#ifndef LD52_HARVEST_FOOD_CUTS_GAME_H_ #define LD52_HARVEST_FOOD_CUTS_GAME_H_ // standard library includes #include #include // third party includes #include class Game { public: Game(); void do_update(); private: void update_impl(); void draw_impl(); void reset(); std::default_random_engine re; std::uniform_int_distribution dist; std::string scoreString; Texture2D spriteSheet; unsigned long long score; /* * 0 - score dirty * 1 - is blinking * 2 - happy */ std::bitset<32> flags; float areaSizeRatio; float currentArea; unsigned int currentFood; float blinkTimer; float cutTimer; float cutTimerRateInc; }; #endif