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}
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@ -84,3 +95,44 @@ float Helpers::get_cut_pos(float timer, FoodType foodType) {
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}
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return 0.0F;
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}
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void Helpers::get_fruit_coords(int coords[4], FoodType foodType) {
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switch (foodType) {
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case FoodType::FT_CORN:
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coords[0] = CORN_COORDS[0];
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coords[1] = CORN_COORDS[1];
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coords[2] = CORN_COORDS[2];
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coords[3] = CORN_COORDS[3];
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break;
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case FoodType::FT_GRAPES:
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coords[0] = GRAPES_COORDS[0];
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coords[1] = GRAPES_COORDS[1];
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coords[2] = GRAPES_COORDS[2];
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coords[3] = GRAPES_COORDS[3];
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break;
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case FoodType::FT_APPLE:
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coords[0] = APPLE_COORDS[0];
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coords[1] = APPLE_COORDS[1];
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coords[2] = APPLE_COORDS[2];
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coords[3] = APPLE_COORDS[3];
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break;
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case FoodType::FT_BROCCOLI:
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coords[0] = BROCCOLI_COORDS[0];
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coords[1] = BROCCOLI_COORDS[1];
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coords[2] = BROCCOLI_COORDS[2];
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coords[3] = BROCCOLI_COORDS[3];
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break;
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case FoodType::FT_BANANA:
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coords[0] = BANANA_COORDS[0];
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coords[1] = BANANA_COORDS[1];
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coords[2] = BANANA_COORDS[2];
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coords[3] = BANANA_COORDS[3];
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break;
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default:
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coords[0] = 0;
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coords[1] = 0;
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coords[2] = 0;
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coords[3] = 0;
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break;
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}
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}
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@ -8,13 +8,16 @@ namespace Helpers {
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extern void draw_eye(float x, float y, float radius);
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extern void draw_blinking_eye(float x, float y, float radius);
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extern void draw_open_mouth(float x, float y, float radius);
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extern void draw_happy_mouth(float x, float y, float radius);
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extern void draw_happy_mouth(float x, float y, float width, float radius,
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FoodType foodType);
|
||||
|
||||
extern void draw_eyes_full(float x, float y, float width, float radius,
|
||||
FoodType foodType, bool isBlinking);
|
||||
extern void draw_eyes_full(float x, float y, float width, float height,
|
||||
float radius, FoodType foodType, bool isBlinking);
|
||||
|
||||
extern float get_cut_pos(float timer, FoodType foodType);
|
||||
|
||||
extern void get_fruit_coords(int coords[4], FoodType foodType);
|
||||
|
||||
} // namespace Helpers
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue