Stephen Seo
f7bb1af7fa
At this point, the produce is drawn, the cut line is animated, the produce can blink, the ideal cut area is draw as a slightly transparent white rect, the score counter is drawn.
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
#include "helpers.h"
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// standard library includes
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#include <cmath>
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// third party includes
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#include <raylib.h>
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// local includes
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#include "constants.h"
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void Helpers::draw_eye(float x, float y, float radius) {
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DrawCircle(x + 0.5F, y + 0.5F, radius, BLACK);
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DrawCircleSector({x, y}, radius / 1.5F, 180.0F, 270.0F, 32, WHITE);
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}
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void Helpers::draw_blinking_eye(float x, float y, float radius) {
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DrawLineEx({x - radius, y}, {x + radius, y}, BLINKING_EYE_SIZE, BLACK);
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}
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void Helpers::draw_open_mouth(float x, float y, float radius) {
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DrawCircle(x, y, radius, BLACK);
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}
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void Helpers::draw_happy_mouth(float x, float y, float radius) {
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DrawCircleSector({x, y}, radius, -90.0F, 90.0F, 32, BLACK);
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}
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void Helpers::draw_eyes_full(float x, float y, float width, float radius,
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FoodType foodType, bool isBlinking) {
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float offsets[2];
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switch (foodType) {
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case FoodType::FT_CORN:
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offsets[0] = CORN_EYE_OFFSET[0];
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offsets[1] = CORN_EYE_OFFSET[1];
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break;
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case FoodType::FT_GRAPES:
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offsets[0] = GRAPES_EYE_OFFSET[0];
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offsets[1] = GRAPES_EYE_OFFSET[1];
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break;
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case FoodType::FT_APPLE:
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offsets[0] = APPLE_EYE_OFFSET[0];
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offsets[1] = APPLE_EYE_OFFSET[1];
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break;
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case FoodType::FT_BROCCOLI:
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offsets[0] = BROCCOLI_EYE_OFFSET[0];
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offsets[1] = BROCCOLI_EYE_OFFSET[1];
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break;
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case FoodType::FT_BANANA:
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offsets[0] = BANANA_EYE_OFFSET[0];
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offsets[1] = BANANA_EYE_OFFSET[1];
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break;
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default:
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offsets[0] = 0.0F;
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offsets[1] = 0.0F;
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break;
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}
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const float eye_width = width * EYE_WIDTH_RATIO;
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if (isBlinking) {
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draw_blinking_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1],
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radius);
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draw_blinking_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1],
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radius);
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} else {
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draw_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1], radius);
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draw_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1], radius);
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}
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}
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float Helpers::get_cut_pos(float timer, FoodType foodType) {
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switch (foodType) {
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case FoodType::FT_CORN:
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return std::cos(timer) * (float)CORN_COORDS[3];
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case FoodType::FT_GRAPES:
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return std::cos(timer) * (float)GRAPES_COORDS[3];
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case FoodType::FT_APPLE:
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return std::cos(timer) * (float)APPLE_COORDS[3];
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case FoodType::FT_BROCCOLI:
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return std::cos(timer) * (float)BROCCOLI_COORDS[3];
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case FoodType::FT_BANANA:
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return std::cos(timer) * (float)BANANA_COORDS[3];
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}
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return 0.0F;
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}
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