: Screen(stack),
surface(),
surface_bbs(),
- // NOLINTBEGIN(bugprone-integer-division)
- walkers{Walker{(float)(SURFACE_UNIT_WIDTH / 4) - SURFACE_X_OFFSET,
- (float)(SURFACE_UNIT_HEIGHT / 4) - SURFACE_Y_OFFSET, true},
-
- Walker{(float)((SURFACE_UNIT_WIDTH / 4) * 3) - SURFACE_X_OFFSET,
- (float)(SURFACE_UNIT_HEIGHT / 4) - SURFACE_Y_OFFSET, true},
-
- Walker{(float)(SURFACE_UNIT_WIDTH / 4) - SURFACE_X_OFFSET,
- (float)((SURFACE_UNIT_HEIGHT / 4) * 3) - SURFACE_Y_OFFSET,
- true},
-
- Walker{(float)((SURFACE_UNIT_WIDTH / 4) * 3) - SURFACE_X_OFFSET,
- (float)((SURFACE_UNIT_HEIGHT / 4) * 3) - SURFACE_Y_OFFSET,
- true}},
- // NOLINTEND(bugprone-integer-division)
+ walkers(),
camera{Vector3{0.0F, 1.0F, 0.5F}, Vector3{0.0F, 0.0F, 0.0F},
Vector3{0.0F, 1.0F, 0.0F}, 80.0F, CAMERA_PERSPECTIVE},
flags(),
reset_surface_text_width(MeasureText("Reset Surface", BUTTON_FONT_SIZE)),
surface_reset_anim_timer(0.0F),
walker_hack_success(false) {
+ surface = std::make_unique<SurfaceArrT>();
+ surface_bbs = std::make_unique<SurfaceBBsArrT>();
+ // NOLINTBEGIN(bugprone-integer-division)
+ walkers = std::make_unique<WalkersArrT>(WalkersArrT{
+ Walker{(float)(SURFACE_UNIT_WIDTH / 4) - SURFACE_X_OFFSET,
+ (float)(SURFACE_UNIT_HEIGHT / 4) - SURFACE_Y_OFFSET, true},
+
+ Walker{(float)((SURFACE_UNIT_WIDTH / 4) * 3) - SURFACE_X_OFFSET,
+ (float)(SURFACE_UNIT_HEIGHT / 4) - SURFACE_Y_OFFSET, true},
+
+ Walker{(float)(SURFACE_UNIT_WIDTH / 4) - SURFACE_X_OFFSET,
+ (float)((SURFACE_UNIT_HEIGHT / 4) * 3) - SURFACE_Y_OFFSET, true},
+
+ Walker{(float)((SURFACE_UNIT_WIDTH / 4) * 3) - SURFACE_X_OFFSET,
+ (float)((SURFACE_UNIT_HEIGHT / 4) * 3) - SURFACE_Y_OFFSET, true}});
+ // NOLINTEND(bugprone-integer-division)
+
#ifndef NDEBUG
std::cout << "idx_hit initialized to " << idx_hit << std::endl;
#endif
if (flags.test(1)) {
if (walker_hack_success && controlled_walker_idx.has_value()) {
- walkers[controlled_walker_idx.value()].set_player_controlled(true);
+ (*walkers)[controlled_walker_idx.value()].set_player_controlled(true);
Color color;
set_color_from_neon_random(&color);
electricityEffects.push_back(ElectricityEffect(
- walkers[controlled_walker_idx.value()].get_body_pos(),
+ (*walkers)[controlled_walker_idx.value()].get_body_pos(),
ELECTRICITY_EFFECT_RADIUS, ELECTRICITY_EFFECT_LINE_COUNT,
ELECTRICITY_EFFECT_LIFETIME, color));
sparkEffects.push_back(
SparkEffect(SPARK_EFFECT_SPARK_COUNT, SPARK_EFFECT_LIFETIME,
- walkers[controlled_walker_idx.value()].get_body_pos(),
+ (*walkers)[controlled_walker_idx.value()].get_body_pos(),
SPARK_EFFECT_XZ_VARIANCE, SPARK_EFFECT_RADIUS, color));
} else {
controlled_walker_idx.reset();
if (controlled_walker_idx.has_value()) {
auto walker_body_pos =
- walkers[controlled_walker_idx.value()].get_body_pos();
+ (*walkers)[controlled_walker_idx.value()].get_body_pos();
camera_target = walker_body_pos + Vector3{0.0F, 1.0F, 0.0F};
- float rotation = walkers[controlled_walker_idx.value()].get_rotation();
+ float rotation = (*walkers)[controlled_walker_idx.value()].get_rotation();
Vector3 offset = get_rotation_matrix_about_y(rotation + PI) *
Vector3{1.0F, 0.0F, 0.0F} * 4.0F +
Vector3{0.0F, 4.0F, 0.0F};
- camera_pos = walkers[controlled_walker_idx.value()].get_body_pos() + offset;
+ camera_pos =
+ (*walkers)[controlled_walker_idx.value()].get_body_pos() + offset;
}
if (!flags.test(0)) {
if (controlled_walker_idx.has_value() && IsMouseButtonDown(0)) {
// Check if clicked on button.
