2024-12-16 |
Stephen Seo | Add README.md main |
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2023-09-19 |
Stephen Seo | More robust initialization |
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2023-09-17 |
Stephen Seo | Attempt to fix undefined wasmExports |
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2023-09-17 |
Stephen Seo | Use latest ems/Raylib, fixes for version bump |
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2023-07-22 |
Stephen Seo | Fix CMakeLists.txt |
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2023-07-05 |
Stephen Seo | Fixes for new version of raylib 4.5.0 |
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2023-03-16 |
Stephen Seo | Fix js action being called too many times |
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2023-03-16 |
Stephen Seo | Add usage of avatar-placeholder.png |
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2023-03-16 |
Stephen Seo | More verbose error messages on avatar load fail |
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2023-03-16 |
Stephen Seo | Add avatar-placeholder.png |
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2023-03-15 |
Stephen Seo | Tweak/fix drawing of avatars |
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2023-03-15 |
Stephen Seo | Minor warning fix |
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2023-03-15 |
Stephen Seo | Unload added resources on game deconstruction |
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2023-03-15 |
Stephen Seo | Fix memory leak related to loading avatars |
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2023-03-15 |
Stephen Seo | Attempt fix drawing of avatars |
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2023-03-15 |
Stephen Seo | Attempt to use player avatars |
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2023-03-14 |
Stephen Seo | Use latest version of Rune stuff |
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2023-02-27 |
Stephen Seo | Fix missing header file in CMakeLists.txt |
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2023-02-26 |
Stephen Seo | Tweak rotation of screen shake |
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2023-02-26 |
Stephen Seo | Fix screenshake, add rotation to screenshake |
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2023-02-03 |
Stephen Seo | Cleanup, refactorings |
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2023-02-02 |
Stephen Seo | Fix color of falling anims |
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2023-02-02 |
Stephen Seo | Slightly increase screen-shake-time |
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2023-02-02 |
Stephen Seo | Change to ready behavior, replace text, tune shake |
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2023-02-02 |
Stephen Seo | Removed unused "basic_renderer" |
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2023-02-01 |
Stephen Seo | Increase amount of 2D objects spawned on hit |
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2023-02-01 |
Stephen Seo | Tweak screen-shake-factor |
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2023-02-01 |
Stephen Seo | Impl screen-shake on hit |
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2023-01-23 |
Stephen Seo | Use std::function instead of pointer to avoid ub |
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2023-01-20 |
Stephen Seo | Minor fix to draw qms when not animating |
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2023-01-19 |
Stephen Seo | Refactor first-load bugfix |
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2023-01-19 |
Stephen Seo | Use sfx_draw |
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2023-01-19 |
Stephen Seo | Add 3 sfx_draw sfx |
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2023-01-19 |
Stephen Seo | Redo scissors sfx |
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2023-01-19 |
Stephen Seo | Impl usage of sfx when Rock/Paper/Scissors attack |
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2023-01-19 |
Stephen Seo | Add sfx |
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2023-01-19 |
Stephen Seo | Minor tweaks to anims |
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2023-01-19 |
Stephen Seo | Rename a3f to arrays, work on attack anims |
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2023-01-18 |
Stephen Seo | Minor refactorings to client.js |
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2023-01-18 |
Stephen Seo | Update platform texture |
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2023-01-18 |
Stephen Seo | Minor addition to "first-load-bug-fix" |
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2023-01-18 |
Stephen Seo | Re-fix first load bug (hopefully) |
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2023-01-18 |
Stephen Seo | Fix typo in comment |
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2023-01-18 |
Stephen Seo | Attempt to fix first-load bug (again) |
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2023-01-18 |
Stephen Seo | Revert "Attempt to fix first load bugs with wasm build" |
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2023-01-18 |
Stephen Seo | Revert "Attempt (again) to fix first-load bug" |
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2023-01-18 |
Stephen Seo | Attempt (again) to fix first-load bug |
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2023-01-18 |
Stephen Seo | Attempt to fix first load bugs with wasm build |
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2023-01-18 |
Stephen Seo | Fix spectator mode (hopefully) |
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2023-01-18 |
Stephen Seo | Comment out debug prints |
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2023-01-18 |
Stephen Seo | Refactorings, fix ? color, fix spectator mode |
