extern NeonColor get_random_neon_color();
extern void set_color_from_neon_color(NeonColor nc, Color *c_out);
+extern void set_color_from_neon_random(Color *c_out);
#endif
if (walker_hack_success && controlled_walker_idx.has_value()) {
walkers[controlled_walker_idx.value()].set_player_controlled(true);
Color color;
- set_color_from_neon_color(get_random_neon_color(), &color);
+ set_color_from_neon_random(&color);
electricityEffects.push_back(ElectricityEffect(
walkers[controlled_walker_idx.value()].get_body_pos(),
ELECTRICITY_EFFECT_RADIUS, ELECTRICITY_EFFECT_LINE_COUNT,