- if (!walkers[controlled_walker_idx.value()].player_is_turning_left() &&
+ if (!(*walkers)[controlled_walker_idx.value()].player_is_turning_left() &&
GetTouchX() >= 0 && GetTouchX() <= left_text_width &&
GetTouchY() >= GetScreenHeight() - BUTTON_FONT_SIZE &&
GetTouchY() <= GetScreenHeight()) {
- walkers[controlled_walker_idx.value()].player_turn_left();
+ (*walkers)[controlled_walker_idx.value()].player_turn_left();
goto post_check_click;
- } else if (!walkers[controlled_walker_idx.value()]
+ } else if (!(*walkers)[controlled_walker_idx.value()]
.player_is_turning_right() &&
GetTouchX() >= left_text_width &&
GetTouchX() <= left_text_width + right_text_width &&
GetTouchY() >= GetScreenHeight() - BUTTON_FONT_SIZE &&
GetTouchY() <= GetScreenHeight()) {
- walkers[controlled_walker_idx.value()].player_turn_right();
+ (*walkers)[controlled_walker_idx.value()].player_turn_right();
goto post_check_click;
- } else if (!walkers[controlled_walker_idx.value()]
+ } else if (!(*walkers)[controlled_walker_idx.value()]
.player_is_going_forward()) {
if (int width_mid = (left_text_width + right_text_width) / 2 -
forward_text_width / 2;
GetTouchX() <= width_mid + forward_text_width &&
GetTouchY() >= GetScreenHeight() - BUTTON_FONT_SIZE * 2 &&
GetTouchY() <= GetScreenHeight() - BUTTON_FONT_SIZE) {
- walkers[controlled_walker_idx.value()].player_go_forward();
+ (*walkers)[controlled_walker_idx.value()].player_go_forward();
goto post_check_click;
}
}
} else if (IsMouseButtonReleased(0)) {
if (controlled_walker_idx.has_value()) {
- walkers[controlled_walker_idx.value()].player_idle();
+ (*walkers)[controlled_walker_idx.value()].player_idle();
goto post_check_click;
}
}
#endif
// Check if clicked on a Walker.
