]> git.seodisparate.com - RockPaperScissorsDuel/shortlog
RockPaperScissorsDuel
2024-12-16 Stephen SeoAdd README.md main
2023-09-19 Stephen SeoMore robust initialization
2023-09-17 Stephen SeoAttempt to fix undefined wasmExports
2023-09-17 Stephen SeoUse latest ems/Raylib, fixes for version bump
2023-07-22 Stephen SeoFix CMakeLists.txt
2023-07-05 Stephen SeoFixes for new version of raylib 4.5.0
2023-03-16 Stephen SeoFix js action being called too many times
2023-03-16 Stephen SeoAdd usage of avatar-placeholder.png
2023-03-16 Stephen SeoMore verbose error messages on avatar load fail
2023-03-16 Stephen SeoAdd avatar-placeholder.png
2023-03-15 Stephen SeoTweak/fix drawing of avatars
2023-03-15 Stephen SeoMinor warning fix
2023-03-15 Stephen SeoUnload added resources on game deconstruction
2023-03-15 Stephen SeoFix memory leak related to loading avatars
2023-03-15 Stephen SeoAttempt fix drawing of avatars
2023-03-15 Stephen SeoAttempt to use player avatars
2023-03-14 Stephen SeoUse latest version of Rune stuff
2023-02-27 Stephen SeoFix missing header file in CMakeLists.txt
2023-02-26 Stephen SeoTweak rotation of screen shake
2023-02-26 Stephen SeoFix screenshake, add rotation to screenshake
2023-02-03 Stephen SeoCleanup, refactorings
2023-02-02 Stephen SeoFix color of falling anims
2023-02-02 Stephen SeoSlightly increase screen-shake-time
2023-02-02 Stephen SeoChange to ready behavior, replace text, tune shake
2023-02-02 Stephen SeoRemoved unused "basic_renderer"
2023-02-01 Stephen SeoIncrease amount of 2D objects spawned on hit
2023-02-01 Stephen SeoTweak screen-shake-factor
2023-02-01 Stephen SeoImpl screen-shake on hit
2023-01-23 Stephen SeoUse std::function instead of pointer to avoid ub
2023-01-20 Stephen SeoMinor fix to draw qms when not animating
2023-01-19 Stephen SeoRefactor first-load bugfix
2023-01-19 Stephen SeoUse sfx_draw
2023-01-19 Stephen SeoAdd 3 sfx_draw sfx
2023-01-19 Stephen SeoRedo scissors sfx
2023-01-19 Stephen SeoImpl usage of sfx when Rock/Paper/Scissors attack
2023-01-19 Stephen SeoAdd sfx
2023-01-19 Stephen SeoMinor tweaks to anims
2023-01-19 Stephen SeoRename a3f to arrays, work on attack anims
2023-01-18 Stephen SeoMinor refactorings to client.js
2023-01-18 Stephen SeoUpdate platform texture
2023-01-18 Stephen SeoMinor addition to "first-load-bug-fix"
2023-01-18 Stephen SeoRe-fix first load bug (hopefully)
2023-01-18 Stephen SeoFix typo in comment
2023-01-18 Stephen SeoAttempt to fix first-load bug (again)
2023-01-18 Stephen SeoRevert "Attempt to fix first load bugs with wasm build"
2023-01-18 Stephen SeoRevert "Attempt (again) to fix first-load bug"
2023-01-18 Stephen SeoAttempt (again) to fix first-load bug
2023-01-18 Stephen SeoAttempt to fix first load bugs with wasm build
2023-01-18 Stephen SeoFix spectator mode (hopefully)
2023-01-18 Stephen SeoComment out debug prints
2023-01-18 Stephen SeoRefactorings, fix ? color, fix spectator mode
2023-01-18 Stephen SeoFix spectator view
2023-01-18 Stephen SeoRemove unnecessary comments
2023-01-18 Stephen SeoRefactor logic to be simpler
2023-01-17 Stephen SeoWork on game, currently is usable, WIP anims
2023-01-17 Stephen SeoAdd anim_model_attack
2023-01-17 Stephen SeoAdd anim_model_grow
2023-01-17 Stephen SeoAdd anim_model_shrink
2023-01-17 Stephen SeoChange anims to have Model* as member variable
2023-01-17 Stephen SeoAdd "anim_sequence"
2023-01-17 Stephen SeoPrep for anims, tweaks to anim handling
2023-01-16 Stephen SeoImpl working game (missing animations)
2023-01-16 Stephen SeoReduce vertical space used by buttons
2023-01-16 Stephen SeoOnly draw the "READY?" button if choices are made
2023-01-16 Stephen SeoMore impl of choices GUI
2023-01-16 Stephen SeoDisplay buttons (not yet functional) for selection
2023-01-13 Stephen SeoFix bug due to uninitialized variable
2023-01-13 Stephen SeoRename V3, etc. to A3F, etc.
2023-01-13 Stephen SeoMinor fixes/refactorings
2023-01-13 Stephen SeoImpl QuestionMark classes with their "animations"
2023-01-13 Stephen SeoAdd "orbit" overview, tweaks to overview handling
2023-01-12 Stephen SeoUpdate html to use defer loading client/logic.js
2023-01-12 Stephen SeoRenderer3D: Add "testing" text to show it's WIP
2023-01-12 Stephen SeoFix native build
2023-01-12 Stephen SeoRenderer3D: Add more "overview" views
2023-01-12 Stephen SeoRenderer3D: Update models to "sit" on y=0.0
2023-01-12 Stephen SeoRenderer3D: Impl "overview" camera mode
2023-01-12 Stephen SeoBegin work on Renderer3D
2023-01-12 Stephen SeoBegin work on 3D renderer, minor gameover fix
2023-01-11 Stephen SeoAdd platform model/texture (not yet used)
2023-01-11 Stephen SeoAdd skybox (not yet used)
2023-01-10 Stephen SeoUpdate some 3D models, add question mark model
2023-01-10 Stephen SeoAdd 3D models of Rock/Paper/Scissors
2023-01-09 Stephen SeoUse google-style formatting, fix CMakeLists.txt
2023-01-09 Stephen SeoAdd missing overrided fn in basic_renderer
2023-01-05 Stephen SeoDon't share choices unless both sides are set
2023-01-04 Stephen SeoRename "Game" to "BasicRenderer"
2023-01-04 Stephen SeoCreate abstract class GameRenderer
2023-01-04 Stephen SeoNegate score when displaying for player 2
2023-01-04 Stephen SeoImpl spectator view, refactorings/fixes
2023-01-03 Stephen SeoComment out debug prints
2023-01-03 Stephen SeoImpl basic working game
2023-01-03 Stephen SeoWIP work on game
2023-01-02 Stephen SeoWIP game logic handling drawing state
2023-01-02 Stephen SeoAdd spritesheet, impl "set-up" before round
2023-01-02 Stephen SeoCache "pos" value in Game class
2023-01-02 Stephen SeoFix native build
2023-01-02 Stephen SeoGlue code for multiplayer rune sdk
2023-01-02 Stephen SeoCreate Game class and set up glue code with it
2023-01-02 Stephen SeoWIP more work (glue code)
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