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2023-01-18 |
Stephen Seo | Fix spectator view |
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2023-01-18 |
Stephen Seo | Remove unnecessary comments |
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2023-01-18 |
Stephen Seo | Refactor logic to be simpler |
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2023-01-17 |
Stephen Seo | Work on game, currently is usable, WIP anims |
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2023-01-17 |
Stephen Seo | Add anim_model_attack |
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2023-01-17 |
Stephen Seo | Add anim_model_grow |
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2023-01-17 |
Stephen Seo | Add anim_model_shrink |
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2023-01-17 |
Stephen Seo | Change anims to have Model* as member variable |
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2023-01-17 |
Stephen Seo | Add "anim_sequence" |
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2023-01-17 |
Stephen Seo | Prep for anims, tweaks to anim handling |
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2023-01-16 |
Stephen Seo | Impl working game (missing animations) |
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2023-01-16 |
Stephen Seo | Reduce vertical space used by buttons |
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2023-01-16 |
Stephen Seo | Only draw the "READY?" button if choices are made |
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2023-01-16 |
Stephen Seo | More impl of choices GUI |
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2023-01-16 |
Stephen Seo | Display buttons (not yet functional) for selection |
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2023-01-13 |
Stephen Seo | Fix bug due to uninitialized variable |
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2023-01-13 |
Stephen Seo | Rename V3, etc. to A3F, etc. |
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2023-01-13 |
Stephen Seo | Minor fixes/refactorings |
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2023-01-13 |
Stephen Seo | Impl QuestionMark classes with their "animations" |
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2023-01-13 |
Stephen Seo | Add "orbit" overview, tweaks to overview handling |
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2023-01-12 |
Stephen Seo | Update html to use defer loading client/logic.js |
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2023-01-12 |
Stephen Seo | Renderer3D: Add "testing" text to show it's WIP |
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2023-01-12 |
Stephen Seo | Fix native build |
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2023-01-12 |
Stephen Seo | Renderer3D: Add more "overview" views |
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2023-01-12 |
Stephen Seo | Renderer3D: Update models to "sit" on y=0.0 |
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2023-01-12 |
Stephen Seo | Renderer3D: Impl "overview" camera mode |
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2023-01-12 |
Stephen Seo | Begin work on Renderer3D |
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2023-01-12 |
Stephen Seo | Begin work on 3D renderer, minor gameover fix |
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2023-01-11 |
Stephen Seo | Add platform model/texture (not yet used) |
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2023-01-11 |
Stephen Seo | Add skybox (not yet used) |
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2023-01-10 |
Stephen Seo | Update some 3D models, add question mark model |
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2023-01-10 |
Stephen Seo | Add 3D models of Rock/Paper/Scissors |
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2023-01-09 |
Stephen Seo | Use google-style formatting, fix CMakeLists.txt |
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2023-01-09 |
Stephen Seo | Add missing overrided fn in basic_renderer |
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2023-01-05 |
Stephen Seo | Don't share choices unless both sides are set |
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2023-01-04 |
Stephen Seo | Rename "Game" to "BasicRenderer" |
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2023-01-04 |
Stephen Seo | Create abstract class GameRenderer |
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2023-01-04 |
Stephen Seo | Negate score when displaying for player 2 |
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2023-01-04 |
Stephen Seo | Impl spectator view, refactorings/fixes |
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2023-01-03 |
Stephen Seo | Comment out debug prints |
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2023-01-03 |
Stephen Seo | Impl basic working game |
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2023-01-03 |
Stephen Seo | WIP work on game |
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2023-01-02 |
Stephen Seo | WIP game logic handling drawing state |
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2023-01-02 |
Stephen Seo | Add spritesheet, impl "set-up" before round |
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2023-01-02 |
Stephen Seo | Cache "pos" value in Game class |
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2023-01-02 |
Stephen Seo | Fix native build |
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2023-01-02 |
Stephen Seo | Glue code for multiplayer rune sdk |
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2023-01-02 |
Stephen Seo | Create Game class and set up glue code with it |
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2023-01-02 |
Stephen Seo | WIP more work (glue code) |
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