- for (unsigned int idx = 0; idx < walkers.size(); ++idx) {
- if (GetRayCollisionBox(ray, walkers[idx].get_body_bb()).hit) {
+ for (unsigned int idx = 0; idx < walkers->size(); ++idx) {
+ if (GetRayCollisionBox(ray, (*walkers)[idx].get_body_bb()).hit) {
if (controlled_walker_idx.has_value()) {
- walkers[controlled_walker_idx.value()].set_player_controlled(false);
+ (*walkers)[controlled_walker_idx.value()].set_player_controlled(
+ false);
}
controlled_walker_idx = idx;
auto s_stack = stack.lock();
&walker_hack_success);
flags.set(1);
}
- // walkers[controlled_walker_idx.value()].set_player_controlled(true);
+ // (*walkers)[controlled_walker_idx.value()].set_player_controlled(true);
idx_hit = SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT;
float xf = (float)(x)-SURFACE_X_OFFSET;
float zf = (float)(y)-SURFACE_Y_OFFSET;
- const auto ¤t = surface[idx].value();
+ const auto ¤t = (*surface)[idx].value();
Vector3 nw{xf - 0.5F, current.nw, zf - 0.5F};
Vector3 ne{xf + 0.5F, current.ne, zf - 0.5F};
Vector3 sw{xf - 0.5F, current.sw, zf + 0.5F};
}
this->camera_target.y += 1.0F;
if (this->controlled_walker_idx.has_value()) {
- this->walkers[this->controlled_walker_idx.value()]
+ (*this->walkers)[this->controlled_walker_idx.value()]
.set_player_controlled(false);
this->controlled_walker_idx = std::nullopt;
}
};
- if (GetRayCollisionBox(ray, surface_bbs[idx]).hit) {
+ if (GetRayCollisionBox(ray, (*surface_bbs)[idx]).hit) {
if (auto collision = GetRayCollisionTriangle(ray, nw, sw, ne);
collision.hit) {
on_collide_fn(collision.point);
camera_to_targets(dt);
- for (auto &walker : walkers) {
- walker.update(flags.test(0) ? 0.0F : dt, surface_bbs, SURFACE_UNIT_WIDTH,
+ for (auto &walker : *walkers) {
+ walker.update(flags.test(0) ? 0.0F : dt, (*surface_bbs), SURFACE_UNIT_WIDTH,
SURFACE_UNIT_HEIGHT);
}
? RAYWHITE
: Color{(unsigned char)(200 + ox * 2),
(unsigned char)(150 + oy * 2), 20, 255};
- const auto ¤t = surface[idx].value();
+ const auto ¤t = (*surface)[idx].value();
float reset_y_offset = 0.0F;
if (flags.test(0)) {
reset_y_offset = (1.0F - std::sin(surface_reset_anim_timer /
color);
}
- for (auto &walker : walkers) {
+ for (auto &walker : *walkers) {
walker.draw(TEMP_cube_model);
}
if (!controlled_walker_idx.has_value() && !flags.test(0)) {
DrawLine3D(Vector3{0.0F, 3.0F, 0.0F}, mouse_hit, BLACK);
- for (const auto &walker : walkers) {
+ for (const auto &walker : *walkers) {
BoundingBox bb = walker.get_body_bb();
bb.min = bb.min - Vector3{0.001F, 0.001F, 0.001F};
bb.max = bb.max + Vector3{0.001F, 0.001F, 0.001F};
}
void TRunnerScreen::generate_surface() {
- for (auto &su : surface) {
+ for (auto &su : *surface) {
su = std::nullopt;
}
#ifndef NDEBUG
while (!to_update.empty()) {
unsigned int idx = to_update.front();
to_update.pop();
- if (surface.at(idx).has_value()) {
+ if (surface->at(idx).has_value()) {
continue;
}
SurfaceUnit current{0.0F, 0.0F, 0.0F, 0.0F};
// Check adjacent.
if (idx % SURFACE_UNIT_WIDTH > 0) {
- if (surface.at(idx - 1).has_value()) {
+ if (surface->at(idx - 1).has_value()) {
if ((flags & 1) == 0) {
- current.nw = surface.at(idx - 1).value().ne;
+ current.nw = surface->at(idx - 1).value().ne;
flags |= 1;
}
if ((flags & 4) == 0) {
- current.sw = surface.at(idx - 1).value().se;
+ current.sw = surface->at(idx - 1).value().se;
flags |= 4;
}
} else {
}
}
if (idx % SURFACE_UNIT_WIDTH < SURFACE_UNIT_WIDTH - 1) {
- if (surface.at(idx + 1).has_value()) {
+ if (surface->at(idx + 1).has_value()) {
if ((flags & 2) == 0) {
- current.ne = surface.at(idx + 1).value().nw;
+ current.ne = surface->at(idx + 1).value().nw;
flags |= 2;
}
if ((flags & 8) == 0) {
- current.se = surface.at(idx + 1).value().sw;
+ current.se = surface->at(idx + 1).value().sw;
flags |= 8;
}
} else {
}
}
if (idx / SURFACE_UNIT_WIDTH > 0) {
- if (surface.at(idx - SURFACE_UNIT_WIDTH).has_value()) {
+ if (surface->at(idx - SURFACE_UNIT_WIDTH).has_value()) {
if ((flags & 1) == 0) {
- current.nw = surface.at(idx - SURFACE_UNIT_WIDTH).value().sw;
+ current.nw = surface->at(idx - SURFACE_UNIT_WIDTH).value().sw;
flags |= 1;
}
if ((flags & 2) == 0) {
- current.ne = surface.at(idx - SURFACE_UNIT_WIDTH).value().se;
+ current.ne = surface->at(idx - SURFACE_UNIT_WIDTH).value().se;
flags |= 2;
}
} else {
}
}
if (idx / SURFACE_UNIT_WIDTH < SURFACE_UNIT_HEIGHT - 1) {
- if (surface.at(idx + SURFACE_UNIT_WIDTH).has_value()) {
+ if (surface->at(idx + SURFACE_UNIT_WIDTH).has_value()) {
if ((flags & 4) == 0) {
- current.sw = surface.at(idx + SURFACE_UNIT_WIDTH).value().nw;
+ current.sw = surface->at(idx + SURFACE_UNIT_WIDTH).value().nw;
flags |= 4;
}
if ((flags & 8) == 0) {
- current.se = surface.at(idx + SURFACE_UNIT_WIDTH).value().ne;
+ current.se = surface->at(idx + SURFACE_UNIT_WIDTH).value().ne;
flags |= 8;
}
} else {
SURFACE_HEIGHT_INTERVAL / 2.0F;
}
- surface.at(idx) = current;
+ surface->at(idx) = current;
// Calculate bounding boxes.
int x = idx % SURFACE_UNIT_WIDTH;
int y = idx / SURFACE_UNIT_WIDTH;
float xf = (float)(x)-SURFACE_X_OFFSET;
float zf = (float)(y)-SURFACE_Y_OFFSET;
- surface_bbs.at(idx).min.x = xf - 0.5F;
- surface_bbs.at(idx).min.z = zf - 0.5F;
- surface_bbs.at(idx).max.x = xf + 0.5F;
- surface_bbs.at(idx).max.z = zf + 0.5F;
+ surface_bbs->at(idx).min.x = xf - 0.5F;
+ surface_bbs->at(idx).min.z = zf - 0.5F;
+ surface_bbs->at(idx).max.x = xf + 0.5F;
+ surface_bbs->at(idx).max.z = zf + 0.5F;
- surface_bbs.at(idx).min.y = current.nw;
- if (current.ne < surface_bbs.at(idx).min.y) {
- surface_bbs.at(idx).min.y = current.ne;
+ surface_bbs->at(idx).min.y = current.nw;
+ if (current.ne < surface_bbs->at(idx).min.y) {
+ surface_bbs->at(idx).min.y = current.ne;
}
- if (current.sw < surface_bbs.at(idx).min.y) {
- surface_bbs.at(idx).min.y = current.sw;
+ if (current.sw < surface_bbs->at(idx).min.y) {
+ surface_bbs->at(idx).min.y = current.sw;
}
- if (current.se < surface_bbs.at(idx).min.y) {
- surface_bbs.at(idx).min.y = current.se;
+ if (current.se < surface_bbs->at(idx).min.y) {
+ surface_bbs->at(idx).min.y = current.se;
}
- surface_bbs.at(idx).max.y = current.nw;
- if (current.ne > surface_bbs.at(idx).max.y) {
- surface_bbs.at(idx).max.y = current.ne;
+ surface_bbs->at(idx).max.y = current.nw;
+ if (current.ne > surface_bbs->at(idx).max.y) {
+ surface_bbs->at(idx).max.y = current.ne;
}
- if (current.sw > surface_bbs.at(idx).max.y) {
- surface_bbs.at(idx).max.y = current.sw;
+ if (current.sw > surface_bbs->at(idx).max.y) {
+ surface_bbs->at(idx).max.y = current.sw;
}
- if (current.se > surface_bbs.at(idx).max.y) {
- surface_bbs.at(idx).max.y = current.se;
+ if (current.se > surface_bbs->at(idx).max.y) {
+ surface_bbs->at(idx).max.y = current.se;
}
}
}
void TRunnerScreen::generate_surface_with_triangles() {
- surface_triangles = surface_to_triangles(surface, SURFACE_UNIT_WIDTH);
+ surface_triangles = surface_to_triangles(*surface, SURFACE_UNIT_WIDTH);
generate_surface();
surface_reset_anim_timer = 0.0F;
flags.set(0);